Eventually is the hope yeah, substance designer has had years of iteration on it so it’s technically better right now but this is great they are putting more tools in editor. Unreal engine version looks a bit more simplistic and less nodes overall than some effects in Designer
@nintenjo646 ай бұрын
With modelling tools, UV tools, now node based procedural texture generation soon you won’t need any 3rd party DCC packages.. next it will have a full sculpting package :)
@brennancurrier8066 ай бұрын
@@nintenjo64 I wouldn’t be surprised lol
@markoglazersout6116 ай бұрын
Anyone with decent SDesigner knowledge will pick this up easily. Everything you need to create really HQ procedural textures. Integrating access to every texture from any material in your scene is fantastic! It bakes it out? You don't need to pack channels?! No Designer or Photoshop?! No imports?! Its there ready to go... Really impressive stuff!👏 R.I.P SD if you're in the EPIC eco This engine has taken over
@bee3D6 ай бұрын
Unfortunately none of these in-engine features are “fast” (as in workflow speed) enough to be used, now, or anytime soon. I’d love to learn them but.. with low confidence that they’d ever be as good or as fast as their software-exclusive counterparts, I just cant confidently invest the time. Especially now that Epic abandoned Quixel mixer as of 2022
@MrKosiej6 ай бұрын
Another cool thing with Texture Graph is that you can still use it without exporting and change it at runtime with parameters. I'm exploring this a bit in my video from the preview version, so it's still a bit crashy >.< but works the same :)
@ethanwasme43076 ай бұрын
subtance assets but native, noice
@clivefinn76166 ай бұрын
Very few tutorials I've watched are this good and and so expertly explained and presented. There is a wealth of knowledge on this Channel. Unreal is amazing too of course! Subscribed!
@lordkelvin16 ай бұрын
I had no idea this was coming :O Great vid as always
@MonsterJuiced6 ай бұрын
oh my god they updated the custom node so I can see the code in the node and it's colour coded! Finally I'm so glad!
@markoglazersout6116 ай бұрын
It was literally a slither that expanded 🤣 The syntax highlighting was well overdue!
@marcfruchtman94736 ай бұрын
Thanks for this video. Pretty great to be able to do procedural materials directly in the editor.
@DaDarkDragon6 ай бұрын
Holy $#π! I heard about this but never dove into it. Now I wanna make a library for this. Or convert substance designer nodes to this lol
@ShimizuIzumi6 ай бұрын
I already looked into the plugin's code to figure out how to make custom nodes and I think I figured out everything except registering them.
@DaDarkDragon6 ай бұрын
@@ShimizuIzumi mind posting a writeup/tut somewhere when you get things figured out? Not much of a programmer myself.
@ShimizuIzumi6 ай бұрын
@@DaDarkDragon I will if I have the time to do it
@fddesign6 ай бұрын
We are far from Substance but it's a good start :)
@DeadRabbitCanDance2 ай бұрын
Wonderful. This is another convenient way to create procedural textures. The question remains how to tie all this to the UV scan in the case when the texture is not just a wall or a pipe or an object with a uv projection according to world coordinates. How about using some kind of 2D vector mesh from the UV data?
@jackengels50776 ай бұрын
I have an issue when using material nodes in the texture graph like in the video; either when it's just a material or a material function, the output of the node is black, no matter what. Is there any setting or plugin in use that wasn't shown in the video?
@OriginRow11 күн бұрын
Quixel Mixer is back
@ethanwasme43076 ай бұрын
all the nodes i wish we had in material graphs... lol now I want them to combine the two into one system
@thedarkmatterplanetАй бұрын
I get no textureGraph menu item after enabling the plugin and restarting the editor...
@Mr_Sorus6 ай бұрын
Can we *Animate* these graphs like we can do in Substance Designer? or Create Dynamic Material?
@wewantmoreparty6 ай бұрын
Awesome Is it possible to animated the textures?
@UnrealArtist6 ай бұрын
Great tutorial as always.
@GregoryAlbright-t3p6 ай бұрын
I guess I am confused about what this is for when I can do everything this plugin does with a material.
@quartermaster28096 ай бұрын
I like that new features are coming but there are already programs like substance designer for procedural texture creation. I'm not a very technical guy when it comes to real time engines but would there be any benefit for in-engine texture creation? parhaps performance wise or maybe in some technical aspect?
@ethanwasme43076 ай бұрын
gotta look ahead 5 years with epic. At some point people will be downloading UE6 instead of substance, blender or may.
@Gorgonzeye6 ай бұрын
I wonder how similar this is to Filter Forge on the inside. I must confess, I use FF to generate textures all the time but never made my own filter.
@BrentonWoods7746 ай бұрын
Whoa, procedural shaders? Nice.
@liorborok98576 ай бұрын
Awesome stuff, will save a lot of time.
@StefanJann6 ай бұрын
Thank you!
@LotmineRu6 ай бұрын
the game does not build with the plugin enabled does anyone know how to fix it?
Hello guy, I have an issue when I enable the "Texture Graph" plugin, my project will crash when I open......
@importon6 ай бұрын
Wouldn't the whole point be to not export to save on your ram budget? Like a list of procedural instructions has to be smaller than a baked out image right?
@cedric77516 ай бұрын
It would only save disk space, which is cheap and virtually unlimited at the cost of cpu/gpu time, which is already the limiting factor.
@kazioo26 ай бұрын
@@cedric7751 Disk space isn't unlimited in gamedev. if anything it recently became an issue again with games being 100 GB and bigger, while many people have
@thelaw35366 ай бұрын
@@cedric7751 Depends on how many textures you have. Loading memory (Streaming in and out) takes time and the more bits that has to be streamed the longer it takes to load textures. If unreal had a million 1 byte textures it wouldn't have the stuttering problems since it will load it so fast you wouldn't see it like LODS
@Punisher19926 ай бұрын
@@thelaw3536 you could do simliar things already in material editor
@thelaw35366 ай бұрын
It's also great for dynamically updating things based on in game events. Imagine that you want to make the blood change properties like reflection and color based on it's proximity to corruption and it's baseline corruption. If you baked the image You would need to set all the variations of blood based on where it spawned and some innate value of corruption. In the procedural case you just set the range the values can be and check on spawn and the computer does the rest. Saves on dev time if you have a lot of textures. Think of LODs vs Nanite. You don't have to make varying qualities of your models anymore when nanite is available. So if it's nanite compatible just skip that step and go to the next item on the list.
@sidneyngong26573 ай бұрын
very very nice.
@yonghengshouhu6 ай бұрын
Can the boss talk about the new node usage methods and effect function optimization added to the ue5.4 substrate new material system?
@Retro_simone6 ай бұрын
Really cool video!
@19JustMike836 ай бұрын
Hi. Can I save my projects as .JPG?
@ScifiSiShredaholic6 ай бұрын
THIS IS THE WAY
@IamSH1VA6 ай бұрын
so, Epic just created *Substance Designer* in UE5.4 But can we make complex textures?
@ultracapitalistutopia35506 ай бұрын
Substance Designer is literally a glorified material editor but charged like a premium app, so it's surprising to take Epic so long to make it an integral part of the engine editor
@kazioo26 ай бұрын
@@ultracapitalistutopia3550 The devil is in the details. Quixel mixer could do a lot of what substance designer offered, but never became popular despite becoming "free", because it was never as good.
@ultracapitalistutopia35506 ай бұрын
@@kazioo2 I am not sure if you mixed up Substance Designer with Substance Painter. PT is still "justifiable" for its price tag.
@EtailaxiA6 ай бұрын
A time to make the game asset file size extremely small :)
@JesusIsRealJ12474 ай бұрын
If only Epic had purchased "Allegorithmic" and not Adobe...
@itay76 ай бұрын
Kinda looks like stuff you can already do in a standard Material Graph. Check out Ben Cloward's Procedural Brick Pattern video playlist
@DaDarkDragon6 ай бұрын
Depending on how complex the graph is. It will be cheaper to bake things down to simple textures vs calculating the math each frame
@2pingu9376 ай бұрын
You can do this in a UV app in 2 seconds tho...
@TheFlyingEpergne6 ай бұрын
This is insanely powerful, hopefully i can cancel my substance designer subscription (':
@MichaelEmbers6 ай бұрын
how does the shader optimization look for this?
@milad_savar6 ай бұрын
AI texture power will be next level 🎉
@Captainpanda20806 ай бұрын
All new “features” to distract from the foundation. Chaos vehicles is still experimental, WP is still buggy. But here is some shiny new plugin that will never come out of experimental status.
@Papaimpy6 ай бұрын
adios substance designer
@affectreflect6 ай бұрын
That's epic..Houdini cops needs an upgrade in this direction