It's great that you start from the beginning, and go step by step, dragging in the animations as you go. A lot of people explain this sort of thing with the animations already populated, and then jump in to the code. You have a clear, informative presentation style. I'm just finishing off my latest game, and refactoring the animation controller in terms of sub state machines and blend trees. This is useful. Well done, and thanks.
@InexperiencedDeveloper Жыл бұрын
Thank you
@S.M_GAMER_GG Жыл бұрын
thanks man you save my time and my game
@InexperiencedDeveloper Жыл бұрын
Glad to hear it brother
@adamcolon7 күн бұрын
This was extremely informative and helpful to me. Thank you.
@SkinnySteve Жыл бұрын
Really good tutorial, thanks!
@InexperiencedDeveloper Жыл бұрын
Thank you man!
@MeowDirty Жыл бұрын
Very interesting! Thanks!
@InexperiencedDeveloper Жыл бұрын
My pleasure!
@raymk5 ай бұрын
Simple tips you may know already: Check Enter Play Mode Option to true, and don't Reload Domain and Scene. No more loading bars when pressing that play button. Check it out.
@SailorUsher Жыл бұрын
Did you ever figure out why it spazzed out at the end?
@vandameh.a22359 ай бұрын
what about jumping? would you create another blend tree or use the same?
@jessemercer186716 күн бұрын
jumping animations can be placed in the base layer in addition to the blend tree with an overide transition , just make your following best practice when it comes to the animations and make sure your player controller is moving the object up with the animation dont rely on root motion to controller verticle movement
@drew000180711 ай бұрын
Best video I've seen so far on the matter of Blending trees!
@Nekotico6 ай бұрын
I have a custom rig, with a lot of full rotation animations cuz its an anime game action thing....in blend tree those where the char do spins 360 or stuff like tjat... won't work...is it a limitation of the blend tree or is something i don't know?, im tired if the animation tree...is terrible and i have as i add systems i get.more complex tree. Its judt awfull to see it
@jankrajewski617011 ай бұрын
man... just use smoothdamp XD
@nikz0009 ай бұрын
Why?
@jankrajewski61709 ай бұрын
@@nikz000 couse interpolating values in linear fashion looks terrible in animation and basicaly all it costs is just one more variable to cache
@OMHSega5 ай бұрын
Tx
@G0NZ-b9y9 ай бұрын
I guess the animations have to have the same number of frames
@BackTwoBaySix Жыл бұрын
I wish you would have fixed your camera focus its a bit distracting