Can you do a video or series on giving multiplayers ownership of Characters? Like in Baldurs Gate 3, the host assigns ownership of each character to a player and the player can only control characters assigned to them. I haven't been able to find anything about updating ownership of characters in game.
@ReplicatedYT8 ай бұрын
Yes that sounds like an interesting video to make, thanks for the idea! I will try to sit down and look at some Baldurs Gate footage and record the video tomorrow but am quite busy :)
@YoutubeAccountMan8 ай бұрын
@@ReplicatedYT Hah! I didn't expect it to be a tomorrow thing! But it's a multiplayer thing I've never seen discussed anywhere. Looking forward to whenever you get to it!
@YoutubeAccountMan8 ай бұрын
Another great video. Why make a component instead of just putting this into the base class that all your damageable characters inherit from? Is it so you can attached to like objects or something?
@ReplicatedYT8 ай бұрын
Thank you! Yeah like with the health component I made you could use that not only on the player but on a barrel in the world you want to explode when it loses all its health points for example. So it is useful to store code that does a specific job, like manage the health of an actor in a component so you dont have to rewrite that for every actor that needs health.
@seupyrassic31442 ай бұрын
to avoid Inheritance Hell once u go down that rabbit hole its hard to change anything without effecting everything where u do a component its a few changes and done.
@masterybegins8 ай бұрын
I have some questions about replicating a component and I was wondering if you could give me your discord so I can dm you? I'd also suggest opening a discord server for the channel.