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Unity AR Tracked Image Manager can now be added at runtime based on Unity’s latest version of AR Foundation (3.0).
In this video I provide you with source code and show you how to add this component on start as well as what it is required to make sure that the tracker behaves correctly. The reference image library is still referenced through the inspector but associated to the AR Tracked Image Manager at runtime.
In the next video I will experiment with creating and toggling through reference libraries.
Source Code:
github.com/dilmerv/UnityARFou...
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