Unreal Engine 4 SnackSize - Solving Errors - Accessed None

  Рет қаралды 17,759

Ryan Laley

Ryan Laley

Күн бұрын

Пікірлер: 47
@harshdevsingh6846
@harshdevsingh6846 3 жыл бұрын
I don't know really how can I thank you for this........... I had a huge project which always get fcked up by this error whenevery I try to load it in other editor. Thanks a lot
@BeckettSmeckett
@BeckettSmeckett 3 жыл бұрын
THANK YOU!!!!! I was tearing my hair out at this error and all it needed was 1 click to fix ?!? Thanks so much!!!!!
@amankhandelwal8816
@amankhandelwal8816 4 жыл бұрын
@Ryan Laley im getting error in set blackboard Value as Vector "Accessed None Trying to read property CallFunc_GetPlayerCharacter_returnValue
@sivakumarannamalai3800
@sivakumarannamalai3800 3 жыл бұрын
Finally I understood how to call a blueprint from another blueprint!! Thank a lot!!!
@chidebenosiri4662
@chidebenosiri4662 4 жыл бұрын
Thank you so much, now time for health bars and counters.
@BaseRealityVR
@BaseRealityVR 5 жыл бұрын
Lol literally crushed this error Myself today after a week of it. most of the time from my experience its that something is trying to read data from a variable before its been set and the result is none, i used an is valid condition and that fixed it
@TheWillvoss
@TheWillvoss 4 жыл бұрын
Im doing Renders for VFX. just kill all of that shit in the event editor minus the greyed out one. Fixed it. THANK YOU.
@ty_teynium
@ty_teynium 5 жыл бұрын
OMG you're a godsend. I managed to resolve this issue with the same steps done here now, but I was looking EVERYWHERE for a video on this error. This will be handy for future reference. Thank you.
@OpenMawProductions
@OpenMawProductions 4 жыл бұрын
I have an issue that is cropping up that has to do either with this or simply a failure to cast properly. I have an actor called BP_BonusJewel. The idea is that you pick up this jewel and it sets a Boolean from false to true. Other actor is a level exit trigger. inside of this actor, when the overlap event is triggered I have it play a victory jingle, disable the players input, freeze the countdown clock, and then load the next level. This part works, but I wanted to add in a very simple branch where if you have picked up the bonus jewel and it has set this boolean, it would go to the other level, the bonus level. I have cast to the BP_BonusJewel inside the level exit. Using the branch i've said if it's true go to the bonus level, if it is false go to the regular level. It doesn't want to work. It just stops at the cast to BP_BonusJewel node with no error. When I tie a print string into the cast failed exec, it pops up. So it's failing to cast. I'm stumped.
@allinallgames9252
@allinallgames9252 5 жыл бұрын
Im trying to clear widget errors I have a widget in my lobby which is plays a countdown until the match starts Blueprint runtime error: "Accessed None trying to read Hudref" Blueprint Lobbylevel function execute ubergraph Lobbylevel graph EventGraph Node add to viewport what i did was create HUD Widget the Class is called HUD at the return value I set hudref which then is linked to add to viewport
@RafaelA-rl6lr
@RafaelA-rl6lr 4 жыл бұрын
Thanks to you my spawn/checkpoint system is now working!
@Grimeaper
@Grimeaper 4 жыл бұрын
What about if you have I dunno is valid and it registers as valid but still gives you the error? I am referencing just the default player. I went both routes of just making a variable with a reference and also doing the whole get all actors class etc. (The BP worked find elsewhere.)
@atenmusic1027
@atenmusic1027 5 жыл бұрын
I had a cutscene open up as soon as the player entered a level, called through the level blueprint. It was working fine until I went back to move some things around. The error was "accessed none callfunc_GetPlayerCharacter" which was attached to a Disable Input node. I do have a player character, so that node does have a valid reference. Apparently, all I had to do was save the build data I had on that level, since I moved things around. Hope that helps others with this issue.
@amankhandelwal8816
@amankhandelwal8816 4 жыл бұрын
im also getting same error
@Maximiliano-jc9zh
@Maximiliano-jc9zh 17 күн бұрын
Friend, I have a question, when packaging a project, do any of these errors persist, affecting its proper functioning. Could it cause any problems in the final project? Or is it necessary to repair it yes or yes? I hope you understand and thank you
@andrewvanderwalt8494
@andrewvanderwalt8494 2 жыл бұрын
I am getting this error ''Accessed none trying to read'' on your mini map tutorial with ''addPOI'' looking for my HUDReference(HUDLayout) and also just ''Accessed None''. It is in the Event Graph for the PointOfInterest_Component.
@rhomphaiagameprojects2173
@rhomphaiagameprojects2173 2 жыл бұрын
Trying to use this but sadly everything I'm trying to use to fill it is uncompilable. How do you fix it :(
@AuraGamesIn
@AuraGamesIn 3 жыл бұрын
I get error on add to view port
@ashkane3674
@ashkane3674 5 жыл бұрын
how do you fix a Soft reference access none error?
@robochrish
@robochrish 3 жыл бұрын
I would like to know this too
@Shulkerkiste
@Shulkerkiste 3 жыл бұрын
This video saved me :D Thank you very much!
@alex_sophie
@alex_sophie 5 жыл бұрын
i really need your help. With your advanced dialogue tutorial i get the error " accessed none trying to read PlayersHUD" i have no idea how to fix that. i am going crazy over it bc it doesnt display "press e to interact" like it should
@RyanLaley
@RyanLaley 5 жыл бұрын
Make sure you are actually creating the widget in the BP and promoting it to a variable. It sounds like it isn't being created at the start of the game therefore returning the none error
@alex_sophie
@alex_sophie 5 жыл бұрын
@@RyanLaley i got it fixed now. the problem was that i was trying to access it right after begin play. so i made a 1sec delay after the cast to gamemode. thank you for helping though
@blockout22
@blockout22 5 жыл бұрын
So is none effectively the same as setting something to NULL ?
@RyanLaley
@RyanLaley 5 жыл бұрын
Correct
@qbaismo728
@qbaismo728 4 жыл бұрын
Thankyou:) that was Im looking for
@AbracadabraVG
@AbracadabraVG 2 жыл бұрын
Blueprint Runtime Error: "Attempted to access BP_PlayerHealer_C_0 via property K2Node_DynamicCast_AsPlayer_Pawn, but BP_PlayerHealer_C_0 is pending kill". Blueprint: PlayerHUDWidget Function: Stamina Progress Bar Graph: StaminaProgressBar Node: Return Node
@homicideint
@homicideint 3 жыл бұрын
its saying: accessed none trying to read movement curve 51(in als)
@homicideint
@homicideint 3 жыл бұрын
mines a float and i really do not know what to do pls help
@m0rph3u5.
@m0rph3u5. 3 жыл бұрын
thanks alot, this is is very helpful as always
@peaceprinceshaxi5978
@peaceprinceshaxi5978 5 жыл бұрын
how did you set up error maker ?
@phiemquach4187
@phiemquach4187 4 жыл бұрын
I have that issue, not on actor but component, that's weird
@emanuelpiza
@emanuelpiza 3 жыл бұрын
Awesome! Thanks
@sveng7096
@sveng7096 5 жыл бұрын
Sweet. Solved my problem. Thanks!
@94winteg
@94winteg 4 жыл бұрын
Good explanation. Thanks!
@erikhauge1972
@erikhauge1972 4 жыл бұрын
LogBlackmagicMedia: Error: The video format changed for 'blackmagicdesign://device1/single0'
@LaFaisal
@LaFaisal 5 жыл бұрын
Hey Ryan, i need your help. Can you please make a video step by step for how setup CodeWorksForAndroid and install The NDK platform (android-ndk-r19c) for the latest version android 9 API 28 or higher and package in Unreal Engine 4.
@samohickey
@samohickey 5 жыл бұрын
Excellent! Thank you!
@瘾子已
@瘾子已 5 жыл бұрын
The quality of recent tutorials is a bit low, look forward to your more exciting videos.
@RyanLaley
@RyanLaley 5 жыл бұрын
Sorry to hear that. Do you mean content wise? If that is the case, what would you say you would like to see more of?
@瘾子已
@瘾子已 5 жыл бұрын
@@RyanLaley How do I select an object, create an axis in the center of the object, and move it ,rotate it,scale it?
@RyanLaley
@RyanLaley 5 жыл бұрын
You can add a scene component as the root and then the mesh as a child of that. That way you can position the mesh however you like on the axis.
@vladimirharamincic3887
@vladimirharamincic3887 4 жыл бұрын
Blueprint Runtime Error: "Accessed None trying to read property New Actor". Blueprint: FirstPersonCharacter Function: Start Tracing Graph: Start Tracing Node: Branch im getting branch errors but i followed tutorial accuretly? Can some one help?
@joris9428
@joris9428 5 жыл бұрын
Thank You !!!!!!!!!!
@addisonwarner
@addisonwarner 4 жыл бұрын
snack size... :(
Unreal Engine 4 SnackSize - Event Dispatchers
8:12
Ryan Laley
Рет қаралды 22 М.
The evil clown plays a prank on the angel
00:39
超人夫妇
Рет қаралды 53 МЛН
How Strong Is Tape?
00:24
Stokes Twins
Рет қаралды 96 МЛН
Unreal Engine 4 SnackSize - Solving Errors - No Collision
3:41
Ryan Laley
Рет қаралды 10 М.
UE4 Accessed None Error / Explained and Fixed.
16:19
It's Me Bro
Рет қаралды 10 М.
Tutorial: Common problems: Accessed none - Unreal Engine
8:25
LeafBranchGames
Рет қаралды 4,3 М.
Unreal Engine 4 SnackSize - Get/Set Actor Location
6:54
Ryan Laley
Рет қаралды 24 М.
How to Fix Stairs Collision in Unreal Engine 5
6:17
Gorka Games
Рет қаралды 11 М.
Unreal Engine 4 SnackSize - Get Forward Vector
6:17
Ryan Laley
Рет қаралды 8 М.
Why Solo Developers Should Use Unreal
9:51
Thomas Brush
Рет қаралды 482 М.
Unreal Engine 4 Tutorial - Saving & Loading Pt.1 Basics
26:46
Ryan Laley
Рет қаралды 70 М.
How Games are HACKING Color Theory
9:44
Ai Angel
Рет қаралды 404 М.
The evil clown plays a prank on the angel
00:39
超人夫妇
Рет қаралды 53 МЛН