Unreal Engine 5.5 Control Rig Basics | Quickstart for Indie Animators | Lesson 4

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Simone Pixel ® ~ Let Your Dreams Be Your Compass

Simone Pixel ® ~ Let Your Dreams Be Your Compass

Күн бұрын

Пікірлер: 3
@SimonePixel
@SimonePixel 15 күн бұрын
I plan to create follow-ups to this tutorial that dive deeper into the Control Rig and explore other methods for correcting animations-whether it’s before, during, or after using them in a sequence. While working on this video, I started to demonstrate how to correct animations using keyframes, but I quickly realized it was a bit beyond my current skill level. Instead, I focused on showing that Control Rig isn’t as intimidating as it seems when you know where to start. I’ll be honest: I resisted using Control Rig for as long as I could. But eventually, I realized that if I want to improve my animation skills, I actually need to learn how to animate! Kind of obvious in hindsight, right? 😅 Thanks so much for watching, everyone! More tutorials are on the way as I continue learning and sharing what I discover. Let me know in the comments what you’d like to see in future videos. See you soon! 🚀
@MIGHTYANDYMAN
@MIGHTYANDYMAN 16 күн бұрын
Hi Jason, keep up the good work, there's so much to learn and I'm along for the ride, just recently found out about that IK switch makes thing way easier, also another animation method that I'm using and seems to work quite well, is to delete the control rig that's created before adding your animation, then click body>control rig>layered>metahuman control rig after adding the animation, this keeps the animation active, you can then go to the rig and key what you want to keep and key the parts to change without having to delete any keys in the baked animation, if you make any mistakes you can delete the layered rig and the underlying animation is unaltered, its a non destructive way to animate Another method I'm looking into is to add an additive animation layer to the baked animation
@SimonePixel
@SimonePixel 15 күн бұрын
I'll give that a try. So much of this stuff is trial and error, even after following tutorials. Thanks for the pointer! :)
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