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Hi There! So in this video I cover how to set up some ambient and object sound effects using Wwise and Unreal. I go over how to set up your attenuation spheres and find a decent working occlusion set up in unreal! Theres lots of other little helpful stuff in the video if your looking to learn more about Game audio implementation! I hope you find this video useful! Leave a comment if you have any questions regarding the video or anything Game related!
Timecodes
0:00 Intro
0:22 Setting up tracks in Wwise
2:12 Setting up Reverbs
5:04 Setup to see attenuation spheres
5:57 Setting distance parmameters
10:37 Obstruction and Occlusion
14:07 Setting up events and Soundbanks
15:29 Unreal Setup/ add Ambient SFX
17:38 How 2 meausure distance in unreal
19:19 Adding Object SFX
20:19 Distance and Occlusion demo
22:14 Dealing with multiple Object SFX
24:47 Outro