Unreal Engine 5 || Free-Flow Combat System Series|| Part-10 || Creating AI Director and AI States

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Unreal Noob

Unreal Noob

15 күн бұрын

Hello everyone, I am finally starting with the free-flow combat system series from games like Batman Arkham Series and Middle Earth Series!
In this lecture, we will
*Create AI states based on the distance of the AI
*Create a AI director that will keep track of AI in combat with the player
You can join my discord if you need any help:
/ discord
Also if you want, you can support me on Patreon:
www.patreon.com/UnrealNoob?ut..
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Пікірлер: 6
@oscarpaint8186
@oscarpaint8186 13 күн бұрын
que buena serie, que buen camino.
@unrealnoob72
@unrealnoob72 13 күн бұрын
Thank you!
@Superbug2k
@Superbug2k 8 күн бұрын
Great video like always, hopefully we get some ai combat soon. I wanted to say it would be cool to see how you would implement some sort of fear takedown like the arkham series or ending finishers
@unrealnoob72
@unrealnoob72 8 күн бұрын
The takedown and finishers would be after AI combat is complete. I will upload 2 more AI videos this week. Thank you for taking the time to leave a suggestion. You can also join the discord for support as well.
@sagarhinsu
@sagarhinsu 13 күн бұрын
Hey I started this series and in Episode 1, Sphere overlay actor is not returning any actor even though I have multiple actors in that radius. I have set them as Pawn only but still nothing. Any idea what it might be? Btw love this series and nice explanation ❤
@unrealnoob72
@unrealnoob72 13 күн бұрын
Can you please come to discord for support? That would help me a lot. Also make sure capsule collision on enemies and mesh has a collision of type pawn incase you changed it to something. And they have generate overlap events set to true.
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