Unreal Camera Manager EXPLAINED

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The Game Dev Cave

The Game Dev Cave

Күн бұрын

Unreal Engine has a Built in camera manager that can help you move around and influence your cameras in a smoother way than just actually moving camera's around or setting new view targets. it can be super nice to use when you know how to work with it so let's talk about that!
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Пікірлер: 7
@klovvin
@klovvin 2 ай бұрын
Very cool! I've been working with UE for so long and never knew about this
@pennaverdeful
@pennaverdeful Күн бұрын
Thank you for the great explanation! I have one question: If I want to use the Unreal Take Recorder to capture the camera moving as the user moves the mouse, do I need to create a new physical camera to emulate the player's camera? I assume I'd need to feed the camera position and move the transform, because, as you mentioned, the camera transform doesn’t move on its own. So, to record the position, do I need to create a separate camera and track its fake position?
@mahkhardy8588
@mahkhardy8588 3 ай бұрын
Great video would love to see more about this class, camera boom arms are so annoying. An extensive example of what you can do with the camera manager can be found in the ALSv4 template.
@shibii
@shibii 2 ай бұрын
Nice video! I have a question for you 😅 I want to manage something based on WASD, if only S is pressed, do X, if anything else is pressed do Y and if nothing is pressed do Z. I tried a few things like keeping track of the states in variables, but with pressed and released it’s a mess 😅 any tips?
@IoSkyBoyoI
@IoSkyBoyoI Ай бұрын
Great video. I'm having a bizarre problem with orthographic cameras since the update. The new camera location on return node just doesn't seem to do anything. I can type anything and I'tll always be overwritten by the cameras default location. It worked flawlessly before the update. And hasn't worked since the update.
@hansygaming
@hansygaming 4 күн бұрын
Did you ever figure out why this is? Because I'm implementing this the same way that he is but my camera is not being affected at all via Blueprint Update Camera in the camera manager class
@DirkTeucher
@DirkTeucher 3 ай бұрын
Love it , thanks for sharing the knowledge
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