Unreal Engine 4 - Custom Rolling Dice - Part 1 (Maya, UE4, Substance Painter!)

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The Polygon Pilgrimage

The Polygon Pilgrimage

Күн бұрын

Пікірлер: 5
@thepolygonpilgrimage
@thepolygonpilgrimage 7 жыл бұрын
Sorry for the audio de-sync! I am aware of the issue and working to fix it. Thanks for your patience
@SuperCarzetin
@SuperCarzetin 6 жыл бұрын
thnks man for this tutorial!! i have a question, im trying to make a app dice, but i want the dice freeze untill i drag and drop with the touch, and then activate the physics, how can i do that??
@thepolygonpilgrimage
@thepolygonpilgrimage 6 жыл бұрын
Rui Contreras I'm not sure about drag and drop controls but you should be able to use the physics sleep in sort of reverse to the way I do here. For example, my dice go physics sleep to prevent them from moving after they have settled. You can start them in sleep until the moment you drop and then "wake them up" so that they roll. I'd recommend the official documentation for the specifics but that's the gist of it. Hope this helps!
@SuperCarzetin
@SuperCarzetin 6 жыл бұрын
Good idea, I'll try that way, thank you very much again, and excellent tutorial !!
@luisardas
@luisardas 4 жыл бұрын
ohh WONDERFULL
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