Version:2023.1.0b12(URP) If you become a paid member of my Patreon, you can download the completed results here and my other effects files(Include textures,materials,shaders and Prefab): www.patreon.com/wangray Only buy this effect:raywang4.gumroad.com/l/qiqwkbw?layout=profile Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466 Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9 0:00 Intro 0:55 Environment setting 1:07 The case of flame particles 8:28 Attraction control function 15:10 Model Particle Attraction Case Join as a member of this channel,Support me to continue creating: kzbin.info/door/f3S-ovaTom4cc7rxwall8wjoin
@dertobbe11769 ай бұрын
Dude you are great! Happy new year and keep up the good work!
@EricWang01109 ай бұрын
Thank you 👍
@fangirlfandom9677 Жыл бұрын
Awsome video , really helped me its super clear and nice , i would love to see one video on vfx Particule repulsion!
@TREXYT Жыл бұрын
These can be used as bullets ?
@CarlosHenrique-c4x3p9 ай бұрын
Amazing, Thank You! This Tutorial help me.
@FebruaryCatvideos Жыл бұрын
SO COOL~
@rinsofia8225 Жыл бұрын
it's so cool !
@jessicaoreilly9260 Жыл бұрын
This is awesome 😅
@LostAngel175 Жыл бұрын
有空就來學🥺🥺🥺
@Damian_DH8 ай бұрын
eric how would u tackle a hand made of fire that can be used like some kind of grappling hook?. I was thinking a mesh with some morpher/blend shapes that stretch with a shader/particle fire but that would be always a fixed distance idk i havent seen anyone doing custom grappling hooks the only i saw is line renderer hooks is like a black line with a curve animation is not bad but i kinda need other methods to customize the hook. btw amazing effect bro.
@Devil_JJR_Dream Жыл бұрын
大佬牛逼
@alexpi811 ай бұрын
Amazing video!! What it's the difference between use this method or use the "conform to Sphere" component with radius to 0 ?
@Mathis142608 ай бұрын
Everything works but i have a problem if the fire prefab is not in 0,0,0 in my scene. How can I update its new position pls ?
@Mathis142608 ай бұрын
I already tried to add manually a transform property called "startPosition" in the graph and I linked it in the block "Set position (Shape: Arc Sphere)", and in the inspector i put the transform of my object in the vfx property binder. But the result is not what i expected, do I need to give the start position with an other way ?
@fabiuspeak11 ай бұрын
Great video! How would it be setup with two (or more) attractors?
@EricWang011011 ай бұрын
In this case, a special effects file just corresponds to a target attraction point. If you want the particles to be attracted by multiple attraction points, you can try to use multiple ranges of gravity or wind to control it. The methods are different and the effect may not be that good.