Unreal Engine 5.4: Motion Matching Sample Overview and Mixamo

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Reality Forge

Reality Forge

Күн бұрын

Пікірлер: 20
@NoumanRiaz
@NoumanRiaz 8 ай бұрын
I haven't tried it personally, but you might consider using Reallusion Character Rigger for Mixamo. You'll need to manually identify some bones in the rigger, but once that's done, you can export a skeleton compatible with UE5.
@Rforge
@Rforge 8 ай бұрын
I have tried it it's fantastic, solid alternative to mixamo, maybe Thay could be the next video rigging in actor core to the animation sample Thanks for the suggestion !
@MrGor33
@MrGor33 2 күн бұрын
Please make a new video with UE 5.5 and motion matching and Animation Sample Project! Thanks!
@DKindenssFilms
@DKindenssFilms 8 ай бұрын
would love to see how to record the animation for sequencer!
@lFunGuyl
@lFunGuyl 8 ай бұрын
I was thinking this
@Strawhatshinobi
@Strawhatshinobi 8 ай бұрын
You use take recorded and play the action
@Rforge
@Rforge 8 ай бұрын
Yup take recorder should work just fine, I'll post an update to this video with that in mind soon
@HussinKhan
@HussinKhan 8 ай бұрын
Nice Shaun, I take it that the anims can be used in sequencer for cinematics?
@virtumind
@virtumind 6 ай бұрын
If I have in the level several characters (player + enemies) I do the exact steps ?
@MaxStudioCG2023
@MaxStudioCG2023 7 ай бұрын
for integrate mixamo characters is better pass them true blender and use the Autorig to make the skeleton then import to unreal ,or use the Acurig ..(all free software) ...you will get perfect result on the characters
@Rforge
@Rforge 7 ай бұрын
Absolutely correct, so i avoid going into those workflows just to keep things easy and in a few steps as possible for new commers, but you are correct the right way is always in a tool like blender / maya where you can setup the skeleton for what Unreal Engine wants / needs.
@MaxStudioCG2023
@MaxStudioCG2023 7 ай бұрын
@@Rforge this is minor problems ,now days tools are so easy and automaticaly does the job for us ....Im curently try to figure out how to make and integrate a custom MotionMatching Database intoo this GameAnimationSample Pack ...(so like walking with a rifle locomotion database and when changing pistol to walk with pistol and aim) ....this is a nice chalenge for everyone ...because the default and all the animation they provide is not for rifle and all that like ALS was :D ....so yea if you figure out share if you want (also as a tip you can grab lyra pistol,rifle animations wich are anim seq ) but ofcource youl have to make also a changing weapons logic :)))) (curently did all that but the biggest chalenge is to integrate the new database intoo theyr system because they use alot databases and new stuff not as simple as we show them here :D
@caosranx
@caosranx 6 ай бұрын
Does anyone know how to package the proyect correctly?
@Thai3d1
@Thai3d1 8 ай бұрын
good
@vecnyr
@vecnyr 7 ай бұрын
how can I do the character jump a new object I add?
@sibinaayagam1838
@sibinaayagam1838 7 ай бұрын
Unreal 5.4 has an auto retargeter. You don’t need to manually match poses
@Rforge
@Rforge 7 ай бұрын
100% correct, you could right click an animation and auto-retarget it for a new skeleton (we have a video on this btw) but since we are not transferring animation (auto-retarget) but getting the mixamo char to work with the retargeter, i went down this route
@sandmediavisual9571
@sandmediavisual9571 8 ай бұрын
Mm
@Fafmagic
@Fafmagic 8 ай бұрын
Awesome video. Dude, you suck at third person parkour 😂
@Rforge
@Rforge 8 ай бұрын
I know right, for somebody that plays so many games I thought let's get a laugh out of it with all of you 😂
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