Рет қаралды 8,589
Topic: Shading In Unreal Engine 5.2+ / 5+
In this video we look at how to create Brushed Metal and surfaces that have Anisotropic Highlights. We also take a look at making Tangent/Directional maps for these highlights procedurally as well as how to convert a Grayscale Directional Map to a Tangent Map easily in the Material Editor.
If your interested in more Technical Shading in Unreal and HLSL (Shader Coding) check out this Playlist / Series:
• Unreal Engine 5 - Tech...
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Tags:
Computer Graphics, Strata, Substrate, Shading In Unreal, Brushed Metal, Stretched Highlights, Tangent Maps, Directional Maps, Directional Highlights, Anisotropy, Specular Highlights, Shading & Materials In Unreal.