The OD trailer was shot with a traditional camera array rig, it's not UE. There's some footage floating around on Kojima's socials from years ago (during DS production) while he was filming it with Sophia.
@Chevifier5 ай бұрын
3:45 Ayooo what did you call me?!?!😂
@LegallyBoopy5 ай бұрын
it means "I" in Korean lol.. - "nae-ga"
@ianisles25375 ай бұрын
😅
@dirkmasticator5 ай бұрын
I KNEW IT!
@skullkraken_resurrected98575 ай бұрын
he called you the n word
@masonhidari5 ай бұрын
@@LegallyBoopy no thats a racist dog whistle
@ryansatopbloke5 ай бұрын
Andy Serkis has been scanned and digitised so many times now, he's more AI than man.
@SuicidalH5 ай бұрын
True
@squirrelsinjacket18044 ай бұрын
Dude is a legend that helped revolutionize performance captures starting in the early 2000s. Sorta cool he's become somewhat of a household name like any other big actor.
@samgray494 ай бұрын
twisted and evil... /s
@wanderingbufoonАй бұрын
he's AI's face for Adam, I suppose.
@userdterminal21015 ай бұрын
Very sophisticated mimicry, yet still has a gelatin-like texture...
@ugaboj2 ай бұрын
Except for that Kojima project (the third clip). That one looks almost like a whole different engine in terms of the step up in quality from the others. My guess is that Kojima studio's expertise in photorealism allowed them to bring the engine to its full potential in a way that the other examples were not able to.
@GoddessDictator2 ай бұрын
this is exactly my issue. it all looks like a very very believable shell over complete GOO
@theninjamaster67Ай бұрын
@@ugaboj It is in fact a different engine Kojima's studio doesn't use Unreal like most of these demos they use Decima engine. Decima being the same engine as Horizon Zero Dawn and Horizon Forbidden West so they benefit off of the fantastic work Guerilla did with reworking their face tech for Forbidden West which is still some of the best I've seen outside of Unreal Engine.
@DiamondWhite91Ай бұрын
I actually don’t find it so amazing considering that these are actually made using REAL people.. so it’s basically copying what already exists.. It would be scary if this is all created from nothing
@Solid--SnakeАй бұрын
it is a videogame, who would have thought
@powerblades6 ай бұрын
The eyes must be moving a little bit more. Our eyes are never still.
@Zenbeau6 ай бұрын
why don't you go ahead and make unreal engine 6 then and fix that? buddy lmao
@nicoschroeder53796 ай бұрын
Not true at all :'D if someone is fixating something our eyes are 100% stillstanding. If your eyes are moving while you try to focus something you better go and see a dcotor because you must be unable to look at anything in life. And its not like you could not adjust it :'D You talk like eyes in UE are in a constant state of not moving and you cannot even animate them and that is just not true. You have full controll over everything.
@MalphasMikaelson6 ай бұрын
Did you see 25:06 ? And that's outdated.
@W0lfiie136 ай бұрын
did you even watch the whole video?
@W0lfiie136 ай бұрын
@@MalphasMikaelson that is also outdated, the video isn't in linear order, the Hellblade 2 section is 2023, that's the latest one.
@dustinlackey42505 ай бұрын
Blue dot was absolutely stunning. Had me convinced there was a real man in the film. The setting, lighting, and tone are so on point
@squirrelsinjacket18044 ай бұрын
Agreed, if I hadn't known it was CGI I would have thought it was real.
@madebyf3n1x4 ай бұрын
i have never saw it until i came along with this video, it got me thinking if it was cgi or a real footage
@zrav15224 ай бұрын
Yeah, the other clips are still in the uncanny valley, but Blue dot manages to go beyond.
@xto7442 ай бұрын
Navalny
@DiamondWhite91Ай бұрын
I actually don’t find it so amazing considering that these are actually made using REAL people.. so it’s basically copying what already exists.. It would be scary if this is all created from nothing
@Nubsauce5 ай бұрын
Andy Serkis literally made motion capture what it is today with his performance in LOTR. It is crazy when you look into what he has done for that industry.
@AlBrownComedy2 ай бұрын
I did not expect this video to begin with digital Andy Serkis voicing CGI Fishy McSerkis Face while reciting the “Tomorrow and tomorrow” soliloquy from Macbeth.
@iansia935 ай бұрын
Honestly, cyberpunk 2077, even in its 1.0+ state has displayed how realistic the main side quest characters' facial expressions can be
@Borderlands8085 ай бұрын
add in a random generator for eye blinking! we usually blink ever few seconds or so and up to 2-4 times each time, give or take.
@brando10015 ай бұрын
Random? No, needs to be some kind of digital measurement of air flow which would affect the relatively random eye blinking. No one blinks 17 Times in succession, because with random means possible constants. No airflow means less blinking, more air flow means more blinking, complex calculations to get what you’re asking perfectly right.
@Luizanimado5 ай бұрын
2:39 this seem more like a test recorted footage than metahuman
@BigO1611075 ай бұрын
@@sergiolobos_Akd its the eyes and the extremely fine detail of the faces. We are not there yet, but i believe we will see completely convincing metahumans in our lifetime.
@ChristopherWoods4 ай бұрын
The OD trailer was shot on actual cameras, it's not Unreal Engine. It's very postprocessed real footage.
@Luizanimado4 ай бұрын
@@ChristopherWoods yeah, that's what it seems to me
@Random_alias_JP-tl5xz2 ай бұрын
So why is it shown here?
@bio-plasmictoad53116 ай бұрын
The eyes lack life. Until they can emulate that you'll always be able to tell the difference.
@jgunner946 ай бұрын
A lot of that is done well, you’re looking at things to poke at instead of just accepting them as a person here, when you look at tech demos you look for things to criticise usually. We don’t do that in real life and we just accept people for who are they are and their differences.
@jaefrmbk2k6 ай бұрын
please.
@hermanstokbrood6 ай бұрын
I don't know. Now you know it's artificial. But if it is blended in a real movie and you don't know which character scene is animated you probably are fooled often.
@nicoschroeder53796 ай бұрын
bro stop trashtalking without single knowlegde :'D You can animate the eyes exactly like you want them to be. Movement, material etc is all in the artists controll. There is plenty of movies where fools like you never realized that the characters are not real. So better stop embarassing yourself.
@jeremybiggs84136 ай бұрын
@@jgunner94no we don’t.
@thronosstudios6 ай бұрын
OD 2:29, Blue Dot 4:07, and Hellblade 2 13:02 take top spot, with Marvel 1943 in second since it doesn't look as realistic all the time. The rest are still wandering around in the uncanny valley.
@elvismorellidigitalvisuala62115 ай бұрын
OD is not 3D, is just a real footage from the RIG stage
@thronosstudios5 ай бұрын
@@elvismorellidigitalvisuala6211 Okay cool. I always though Metahuman wasn't capable of that level of detail, but I've seen people analyzing it and saying "yeah the models look impressive but blah blah blah" 🤷♂️
@Tricker12665 ай бұрын
Blue Dot and Hellblade 2 are 90% of the way there I feel like. They're so close but there's something about the movement translation. The way cheeks and the mouth kinda snap into place or struggle moving fluidly is the uncanny part. Everything else just looks human. The next step is possibly perfection of the imperfections, namely the virtual muscle translations. Other than that, we're so close to virtual humans and I've never been more excited and scared in my life.
@ttenor125 ай бұрын
Blue Dot is insane
@Tawleyn4 ай бұрын
@@ttenor12 Honestly, it took me a lot longer than usual to see the telltale signs of CGI in that one. Probably the best example of the tech so far.
@ahmetsergi6 ай бұрын
unexpected incomng at 3:45
@Benjamin-xn8xz5 ай бұрын
☠️☠️☠️☠️
@daswunder19015 ай бұрын
xDD
@bandito2415 ай бұрын
Im dead
@Chevifier5 ай бұрын
13:49 Bro casually saying "Cut!" after all the hairs on my neck are going crazy😂
@rickydo65725 ай бұрын
Can't wait until character creation has this level of detail and I'll spend more time creating the characters than actually playing the damn game
@Clonest4 ай бұрын
people do that enough in MMO's and The Sims games as it is
@BenryDess2 ай бұрын
Imagine what max on the ass slider is going to look like.
@mizzphitzbetaАй бұрын
Me in sims 4 💀
@Scopatone4 ай бұрын
UE is actually an insane engine. You can still tell there's an uncanny valley but we are brushing up VERY close to 1:1 realism in motion. I can't imagine what UE6 and 7 will look like. UE5 is already used in Hollywood movies for a lot of characters and environments and we only ever really notice during the credits when you see the Unreal logo.
@therealdeeves5 ай бұрын
Triple A Game companies focus so much in the graphics and forgets to enhance their gameplay. They sell it for a very high price because they value graphics over gameplay.
@randomnobody92293 ай бұрын
The company that creates unreal engine is of course only focused on the graphics because that it quite literally the product they are selling.
@Lagger013 ай бұрын
tf you on about bro. there's only 1 company working on unreal engine and everyone else just buys it for their own game. The devs that work on the games are dogshit in art direction and gameplay most of the time though
@therealdeeves3 ай бұрын
@@Lagger01 I honestly got confused too but I just let it go.
@awsomeboy3602 ай бұрын
@@therealdeeves This is a weird statement. Even within the Triple A space there's TOONS of great gameplay. Souls Like games are popular and everywhere in the market. Even games that have amazing graphics have great gameplay as well. I have to disagree with this overgeneralization.
@GEDOHBLAZZTER5 ай бұрын
Yall didn't realize how much easier Keanu was dodging the bullets just by walking past them. His experience in being the one has multiplied exponentially. 😂
@thejoeman47745 ай бұрын
most of the time, its always the eyes, but i think hellblade 2 and blue dot did an amazing job there. if not for hellblade's unnatural setting, i wouldnt tell a difference, but for blue dot, the setting was good and looked like a real person
@icegiant10004 ай бұрын
4:07 Rasha Bukvic in Blue Dot - WOW, that was just amazing, I had to keep looking, I couldn't quite tell if it was real or not... just wow. Hollywood had better be very very scared.
@FiggFig3 ай бұрын
I have chills... To think a video game cutscene can play in real time, while a guy with a camera IRL navigates the scene.
@DomtronicАй бұрын
Now this is art. While we may not have our elegant physical structures, and modern slop, this is the evolution and gift we can leave for future generations.
@GGROLER6 ай бұрын
the culmination of years of work. It's a tremendously powerful engine.
@battleframestudios8989Ай бұрын
I think one thing that doesn't get talked about enough in discussions of realistic faces is the eye movement. Eyes dart around quite quickly and the only slow movements are either when the eyes are following something like a car or they take little quick steps in one direction.
@dalmatianssajak2 ай бұрын
My problem with the Hellblade demonstration and the Unreal Reel from 2018 (as well as David Cage's games) is always the teeth. The characters teeth always seem so unnatural exposed and way too utmost. The Sophia Lillis and Hunter Schafer looks incredibly realistic though!
@アキコ20035 ай бұрын
no such thing as too realistic this is absolutely incredible
@JPNLX5 ай бұрын
Wow the facial expressions are almost as convincing as the Star Wars Outlaw ones! Can’t believe we are in such an advanced age of video game graphics!
@jeffydetrich67395 ай бұрын
It still looks like a video game
@Rein_k4rls5 ай бұрын
Exactly.
@mario_gabriel5 ай бұрын
because it's not perfect yet, and it doesn't even need to be perfect to fool you, someday we won't be able to notice the difference but AI will.
@Legendarial4 ай бұрын
I think the problem is that the facial twitches and movements are too smooth tbh
@yevodrehcra97022 ай бұрын
@@jeffydetrich6739 which is honestly a good thing
@currentlyunnamedsorryАй бұрын
And cars aren’t flying. Your point?
@zenwheat3 ай бұрын
20:44 - This looks very close to real mechanics but I think something missing is a response from the core muscles while the character is moving around. The core muscles are always twitching and firing even when standing still - in fact, to HELP us stand still.
@logTopic2 ай бұрын
When I was playing Unreal Tournament 2004 at the age of 8, I couldn't even fathom graphics coming this far.
@AbhiSen-lr4pt6 ай бұрын
unreal engine 5 is soo good but it will perfected in ue6 for sure but the 5 stll vey good only a little improvement is need to come close to reality that ue6 will fullfill our wish it will stand out on our accomodations
@foreign695 ай бұрын
There will be no Unreal Engine 6
@eleh13375 ай бұрын
@@foreign69 hod dyou know?
@foreign695 ай бұрын
@@eleh1337 Because we have already reached realism. However, hardware needs to evolve to support this realism.
@ahihi77065 ай бұрын
@@foreign69there will definitely be unreal engine 6, though not needed any when soon
@Patowtow5 ай бұрын
Sophia Lillis has such an incredible presence in these close-ups. And then at 3:30 it's insane how perfectly she pulled that off!!
@wannabetwo76334 ай бұрын
For someone growing up in the 90s with Nintendo 64, Playstation 1, Sega and Gamecube i must say Damn Graphics change a lot.
@ThePlayingDutchmanАй бұрын
The Human in the beginning looks very realistic. I must show this to my alien friends.
@coolgirl17442 ай бұрын
Andy Serkis doing video game motion capture while reciting shakepeare??? the AURA bro
@E71Ай бұрын
Very impressive stuff.
@kathleengray1062 ай бұрын
Its actually insane to see how far we've come in the ways of technology in such a short amount of time.
@sambas92576 ай бұрын
we are almost there but there is still lot of more work to do. It is still in uncanny disturbing vibes zone. Eyes still looks lifeless, there aren't still enough ocular and facial's muscle movements. there is only one exception here 13:20 but for me it's not clear there the engine works finishes and where it begins the post-production...is it a realtime animation?is it a cinematic with deepfake layer on top of motion tracking layer? i don't have hellblade 2 and i will never know...
@AndreaCalligarisMisc5 ай бұрын
Don't know what that is, but her mouth and teeth are super uncanny valley. Photorealism is not here yet for human characters, it's extremely hard to do.
@Brisk__Ай бұрын
i love how clean and clear cg stuff is.
@zevac2 ай бұрын
3:31 when I try introducing myself to a woman
@nervereacts82225 ай бұрын
The jump from unreal engine 2 to 3 is for a lack of better words unreal
@NaphthaleneNiemi4 ай бұрын
honestly this is more of a testament to how the fine details can either leave something within, or push it beyond, the uncanny valley. even in UE5.
@thomaschristopherwhite90435 ай бұрын
Serkis reciting Robert Frost is so epic.
@fohtheim98645 ай бұрын
The first clip is utter brilliant acting. Bravo
@_caerwin_4 ай бұрын
the fact cgi has now finally surpassed uncanny valley is genuinely terrifying, our primordial instincts that used to save us since the beginning of our species are now easily bypassable
@AmbrociousXP4 ай бұрын
2:37 If this ISN'T real, BRAVO on making it look legit REAL! This is a prime example of not just "realistic" but you simply can't tell the difference!
@CrypticNatАй бұрын
Can't wait to one day blow up my PC with graphics like these. Lovely.
@thenaberius60814 ай бұрын
Its impressive but we are still not there. You feel like its not natural, its either too sharp or blurry, too much or too stiff. We are so close yet so far because you can still feel it. For me the biggest jump will be when ill be like wait its not real? but that didnt happen yet. still its soo goood.
@jakebentley51493 ай бұрын
Now that developers have basically perfected graphics, maybe now they can actually focus on games being fun again
@diegosotomiranda4107Ай бұрын
Yes, appart for Some genres this detailed realístic faces aré just novelty...there's a Lot of room to improve In games other áreas than facial realism
@remnant_woeАй бұрын
This is scarily good
@VarelinskiАй бұрын
I just want to have fun playing games... I keep replaying ps3 and xbox games because of how fun the gameplay is. I couldn't care less about how real the characters look.
@neoqueto3 ай бұрын
I remember when the Samaritan demo came out, it felt insane. Still looks good. But the metahumans are just out of this world.
@skyee_edits5 ай бұрын
0:00 me when I have to work tomorrow, tomorrow and tomorrow
@Hoganply2 ай бұрын
21:27 - No high-poly render requried for _this_ dude's data package.
@Mamuff52 ай бұрын
I was looking for a comment like this, why did they do that? thirsty devs I guess
@THEeverythingMAN1204 ай бұрын
The footage shown from the OD trailer is not in-engine footage it's just live action footage of the actors faces.
@JingleJangleJam3 ай бұрын
Andy Serkis makes a terrific Macbeth!
@Whopcap5 ай бұрын
Me: Man Epic came from nowhere and suddenly took over everything! * sees earliest video here is from 1996 * Also me: Sometimes I just need to shut my mouth
@portugeese_man_o_war5 ай бұрын
Thats sick as hell
@patches77245 ай бұрын
The first design looks so cool I'd love to actually see him or characters that look like him in game.
@indigowhatever20055 ай бұрын
This honestly takes the fun out of it for me
@RobopYoutube5 ай бұрын
Amazing 😍, the only problem is that my pc would ran that at 1 FPY 😭
@giovannimunoz4275 ай бұрын
Well, at least your PC could run that.
@RobopYoutube5 ай бұрын
@@giovannimunoz427 I mean, you are not wrong
@RobopYoutube5 ай бұрын
But my pc would probably burn before being able to process the first frame lol
@Polengue5 ай бұрын
1 frame per year?
@RobopYoutube5 ай бұрын
@@Polengue yeah
@StreetDocs6 ай бұрын
It will definitely be interesting to see where all this goes.
@TheWackiestDemon5 ай бұрын
It does look super good but it still looks like video game characters for me, besides 2:30
@Aglai765 ай бұрын
While this is incredible & astoundingly impressive. The eyes are lifeless & it's still clearly digital. I think Unreal Engine 6 is gonna be the one that actually looks real
@KingstonHawkeАй бұрын
3:45 say what? caught me off guard lol
@benwagner7422Ай бұрын
ULTRA REALISTIC like they called DooM I + II back in the day. Still look like puppets exspecially in the eyes, the tone mapping seems to be off but you guys are close.
@bobjones53705 ай бұрын
*rule 34 artists grabbing the UNREAL ENGINE 5.4 infinity stone* : and now, reality can be whatever I want
@laniakeas925 ай бұрын
I want more monster/cartoon characters in games with those graphics. Videogames becoming the leading art type and I'm here for it.
@brenito2092Ай бұрын
this is like the last uncanny valley, and some of these already crossed it
@SpOculus335 ай бұрын
Still got a LONG way to go… yes it’s better than it’s ever been BUT; it’s only when it becomes so perfect that you can’t tell REAL, from Meta Human. Then all the updates from then on, you won’t even notice 🤷🏼♂️
@thorstmixxАй бұрын
God damn, that Macbeth soliloquy is such a banger.
@jamesmcgrane64764 ай бұрын
BladeRunner here we come
@soulfester6241Ай бұрын
When an engine will be able to make a good rendition of a character taking off a shirt or putting it on then I’m going to be Reeeeeeeeeeeallly impressed. Not that I’m not impressed by this, this is still nuts 🤯
@kylespevak67814 ай бұрын
The dead-eye stare kills the whole thing
@zMacah5 ай бұрын
This vid is amazing ty ^^
@buzimm6 ай бұрын
OD is not UE5 graphics, it is actual mocap test footage
@kokobil6 ай бұрын
It still slightly lacks something for me though. Maybe on next generation...
@jii-el5 ай бұрын
well we cant fix it if we don't know what it is, so what is it?
@robotpretzel5 ай бұрын
@@jii-el some of these examples were excellent! for the weaker ones, at times the character is inhaling but their chest doesn't expand, and some parts of the face don't crease or scrunch up enough like the sides of their nostrils or near the eye areas.
@M.N.95 ай бұрын
It lacks, games lmao. We have Technology but no games
@allimJ5 ай бұрын
It's hard to emulate reality. This is true for all formats. Be it photography, film, games, even our own brains can't fully emulate what they have heard, seen, smelled, etc. Don't expect it to be like reality, you wouldn't expect that from a photograpgy, nor a memory, nor film either. But be impressed how close it comes. Because in "Blue Dot" you barely see it. From the subsurface scattering of the skin, the hairs, the eye movements, the underlaying skin movements to surface level movements, the reflections, the rigging, it's all there. And you always have to ask yourself, if you wouldn't have known it to be unreal, just a random poetic short film, would you have noticed. And truth is, nobody would have.
@noahhyatt4 ай бұрын
Reciting Shakespeare, excellent
@totalyup35785 ай бұрын
The rendering lighting still needs a more natural tone to it like the 1997 one.
@annon-ski79855 ай бұрын
Just embrace the graphical prowess and shut up about the eyes already. The graphics are beautiful.
@jeffbenz75755 ай бұрын
Remember when Facial Animation of Half Life 2 was released with the G-man ?! advencement is amazing ^_^
@Dankmangolion4 ай бұрын
Andys model looks a bit rubbery though. Ultimately it all looks fantastic
@FREVQUEBEATS2 ай бұрын
As I sit here and watch, I can’t help but realize one specific thing. The main point of criticism that digital representations of human faces get is the mouth, as there are hundreds of muscles in the facial region. But even as I watched the first segment with Serkis, I had an epiphany. We can get as good as we want at making faces seem to move organically, but we will NEVER be able to replicate the look in a human being’s eyes. The intent, purpose, and specificity of LOOKING at something cannot be recreated by a scripted action, only a true set of HUMAN eyes can actually SEE.
@wanyudomonk97584 ай бұрын
I'm glad my brain is still screaming at me that something is off in all of these lol, even in the Blue Dot one that looked amazing
@zck20205 ай бұрын
You know they are nailing the faces when it's only the clothes that give it away.
@YOU_IN_A_TUBEАй бұрын
Imagine being unable to play GTA VII because you feel like a monster killing NPCs that look more human than yourself in the mirror...
@AlBrownComedy2 ай бұрын
I’m a simple man. I see Senua, I get very turned on and very, very scared.
@TheNevada666Ай бұрын
yes my precious , our animations are perfect now
@revolucion172 ай бұрын
Some of this looks amazing! I can still tell what's real and what isn't, but it doesn't bother me because Unreal has come such a long way! There are games that are out currently that are already using Unreal 5 and Unity. But I can't wait for the games that really push Unreal 5 to its limits and utilize it like this video has! These models look surreal!
@Thesyndicate111116 ай бұрын
Amazing!
@cadeomarcio5 ай бұрын
This guy Khary Payton made a incredible job as black panther, could be a good fit for the movies
@Caitlin_TheGreat2 ай бұрын
It's very good. I have to wonder at how much time and work it took to fine tune the animations -- motion capture always has "noise" that has to be cleaned up. Unless there's been some unimaginable break through with that too. The eyes aren't right though. It's not the only thing, but looking at the eyes seems to be a dead give away. If you can still "see" it as a CGI animation, try blocking only the eyes (like, hold up your thumb or finger to block them) and the rest of the face looks so much better and far more believable as real.
@Markus_9995 ай бұрын
*The sequence at **15:05** min. is not the same as at **17:28** min. In the second part she turns her head briefly, but not in the first part.* *In the first part you can see it in her eyes, she closes her eyes a lot more when she says the word "angry" (her lips tremble slightly and she bares her teeth more) than in the second part And when she says the word “fear,” she blinks twice. This is not present in the first sequence.* *The voice is also slightly different in the second part and is more like a director's cut.* *So guys, don't lie to the audience (**15:59** min.), it takes more time and work than a few minutes! The technology is quite good, but it is NOT as easy as the blink of an eye!* *And you can also see that they have an earlier recording in the first TAB of his software.*
@r1pperduck4 ай бұрын
Scared* Its here when she blinks more in the processed video. Idk how that could happen other than speculation.
@themightyflog6 ай бұрын
They made such a user friendly interface, have muscle deformed, advanced head animation but still only 3 body types amd we have to Frankenstein the body still.
@mas_dude5 ай бұрын
Im super excited for the future of this engine
@AleXianFPV5 ай бұрын
the Blue Dot movie one looks really good.
@ThurstanHethorn5 ай бұрын
I would go as far as saying “too realistic”, but pretty stunning and amazing where it’s at, that it can be achieved in real time and the speed of generating the assets and animations. I think there are some subtle micro movements missing, regardless the streamlining of creation and level of quality achieved is top notch
@villagerjj5 ай бұрын
the Sophia Lillis 2023 was really impressive
@matthewschneider20725 ай бұрын
the most terrifying thing is none of it feels uncanny in any way