I'm a developer on the IK Retargeter at Epic. I really appreciate your honest assessment of the toolset and how it supports your workflow. I look forward to following your progress and helping to evolve the toolset to meet your needs. Subbed!
@FeedingWolves2 жыл бұрын
Aww, thank you so much! This made my day. The IK Retargeter has so many new features, and based on a new discovery I made with it while working on this video, it is going to save people a TON of time and speed up their workflows. Very much looking forward to sharing that in a detailed tutorial 😉
@kiaranr2 жыл бұрын
@@FeedingWolves Glad to hear! Documentation for 5.1 is coming soon. Lots of improved UX and brand new stuff, as you've already discovered. Looking forward to seeing how it works for you and your followers. Keep up the great work!
@FeedingWolves2 жыл бұрын
@@kiaranr Thank you so much!!! Thanks to your team and you, this IK Retargeter has brought in the best of all mocap tools directly into UE!
@lar_luha7561 Жыл бұрын
How can I overcome slipping feet on the ik retargeting device?
@xaby9962 жыл бұрын
This is THE cutting edge of accessible mocap tech. Nice
@WoodyDevs2 жыл бұрын
This is amazing. Thank you for sharing all of this info. So much of this stuff is really hard to find.
@FeedingWolves2 жыл бұрын
Aww thank you!!
@tonybowren37362 жыл бұрын
Great, honest insight. As always. I look forward to all your videos and appreciate how in depth you get with all your explanations.
@FeedingWolves2 жыл бұрын
Thank you so much!
@kinoGil2 жыл бұрын
Not everyone can explain so that hings make sense. Gaby is the absolute best.
@xewi60 Жыл бұрын
you are the best person
@marcmordelet2 жыл бұрын
great video ! thank you
@chronosschiron Жыл бұрын
excellent i might be looking at a mocap suit
@chronosschiron Жыл бұрын
5.2.1 is out and its getting better finally
@JonathanWinbush2 жыл бұрын
Interesting, so with 5.1 animation tools would you still need to use 4.27 first?
@FeedingWolves2 жыл бұрын
Winbush!! No more need for 4.27 with 5.1Preview because now you can import a pose directly into IK Retargeter. Wish it had been released when I was working on Enzo though...
@DarkBarBarian2 жыл бұрын
Can you please share metahuman t pose in the description? It would be great. And thanks for making this video.
@FeedingWolves2 жыл бұрын
In the older FBX to UE5 early release I show how you can create that Tpose. If you do it once, then save that as a pose asset and just reuse it ;)
@BenBassFromIdaho2 жыл бұрын
It's great to have such detailed explanations of an entire pipeline by a solo-creator. I have a question: I am using stylized characters that come from another DCC. I can do the retargetting and cleanup there before exporting. What are the advantages of doing it in engine, or is it simply because that's where the metahumans are? Thank you! Looking forward to the face mocap (the hardest part). CORRECTION: You were not solo. You had a very talented partner. Well done to both of you for pushing the envelope and inspiring us all.
@FeedingWolves2 жыл бұрын
Thank you so much! To answer your question, by being able to retarget and do all my cleanup in one software, it makes things easier and speeds up my workflow vs having to go back and forth between software's. Plus, Unreal has brought the best animation tools into their software.
@BenBassFromIdaho2 жыл бұрын
@@FeedingWolves I guess the difference is that Metahuman comes out of the box with a sophisticated, in-engine control rig. I would have to build my own to animate in Unreal. Do you have any experience with that? I imagine it's quite complicated.
@FeedingWolves2 жыл бұрын
@@BenBassFromIdaho I am spoiled with the Metahuman control rig. I have made a simple control rig and if you are considering making your own, Epic has a ton of great resources on how to make your own. dev.epicgames.com/community/learning/tutorials/6VM8/unreal-engine-control-rig-resources Also, if you do not have time to make one, you can actually right click on any character that has a skeleton in sequencer and select Edit with FK. This bakes your animation to a control rig. You can then rotate bones individually and edit it that way. I used this to animate the Vitruvian structure 😉
@behrampatel48722 жыл бұрын
So much insight , you're going to end up working for Epic pretty soon. Is that the Face ware Indy cam hardware ? Can you do a video on the differences between FW- Indy vs Apple ? Kudos
@lady61642 жыл бұрын
Yes, this issue with live link has made my head hurt all week. I'm going to try time code sync to see if that helps. If not I'll use fbx
@Farhan-552 Жыл бұрын
Could you help me out with this please?? so i really curious about the IK Retargeter on UE 5.1, like how it is work? could it be use with mvn live link? because when i want to retarget the asset it shows up a warning like this "IK Retargeter could not find source root bone, None in mesh MVN_Puppet_IMPORT-Unreal" what is the issue?? if the mvn live link couldn't be used, so in order if we wanna use 1:1 finger / correct data transfer to metahuman, we need at least 1 animation asset to retarget it to metahuman right?
@lukethedukea3802 жыл бұрын
im working with some Xsens moccap data and having some problems importing into UE, where can someone download the Xsens mannequin? i think thats the only thing i need to actually get into UE5/5.1
@chronosschiron Жыл бұрын
if you can make a animation in that software you could import it to mixamo and with there plugin for unreal 5 in a few clicks your done
@chronosschiron Жыл бұрын
and they also have a verison for unreal 4
@chronosschiron Жыл бұрын
this allows you to put your animation to ANY character model right from get go
@zebius41572 жыл бұрын
Hello, were the skin details on the body in the base model or was that added by Thomas?
@FeedingWolves2 жыл бұрын
All those details were Tomas ;) We will be releasing the BTS on all the work he did with the textures and morph very soon.
@xaby9962 жыл бұрын
Retargeting the pose with all the fingers doesnt crash UE5 for you?
@FeedingWolves2 жыл бұрын
Hmm, haven't had a crash when posing. Is this in 5.0 or 5.1 preview?