This system is amazing! I now have my custom player character setup with custom animations and it works brilliantly.
@Beardgames2 жыл бұрын
Love to hear that mark keep me posted on how you're getting on!
@NostromoVA2 жыл бұрын
This is just a 3 minute take - sorry about the video quality. I am going to start using OBS studio to do my dev logs after this: kzbin.info/www/bejne/qp2zmKiih9eYrsU
@Beardgames2 жыл бұрын
@@NostromoVA looks awesome dude thanks for sharing loving the weapon trail😎
@opafritzsche Жыл бұрын
@@Beardgames Not looking so bad. Is there any Inventory around ? Any chance to get a Magic System includet or to add any one ? this are the 2 most missing points. also i miss things like climb or swim, any chance to add this ? and if yes, how ? ( i am new to unreal, i coming from unity, there i can programm this myself, here are always "blueprints" around, that are 10 times more complicatet and shit, than to use code, but C++ do not really work with unreal, maddest thing on this engine :( ) any help possible with this ?
@paladoug83453 жыл бұрын
Absolutely amazing pack. The documentation in the blueprints is amazing. Seriously looking forward to more of your work tutorials and all the other knowledge you have to share!
@Beardgames3 жыл бұрын
Hey Paladoug thanks so much for the kind comment sir! Will be coming at you with a HUGE update over the next few months with even more features completely free and equally well documented. Hope my content is helping you out :)
@ApocalypsFroid Жыл бұрын
@@Beardgames the text damage is showing in left up screnn no is in the middle can help ?
@MaxStudioCG2023 Жыл бұрын
@@ApocalypsFroid i gues you modified the widget by now :D
@ApocalypsFroid Жыл бұрын
@@MaxStudioCG2023 no i don't, is the unreal engine 5.1 bug problem Bro .
@MaxStudioCG2023 Жыл бұрын
@@ApocalypsFroid i pass to latest version 5.2 didnt played much on 5.1 ...and now they about to release 5.3 :)) ...
@MZONE3D3 жыл бұрын
The amount of effort that went in to this is insane mate. Congratulations 👍
@Beardgames3 жыл бұрын
Thanks so much mzone! Was a huge amount of work it honestly almost killed me off😂 Really nice that you can see the work put into it thanks 🙂
@rishikeshchatterjee1123 Жыл бұрын
Just got the FCS-Basic today and I'm absolutely looking forward to understand it. I've taken the decision to implement just a simple combat system in my Indie Project as it's not the core of my project , And with what's already done in this pack , it's absolutely astonishing that you've curated such a pack for this affordable price. Thanks in advance ..
@xweert7113 жыл бұрын
You are by far the best tutorial channel i've seen on here. Absolutely phenomenal work, friend.
@Beardgames3 жыл бұрын
Thanks so much xweert! Replied to your other comment about the system by the way🙂
@Iamookek3 жыл бұрын
Great asset. As Beard says, you can learn to do all of these systems from him and others and I suggest you do, before buying anything like this so you know how it all works. For those that know these systems and how they're made this asset is a fantastic foundation to build upon. Looking forward to your archery and magic systems to compliment this - you've already got my money.. oh and the network replication.
@Beardgames3 жыл бұрын
Thanks so much for the wise and positive words moulder I really appreciate it amigo :) I'm currently working on a deadline I've got coming up but will do my best to get the add-ons for it as soon as possible! Thanks again!!
@codyschulte9649 Жыл бұрын
Hello there you beautiful soul, I'm still working on the Basic System even though I'm using the current version of UE5, I got all the Animations remapped to a new Skeleton, however when I hit play with the new BP of the skeleton none of your beautiful logic functions at all, even though I selected the new Character BP in the GameModee (no HUD, no targeting, attacking, picking up weapons ect) I'm new to all this and this project has already taught me so much, I'd appreciate any help you could possibly provide me! Thank you though for just this immaculate production, can't wait till I can afford the new version! Edit: so I kind of fixed the issue in a way I felt was incredibly inefficient, but I needed to make a new BP for the character that had a different skeleton, and went through and changed all the reference nodes to the name of the new BP of the character, but it works I was just wondering if there was a better way lol, but still very beautiful and easy to follow code!! 👍
@tjjames84142 жыл бұрын
Thank you so much BeardGames. I’m coding an action rpg called ShadowBender and this system is going to save me so much work
@Chooch_The_Dog Жыл бұрын
ur a friggen hero bro! outstanding support!
@mrconcept3 жыл бұрын
I'ma buy it. Looks great and your tutorials are indepth and clearly explained. Excellent job.
@Beardgames3 жыл бұрын
Thanks so much Mrconcept! Hope it helps out your project sir :)
@spicygnomesoup3 жыл бұрын
Frank Climax's Whip anims came out recently and I paired this project with the whip anims and its-- *chef's kiss*
@Beardgames3 жыл бұрын
I'd love to see it🙏
@Mbb22202 жыл бұрын
Thanks alot for the tutorial! I was mainly having a few problems with the new character Retarget. Thanks again and have a nice day
@xkigolx Жыл бұрын
This is so intuitive I've followed your tutorials for a while now and they are by far the easiest to implement. However I'm having trouble switching the character mesh over to a metahuman. I have the face and hair grooms working but can't get the torso, legs and feet to replace the existing mesh. Any advice? Thanks!
@yeettheday3 жыл бұрын
thank you so much for what you are doing and your enthusiasm, much love brother
@Beardgames3 жыл бұрын
Anytime my guy thanks so much for the kind comment :)
@saeedzamani15032 жыл бұрын
I learned so many things from this amazing tutorial thank you so much!
@Beardgames2 жыл бұрын
Anytime my friend :)
@jumpinthecaac3 жыл бұрын
This is awesome stuff man, can tell it's going to save me months of work
@Beardgames3 жыл бұрын
Glad to hear it Kadin :)
@degan513 жыл бұрын
This is awesome, well done man. Bought it and look forward to your future videos and additions to the system.
@Beardgames3 жыл бұрын
Thank you so much Blair really appreciate that my friend :)
@talonstride2 жыл бұрын
I got this asset for free this month, and it's cool to try it out.
@mongmong45193 жыл бұрын
so deeply thanks for your awesome works and full explanations!
@Beardgames3 жыл бұрын
I'm so happy to hear that my friend!!! If you're enjoying it if you could drop me a 5 star marketplace review you'd be doing me a huge favour 😊 regardless thanks so much for supporting the system and being awesome!
@LambVisionStudios7 ай бұрын
Do you have an updated tutorial since the upgrade
@evolutiongamez22873 жыл бұрын
This looks very nice. Any way you'd be making superhero/flight tutorials or something like fast-paced dbz combat like?
@Beardgames3 жыл бұрын
Thanks so much dude :) for now unfortunately I've got a few other things to do but in the future sometime it's definitely something I could get involved with yeah 🙂
@astralstormgamestudios12592 жыл бұрын
This serioiusly made me buy the extended one :D
@hardgamer934210 ай бұрын
How can I add footsteps? Can you make a video on that..
@michaelderosier35052 жыл бұрын
Two questions Team Beard. First, what is name you use for Discord. The link does not connect the user. Second, how do you assign a fighting style to your main character; I understand the process for the AI. However, assigning to the main character is not intuitive for a beginner.
@ОлегЕфимчук-с1в2 жыл бұрын
Thanks for the interesting and helpful video! How to implement the mechanics of the combat system from the game Darksiders III = Spikes of Contempt (Interested in the undulating movement of the whip). or Devil May Cry 2013 = Dante's whip, or god of war III = Blades of Chaos? I guess what can be implemented through: a guide curve Unreal Engine 4 Blueprint - Spline Spline?
@shakaama Жыл бұрын
I guess i should put this in my game
@DuarteLuizao3 жыл бұрын
Amazing! I just haven't bought it yet, because I don't know if I'll be able to implement it with advanced locomotion system
@Beardgames3 жыл бұрын
Thanks so much Luiz :) I'll see if I can whip up a video implementing it with the advanced locomotion system for you!
@twiggy_SR3 жыл бұрын
@@Beardgames Any chance of doing this?
@Beardgames3 жыл бұрын
@@twiggy_SR it's something I'd like to figure out somewhere down the line but it wouldn't be for a while I'm afraid😪
@twiggy_SR3 жыл бұрын
@@Beardgames ahhh ok bud np, I’ll give it a shot see if I can figure it out.
@NBASFAN10 ай бұрын
Insane, only on how this should be way more popular! Most of the other things on UEM is garbage compare to this complete and complex package. And for under $50 this is a steal!
@Jeffron27 Жыл бұрын
Do you have a tutorial where the opponent can face the direction they're being attacked from?
@dkfox9737 Жыл бұрын
Hello, I wanted to know how I start the phase with the weapon in hand, without needing to unsheath it from my back, as I'm doing a golden ax project, what I use is the flexible combat system basic
@jaggerhansen74152 жыл бұрын
Dude your system is absolute gold! Im making a game and a TikTok series as a build it and I give you all the credit and props for this battle system! Thank you!
@Beardgames2 жыл бұрын
Love to hear it Jagger!
@jamesthomson60532 жыл бұрын
Love the asset and having a lot of fun with it, is it possible to get the AI to target and fight other AI?
@zeroonezeroonezeroone Жыл бұрын
Is there an easy way to make ai fight each other instead of the player? Thanks!!!
@satiremafia11552 жыл бұрын
I purchased game pack, followed instructions in this video and some how it is not working.
@nichan0082 жыл бұрын
Why not use Switches on the enums instead of cascading branches?
@JosephReedHD2 жыл бұрын
I bought the pack awhile back and am really enjoying it. I was wondering (as a noob) how would I go about implementing your character select video? any insight would be helpful, thanks in advance
@Beardgames2 жыл бұрын
I'm going to update the system in a few months and I'll throw in a character selection completely free for ya :)
@billysatkowski6938 Жыл бұрын
I'm finding that retargeting to ue5 mannequin/meta human is not easy to follow in this tutorial. Can u remake this video to be current? I have converted animations to my character. But now what? I'm about to go through everything you made to switch over the animations to current character. But I'm going to nuts figuring it out. 🤪
@sahinerdem54968 ай бұрын
i tried once free given basic asset. The issue is any montages are not variabled. if u'd variable all then mesh replacement for other types of custom skeletons would be easier for us. IK retargeting for montages also is easy. Regards.
@kleiberarchiviz2 жыл бұрын
Hello, how are you, a very good piece of asset. When you change the sword draw animation and press the T key, the draw animation is done but the walk run motion animation stops. Why would this happen?
@duckybright832 жыл бұрын
why does my ai just stand and doesnt follow me when i am in range??
@simbre40693 жыл бұрын
This is a great pack, I have already bought it, but will it work for first-person mode?
@Beardgames3 жыл бұрын
Of course just tweak the character BP over to first person :)
@simbre40693 жыл бұрын
@@Beardgames Many many thanks!
@Beardgames3 жыл бұрын
@@simbre4069 No problem good luck sir :)
@HIGHWIRE5543 жыл бұрын
Hey I love the system presentation and the way you broke it down and I'm planning on buying it soon. But I have a quick question is there a way that you could store the retrieved weapons in an inventory system so that the player don't have to constantly go back to where the weapon is to switch it.
@Beardgames3 жыл бұрын
Thanks so much man I put a lot of effort of trying to make it as simple as possible! So yeah it's actually really easy and it's something I'd like to add to the system in the future. If you go to my section on saving the game you can see there is an equipment struct. This is where the weapons are stored when saving the game. You'd use this same struct but in the player BP as an inventory. Then you can simply spawn them onto the character the same way the weapons are stored and loaded onto the character when a level opens, see the "spawn equipment" event. Hope this helps! Let me know if you have any more questions and I'll do my best to help out :)
@CoolMachination3 жыл бұрын
This is really good. Thank you
@Beardgames3 жыл бұрын
No problem at all Clarence :)
@phantomgaming5199 Жыл бұрын
I am trying to using Metahuman as a new character but after following all the steps it doesnt work correctly, metahuman's legs do not match the body.
@eastrosecollection754411 ай бұрын
Is it possible to make something else damage and affect the character health with this asset?
@VGFightSchool3 жыл бұрын
Thank you!
@billysatkowski6938 Жыл бұрын
My crouch button seems to be walking speed. How do I fix this? Changed input-same result. I made crouch in blueprint myself even though it's function is in there. Same result.
@SathishKoththolla3 жыл бұрын
Please implement simple mission marker and weapon wheel system to change weapon and battle style
@joshuagatlin39312 жыл бұрын
Where did the Hit notifiers come from?
@jamesgardner6457 Жыл бұрын
Hey, Im a long time watcher and subscriber and i love your content. I was wondering there was a way to update or change the weapon enum of the ai like dynamically or procedurally within another blueprint
@DanyMaorMico2 жыл бұрын
There is a similar guide to Unreal 5?
@Yggdrasil7772 жыл бұрын
Nice looking system, I am thinking about going ahead and buying the system. Just curious about something. Why do you make two different weapons for the AI and the player? Why not have just the one weapon and the weapon give the information to the owner of the weapon? I can make the AI look for and pick up the weapon.
@Beardgames2 жыл бұрын
Hey Jay! So at the time of making the system I wanted the AI weapons to have slightly different behaviour but these can be easily combined. In my upgraded new system I have combined the weapons, might be worth checking that one out before purchasing this one 🙂
@cluelesscastelino150 Жыл бұрын
can u show us a way to add a counter attack to this system?
@jandosk15862 жыл бұрын
Will there be an integration tutorial with ALS system? Both of the systems are pretty high standards which is why I want to combine them. Would be great, so thanks in advance!
@Beardgames2 жыл бұрын
When I release the update for the system I will do an integration video 🙂
@shuanthereales84122 жыл бұрын
How do you change where the weapon is attached? For example, the dual swords, how do I make them attach on the back instead of the hips
@retr0_4552 жыл бұрын
I have 1 question.Can you make tutorial when you hit to have sound.
@mulagraphics3 ай бұрын
I wish you had shown how to make the fist-fighting controller, like in the beginning video, not everyone wants to make a sword game.
@realdlps3 жыл бұрын
Awesome that you got the asset on the market place and you should probably delete that comment with the link, it goes to a questionable place from personal experience on my channel
@RiverFox_YT Жыл бұрын
hey, i had this pack a while ago but only now getting to work with it, i want to add this to an existing game where i already have a game mode in place and if i switch to yours i loose everything else i worked on, any advice?
@joshuagatlin3931 Жыл бұрын
I understand the block animation activation, but HOW do we make the block actually WORK? Meaning, no damage being taken when you are hit by AI. Been trying to figure this out for weeks lol.
@mrleonardgames1790 Жыл бұрын
i followed the vid but the enemy ai does not follow the player do you know what could go wrong
@spudro5thou Жыл бұрын
Can I add a gun to the weapons choice
@tusharpatel16142 жыл бұрын
The Ai seathed state socket is lying on the ground, What to do?
@roydash5657 Жыл бұрын
Please I am really needs your help. How to make. Character uses 4 weapons some time.
2 жыл бұрын
I'm trying to spawn my ai, with the command spawnaifromclass, I am getting the following error, how can I solve it? Blueprint Runtime Error: "Accessed None trying to read property PossedAI". Node: Set Hidden in Game Graph: EventGraph Function: Execute Ubergraph BTS Setting AIBehaviour Blueprint: BTS_SettingAIBehaviour
@acutesoftware28 күн бұрын
I am having the same problem - did you end up solving this?
@walney20082 жыл бұрын
hello, I would like to understand and learn how to create a fighting system like LoL and Lost Ark, how can it be done in unreal? could you recommend me videos, thanks
@AlexE8030 Жыл бұрын
How would i change the weapons to ones iv created
@frodohanks19862 жыл бұрын
How to keep other socket(like wings, non weapon) all the time? The socket will be remove when game start.
@richardreis746011 ай бұрын
How can i make new enemys? if i duplicate the BP_Enemy it get errors
@damurlive Жыл бұрын
how to replace the character with metahuman ?
@ozzyism71482 жыл бұрын
I have brought your asset and having serious problems. 2 minutes into your video you say to copy and paste to the level blueprint but when i am doing so and pressing play i am receiving a critical error and no player hud or health bars are showing?
@review_dong_cong_nghe3 жыл бұрын
Hey, How can I retarget with non-humanoid character? Like Dragon?
@s.kanessuperbiatv64642 жыл бұрын
I know your tutorial outlines how to replace the character model, but how would I be able to integrate this into an already existing Character blueprint?
@Footbaltopic3 ай бұрын
How I fix the ai from not moving when a player gets close
@kalubandali22412 жыл бұрын
I am getting this soon :D
@SathishKoththolla3 жыл бұрын
Also will it be auto filling the health for the main character like it is doing for the stamina?
@dayanas23952 жыл бұрын
Hello, thanks for the the amazing assets! If I already have a character in my game with its own coding in it already and I need to use that character, can I just copy and paste your BPPlayerCharacters code into the one I have already created? I get an error function when I try to move it over.
@SaintMemes7012 жыл бұрын
there was a error in the staff animations
@TheDeadbucker2 жыл бұрын
im having trouble getting the roll animation to work properly, it works in the retargeter but when i convert the animation sequence and montage it glitches. i can turn off root motion but this makes the character roll but move away from the camera and return after animation. is there something i did wrong or a way to fix this?
@MiekedeJong-px3xi6 ай бұрын
Hello, could someone help me with retargeting a Metahuman to a character? Is it done the same way as explained in the "new character retarget" section of the video? Any advice is welcome.
@paladoug83453 жыл бұрын
Again absolutely love this pack. Currenly working on integrating the system with my current project and have everything working except 1 piece. The ai will chase alert and hear you but just will not actually trigger any attacks? Could you point me in a place to look that could be causing this? maybe something iv missed?
@paladoug83453 жыл бұрын
nvm found it. Just had to pay closer attention.
@СашаКостан-к2ц Жыл бұрын
@@paladoug8345 Same problem. What u did?
@paladoug8345 Жыл бұрын
@@СашаКостан-к2ц it has been a while but i BELIEVE i had to add a tag to my player character if i remember correctly.
@johnmarwinthecoder2 жыл бұрын
Hi! is there a way hos to add like a potion and stamina booster similarly to dark souls?
@minusnine50362 жыл бұрын
Is there a way to change weapons? For example if I want to use a different shield or sword?
@Beardgames2 жыл бұрын
Of course simply swap the mesh and adjust the socket 🙂
@WDDudeofallDudes2 жыл бұрын
I can't create a project cause it has a - in the save file does anyone know how to fix this?
@Goggalor19902 жыл бұрын
Hmm, I don't seem to have "BP_GameModee" when I migrate the project. Any reason it wouldn't be there? Awesome pack though!
@jakelevitt72452 жыл бұрын
Could you do an unreal 5 video for this tutorial.
@Beardgames2 жыл бұрын
The functionality is exactly the same as the Unreal Engine 4 version amigo 🙂
@deathknightrevan2 жыл бұрын
This will save me hundreds if not thousands of hours of work.
@Chaos_Void3 жыл бұрын
everything works after the migrate except the hud for some reason i get Blueprint Runtime Error: "Accessed None trying to read property CharRef". Blueprint: BP_PlayerHUD Function: Execute Ubergraph BP Player HUD Graph: IsValid Node: Branch is there a way to fix this?
@goldenpixy86093 жыл бұрын
kzbin.info/www/bejne/Z4mZeXlnfL1sn8U It should help.
@IsaacCode952 жыл бұрын
does it support rootmotion ?
@frankeey-onlinecourses1153 жыл бұрын
is there a multiplayer support now? if not will it will come soon?
@Beardgames3 жыл бұрын
There won't be multiplayer for a while unfortunately but I am 100% coming back to this asset to implement multiplayer in the future. But sadly I can't give you a date :(
@frankeey-onlinecourses1153 жыл бұрын
@@Beardgames Okiee.
@AL3XG83 жыл бұрын
I'm enjoying using and learning how this combat system works! I've ran into a problem where that I'm trying to implement a turn in place animation to the Ai and I feel like it should be easier to do than how I am trying to implement it, any suggestions?
@AL3XG83 жыл бұрын
also a way to use root motion attacks that turn your character to the ai between each attack in the combo, so that you're not completely moving, but also not attacking off to the side and missing in mid combo if the AI moves or gets pushed out of the way due to animation?
@Beardgames3 жыл бұрын
Hmm, I think turn in place animations are fairly simple but I've never actually dabbled in them myself Alex so I can't be of much help. It would be no problem adding to the Asset though once you learned how to implement it. In terms of root motion the animation will be driving all the collision and I'm unsure of anyway to change any of the movement mid animation. You could try lerping the capsule over to the enemy mid animation but I've not got much faith in that haha. My best suggestion is to try lock onto a target, play your root motion animation and see how it responds. Good luck A :)
@FlyingLotus Жыл бұрын
Hello does anyone know or have instructions on how to add this to horror engine?
@MagistrTheOne6 ай бұрын
pls Ue5 tutorial
@darkwolf7802 жыл бұрын
can this be used to attach guns to a character? I'm making a Sword and Gun combat system and this has everything I need
@Beardgames2 жыл бұрын
Of course :) Attach any weapon type you want however there is no functionality for guns as it stands. Maybe I could include it as an update at some point!
@mateomiranda42113 жыл бұрын
Hi friend!! How can I create an air attack? I want to be able to jump and attack while in the air
@Beardgames3 жыл бұрын
You'd check if the character is falling in the char BP off the left mouse attack. Then if he is falling you'd run a jump attack :) would be something like that
@Elidenkowzski3 жыл бұрын
i am looking for a way to regain Health, i am also trying to integrate your inventory items with healthkits to set maxHealth. But without success, is there a clean way?
@Beardgames3 жыл бұрын
Simply add your health kit health onto the player health and you're good to go :)
@p.s.roshan12403 жыл бұрын
how to change main character to our own character. Please guide me
@Beardgames3 жыл бұрын
This tutorial quite literally shows you how to do that step by step my friend
@roshanps33473 жыл бұрын
Awesome pack, I am requesting you to make video about how to combine advanced locomotion system with this pack character. Its will be very help for me
@Beardgames3 жыл бұрын
I will be producing a free update over the new few months upgrading the system massively, I will then work on combining the system with ALS :)
@roshanps33473 жыл бұрын
@@Beardgames Thank you so much
@byRobynBlue3 жыл бұрын
Do I need to convert this somehow, if I want this in a Sidescroller?
@Beardgames3 жыл бұрын
I'm afraid I haven't dabbled in sidescrollers much but as far as I know all that needs doing is changing character movement and camera angles :) apart from that all the functionality will work the same!
@byRobynBlue3 жыл бұрын
@@Beardgames Did you set the camera somewhere in code? because I cant rotate it. Sorry I am a beginner in unreal btw ^^
@Beardgames3 жыл бұрын
@@byRobynBlue Make a new project as a sidescroller then take a look in the player blueprint. From there you should be able to copy some of the camera angles and movement controls :)
@yeettheday3 жыл бұрын
maybe i missed something, I've been working alot lately, if you could point me in the direction/location of how to use the pathing system for the AI characters that would be amazing I can't seem to figure it out
@Beardgames3 жыл бұрын
So you just click on the AI and then in the details look for the spline ref. Click on the eye dropper, click on the spline you want them to follow and you're done :) No problem at all let me know if you have anymore questions