I don't know really how can I thank you for this........... I had a huge project which always get fcked up by this error whenevery I try to load it in other editor. Thanks a lot
@BeckettSmeckett3 жыл бұрын
THANK YOU!!!!! I was tearing my hair out at this error and all it needed was 1 click to fix ?!? Thanks so much!!!!!
@amankhandelwal88164 жыл бұрын
@Ryan Laley im getting error in set blackboard Value as Vector "Accessed None Trying to read property CallFunc_GetPlayerCharacter_returnValue
@sivakumarannamalai38003 жыл бұрын
Finally I understood how to call a blueprint from another blueprint!! Thank a lot!!!
@chidebenosiri46624 жыл бұрын
Thank you so much, now time for health bars and counters.
@BaseRealityVR5 жыл бұрын
Lol literally crushed this error Myself today after a week of it. most of the time from my experience its that something is trying to read data from a variable before its been set and the result is none, i used an is valid condition and that fixed it
@TheWillvoss4 жыл бұрын
Im doing Renders for VFX. just kill all of that shit in the event editor minus the greyed out one. Fixed it. THANK YOU.
@ty_teynium5 жыл бұрын
OMG you're a godsend. I managed to resolve this issue with the same steps done here now, but I was looking EVERYWHERE for a video on this error. This will be handy for future reference. Thank you.
@OpenMawProductions4 жыл бұрын
I have an issue that is cropping up that has to do either with this or simply a failure to cast properly. I have an actor called BP_BonusJewel. The idea is that you pick up this jewel and it sets a Boolean from false to true. Other actor is a level exit trigger. inside of this actor, when the overlap event is triggered I have it play a victory jingle, disable the players input, freeze the countdown clock, and then load the next level. This part works, but I wanted to add in a very simple branch where if you have picked up the bonus jewel and it has set this boolean, it would go to the other level, the bonus level. I have cast to the BP_BonusJewel inside the level exit. Using the branch i've said if it's true go to the bonus level, if it is false go to the regular level. It doesn't want to work. It just stops at the cast to BP_BonusJewel node with no error. When I tie a print string into the cast failed exec, it pops up. So it's failing to cast. I'm stumped.
@allinallgames92525 жыл бұрын
Im trying to clear widget errors I have a widget in my lobby which is plays a countdown until the match starts Blueprint runtime error: "Accessed None trying to read Hudref" Blueprint Lobbylevel function execute ubergraph Lobbylevel graph EventGraph Node add to viewport what i did was create HUD Widget the Class is called HUD at the return value I set hudref which then is linked to add to viewport
@RafaelA-rl6lr4 жыл бұрын
Thanks to you my spawn/checkpoint system is now working!
@Grimeaper4 жыл бұрын
What about if you have I dunno is valid and it registers as valid but still gives you the error? I am referencing just the default player. I went both routes of just making a variable with a reference and also doing the whole get all actors class etc. (The BP worked find elsewhere.)
@atenmusic10275 жыл бұрын
I had a cutscene open up as soon as the player entered a level, called through the level blueprint. It was working fine until I went back to move some things around. The error was "accessed none callfunc_GetPlayerCharacter" which was attached to a Disable Input node. I do have a player character, so that node does have a valid reference. Apparently, all I had to do was save the build data I had on that level, since I moved things around. Hope that helps others with this issue.
@amankhandelwal88164 жыл бұрын
im also getting same error
@Maximiliano-jc9zh17 күн бұрын
Friend, I have a question, when packaging a project, do any of these errors persist, affecting its proper functioning. Could it cause any problems in the final project? Or is it necessary to repair it yes or yes? I hope you understand and thank you
@andrewvanderwalt84942 жыл бұрын
I am getting this error ''Accessed none trying to read'' on your mini map tutorial with ''addPOI'' looking for my HUDReference(HUDLayout) and also just ''Accessed None''. It is in the Event Graph for the PointOfInterest_Component.
@rhomphaiagameprojects21732 жыл бұрын
Trying to use this but sadly everything I'm trying to use to fill it is uncompilable. How do you fix it :(
@AuraGamesIn3 жыл бұрын
I get error on add to view port
@ashkane36745 жыл бұрын
how do you fix a Soft reference access none error?
@robochrish3 жыл бұрын
I would like to know this too
@Shulkerkiste3 жыл бұрын
This video saved me :D Thank you very much!
@alex_sophie5 жыл бұрын
i really need your help. With your advanced dialogue tutorial i get the error " accessed none trying to read PlayersHUD" i have no idea how to fix that. i am going crazy over it bc it doesnt display "press e to interact" like it should
@RyanLaley5 жыл бұрын
Make sure you are actually creating the widget in the BP and promoting it to a variable. It sounds like it isn't being created at the start of the game therefore returning the none error
@alex_sophie5 жыл бұрын
@@RyanLaley i got it fixed now. the problem was that i was trying to access it right after begin play. so i made a 1sec delay after the cast to gamemode. thank you for helping though
@blockout225 жыл бұрын
So is none effectively the same as setting something to NULL ?
@RyanLaley5 жыл бұрын
Correct
@qbaismo7284 жыл бұрын
Thankyou:) that was Im looking for
@AbracadabraVG2 жыл бұрын
Blueprint Runtime Error: "Attempted to access BP_PlayerHealer_C_0 via property K2Node_DynamicCast_AsPlayer_Pawn, but BP_PlayerHealer_C_0 is pending kill". Blueprint: PlayerHUDWidget Function: Stamina Progress Bar Graph: StaminaProgressBar Node: Return Node
@homicideint3 жыл бұрын
its saying: accessed none trying to read movement curve 51(in als)
@homicideint3 жыл бұрын
mines a float and i really do not know what to do pls help
@m0rph3u5.3 жыл бұрын
thanks alot, this is is very helpful as always
@peaceprinceshaxi59785 жыл бұрын
how did you set up error maker ?
@phiemquach41874 жыл бұрын
I have that issue, not on actor but component, that's weird
@emanuelpiza3 жыл бұрын
Awesome! Thanks
@sveng70965 жыл бұрын
Sweet. Solved my problem. Thanks!
@94winteg4 жыл бұрын
Good explanation. Thanks!
@erikhauge19724 жыл бұрын
LogBlackmagicMedia: Error: The video format changed for 'blackmagicdesign://device1/single0'
@LaFaisal5 жыл бұрын
Hey Ryan, i need your help. Can you please make a video step by step for how setup CodeWorksForAndroid and install The NDK platform (android-ndk-r19c) for the latest version android 9 API 28 or higher and package in Unreal Engine 4.
@samohickey5 жыл бұрын
Excellent! Thank you!
@瘾子已5 жыл бұрын
The quality of recent tutorials is a bit low, look forward to your more exciting videos.
@RyanLaley5 жыл бұрын
Sorry to hear that. Do you mean content wise? If that is the case, what would you say you would like to see more of?
@瘾子已5 жыл бұрын
@@RyanLaley How do I select an object, create an axis in the center of the object, and move it ,rotate it,scale it?
@RyanLaley5 жыл бұрын
You can add a scene component as the root and then the mesh as a child of that. That way you can position the mesh however you like on the axis.
@vladimirharamincic38874 жыл бұрын
Blueprint Runtime Error: "Accessed None trying to read property New Actor". Blueprint: FirstPersonCharacter Function: Start Tracing Graph: Start Tracing Node: Branch im getting branch errors but i followed tutorial accuretly? Can some one help?