Great tutorial... but .....Ahh no! at 16:20 I thought you were going to say how to make it repeat smoothly repeat the forward and reverse! :'O
@RyanLaley6 жыл бұрын
Sorry, realise didn't make it clear. But to make it smooth repeat, it's just all on that graph, so when it goes to 1, make it go back down to 0. Just don't forget to change the length at the top of the timeline.
@MZONE3D6 жыл бұрын
OK thanks.. Go to the timeline graph, Change the time length to 10.0 Add a new keyframe Set at Time: 10 Seconds, Value: 0 Click "Loop" Works like a charm, Thanks
@justanameonyourscreen59544 жыл бұрын
Thanks guys...
@Grimsikk4 жыл бұрын
@@MZONE3D Thank you for this!
@clebo993 жыл бұрын
@@MZONE3D Does your loop show a little bit of a stutter at the end of the loop?
@RagsToRich75 жыл бұрын
Finally someone who does UE4 tuts and gets straight to the point showing how to do something without going into every detail. Very good tutorial and well appreciated!
@metafuel4 жыл бұрын
For those of you struggling to find your spline points in the editor like I did for a while - just make sure you have "Show>Splines" enabled in the top right viewport dropdown. Great tutorial again thank you Ryan. I appreciate the time you put in. As soon as myself and my country are out of lock-down and making cash again I'd love to support your Patreon. Take care.
@geoffrey36682 жыл бұрын
Thank for the tutorial! If you have problem with a vertical up and down elevator, it's most likely due to the fact your platform flip as soon as you enter in the collision box. Just disable all the "SetRelativeRotation" at the 3BeginPlay" and in the "BeginOverlap" as you do not need that. You can double check if your platform flip by making the collision box visible.
@zeeow1005 жыл бұрын
Thank you for showing us how to make these mechanics, its really helped me and some friends who are on an game art & design course out with our first time games.
@Robert-yb6pc6 жыл бұрын
Very Awesome! It made me redo my own moving platforms since this way is way easier
@aferalva694 жыл бұрын
Easy to understand and well explained. Thanks
@oo_atlas_oo4 жыл бұрын
Great tutorial! I had an issue where it didn't rotate the actor on it. Turns out it was because I used set world rotation instead of set relative rotation
@tremoral5 жыл бұрын
really liked this, well explained and nice pacing. Keep it up
@RyanLaley5 жыл бұрын
Thanks glad you like my videos :)
@benhardwiesner69634 жыл бұрын
Oh he has hidden some free buttons in the video... I've collected them for you! 4:15 4:15 4:15 4:15 4:15 4:15 4:15 4:15 4:15 4:15
@beauxhunkman199711 ай бұрын
How would this work if I wanted to have multiple moving platforms moving at different speeds, distances, etc. Would each moving platform have to have their own blueprint with their own timelines?
@MikeHood20122 жыл бұрын
while following the steps on UE5 when I "Cast To Thirdperson" from the component overlap there is no third person option, only lyra camera modes (neither work as a substitute). is there an update on what to use here?
@DOAmaster5 жыл бұрын
Great tutorial, keep up the good work.
@daithiluck87492 жыл бұрын
How do I make the platform face the other way when coming back?
@Cayoken5 жыл бұрын
Great Tutorial! Helped me a lot!
@sunnis45815 жыл бұрын
i cant find around at 4.00 in video u say "cast to thirdpersoncharacter" i cant find that in UT Editor 4.15 is that u got from a package or something?? and iam in the event graph but when i search it dont come up or it changed name on it.
@RyanLaley5 жыл бұрын
You cast to what is the name of the actor of the player character.
@sunnis45815 жыл бұрын
@@RyanLaley thx it worked perfectly it was "cast to character" instead
@Grimsikk4 жыл бұрын
I found a huge problem with this, for some reason my player randomly falls/clips through the moving platform mesh, it's not even going fast at all either, but when I jump on an upwards-moving platform, my player clips and falls through it. I really could use some guidance on this. Collision settings are right, BlockAll and BlockAllDynamic both give the same result of the player clipping through though. what do I do? Edit: Setting the Moving Platform to Trace Complex in Collision seems to somewhat fix it, but I'm not sure if this is the most optimal approach to solving this.
@metafuel4 жыл бұрын
@@MihaiUEFN I has a similar problem last year with platforms and my character. I used a physical material on the p;latforms and put the friction up real high on my character and the material. Not sure if this is the correct way to do it- it did stop the problem though.
@mahmudhossain49174 жыл бұрын
Would I be able to use this to create a moving train? Connecting carriages that moves independently would be difficult.
@ty_teynium4 жыл бұрын
Just tried it. I only used one car or carriage though but it does work. Two things to take note of: the forward axis of the mesh was on it's side so it wasn't moving correctly. I think rotating the mesh will fix that. Also the spline should be leveled unless you want to place it on uneven terrain. Also in the Game Jedi The Fallen Order the train you ride on is only one train car. It doesn't go anywhere. The cars you move through are procedurally loaded after you leave one car and enter the other. The outside of the train is plane meshes with lighting built, all moving in one direction - in this case backward - to simulate that you're moving forward through a tunnel. I'll try it with multiple cars to see what would happen.
@mahmudhossain49174 жыл бұрын
@@ty_teynium I created something similar so that the train goes both ways. So I had to keep the engines on both sides. Having difficult communicating with all the children using dispatcher.
@hoangpham29912 жыл бұрын
Great video tutorials. Is there a way when I get out of the flying saucer. Will it return to its original position in 1s
@infusica3 жыл бұрын
I made the platform automatically move on start. I'm having a problem with the platform moving along the spline. It just sits in place bobbing a little bit. Any solutions?
@tekanobob3 жыл бұрын
for future reference: so, the way splines work: 9:48 is the reason I came to this videdo
@Smollfoxy4 жыл бұрын
what if i want the platform to stay at the end and move in reverse when i get on again?
@GaryParkin4 жыл бұрын
I'd think you'd want to have a branch, testing if the platform was at the end of the loop, if so then reverse, else move forward. You could also add buttons to go forward and reverse like an elevator, only horizontal. (This is so cool)
@Grimsikk4 жыл бұрын
Great tutorial as always, but one major visual issue has arisen: When my platform follows the spline points, the whole mesh flickers rapidly for a second. Is there a way to fix this? It's very off-putting to see a moving platform flickering and spazzing out.
@grid48924 жыл бұрын
how do i fix it? my train is having anxioty atack and flying every where. HELP
@virmotion5 жыл бұрын
Hi Ryan, greetings from Colombia. I want to ask you a question, I am doing your tutorial, but this time it is a VR project, the idea is that when you start the game, you are on a ship in VR, and then make the journey on this ship and arrive at a station And I can walk a place. My problem is based on the fact that I run the game, and the ship leaves alone, and I stay at the beginning, do you know how I could solve it?
@agentarachnid20096 жыл бұрын
Very cool. How could you exchange the platform for an AI character? This sort of thing would work brilliantly as a jumpscare in my game
@ajackso9726 жыл бұрын
Hey thanks for the great tutorials....quick queation about the inventory system u made... how would I set it up so that the player can pick up multiple of a item with one interaction. Example would be if they come across a large herb it gives them three but a small one would just give one.
@RyanLaley6 жыл бұрын
On the item object, you have the interact function on it. You will see the Add to Inventory function has a slot for quantity, just change it from 1 to whatever you want.
@ajackso9726 жыл бұрын
Ryan Laley wouldn't changing that change all interactions tho. I looking to make it so that different types of items may hold different amounts of that item.
@RyanLaley6 жыл бұрын
Nope shouldn't affect anything else. Just type in the value you want it to add.
@ajackso9726 жыл бұрын
Ryan Laley ok thanks i will try it out
@DrSciencex4 жыл бұрын
I will subscribe if you make a video to do this with vr
@RyanLaley4 жыл бұрын
VR stuff will be out at some point in the first half of this year
@swervbotArchive4 жыл бұрын
Great tutorial, really love how detailed your explanations were with even the more simple stuff! (i.e. the parent child stuff and why it needs to be that way)
@CommanderColson2 жыл бұрын
Is there a way to have the spline ‘land’ and the once the player gets off, instead of reversing, it starts along a new spline path? An example being a drop-ship flying a soldier into battle. After the drop ship drops the soldier off, it would take off forward before turning around and heading back the way it came, instead of literally flying backwards
@99Kap3 жыл бұрын
you can use a flip flop on timeline finished to switch between reverse and play.
@coolamber11492 ай бұрын
Hey man thanks a lot for the tutorial. I want to ask how to make the actor follow the spline after pressing the e key? I’m struggling quite a lot for this one since I’m new to unreal.
@user-wo3ym4bj8e2 жыл бұрын
I tried a rotation on a simple obeject without interaction and it doesnt work to add on the location, despite the world or local variants I tried. Any ideas ?
@benhardwiesner69634 жыл бұрын
Uhm I think the X rotation is not right.... Z alone keeps it flat. X rotates it in the same way as Y but perpendicular in world perspective. I dont think that is what you want
@StanLittlefield2 жыл бұрын
I think it's easy make it with target points!
@randomraremr.chuletas2905 жыл бұрын
9:40 10:09 Spline Direction Control Manage Adding more Points on the Line
@real2late2 жыл бұрын
Thats sooo coool!!!
@introcourso145 жыл бұрын
Very cool ,thanks
@davidgentry59712 жыл бұрын
For some reason when I enter the trigger box, the boat does not move, it slightly rotates a bit and then just stops. I have been over this video multiple times making sure I set mine up exactly like yours did, I am not sure why mine is not working. The only difference I have is that it is cast to the first-person character. I am hoping it is not an issue of Unreal versions causing the problem.
@squidguset4 жыл бұрын
my platform stops at about halfway wen going up and down. please help i don't now what i am doing wrong
@slothures2 жыл бұрын
While I'm not making a platform [linear moving drones] every time I run the game it for some reason pivots to look to the -x direction. Any idea on how to fix this?
@GaryParkin4 жыл бұрын
WOW! Thank you. This was great. So the Timeline is like a C# For loop but with parameters. And when you add in a variable, it's like adding the variable inside the loop, like this: for (int i = 0; i < 5; i++), in your case it looks like this for (float TravelDistance; TravelDistance < 1.0; TravelDistance++) {} In VB this would be For TravelDistance = 0 to TravelDistance + 1 Next. YES! sorry for being a geek. :D
@JiaNaDaRen153 жыл бұрын
Just ran through this tutorial this week with my friend and had a super fun time building this platform. Really well explained, great video.
@briansimpson38632 жыл бұрын
Thank you, helped me with spline movement for a lot of things not just Platforms.
@bodamat4 жыл бұрын
Excellent job! All tutorials very good and useful! I made almost all game for your tutorials! Thank you very much!
@kezaruzero16474 жыл бұрын
im starting to make side scroller game this what im looking for thanks sir because some tutorial outdated using matinee thing
@ThomasFerrick5 жыл бұрын
I used a cube and for some reason I needed to add 50 degrees to the rotate Z in order for it to be rotated correctly.
@grid48924 жыл бұрын
how do i make it keep on doing it cause it does the reverse and then stops and i want it to keep going. PLEASE REPLY thx