Unreal Engine 5: How to Make an Object Pick Up Counter HUD with Blueprints

  Рет қаралды 2,278

Riley Belleville

Riley Belleville

Күн бұрын

Пікірлер: 10
@Onisamu
@Onisamu Жыл бұрын
Nice, short and simple. These are the tutorials I enjoy the most. Good work! Let’s see more examples for more nodes :)
@katiekaliber
@katiekaliber Жыл бұрын
Thank you so much, for some stupid reason this took me hours to get right and this video was my saving grace.
@p1tmst3r
@p1tmst3r 2 жыл бұрын
Really good UE vid. Well explained and easy to follow along. Can't wait to see more!
@Papiget-ny7ny
@Papiget-ny7ny 8 ай бұрын
💥💥💥
@Jack0Minecraft
@Jack0Minecraft 2 жыл бұрын
This was really helpful. Thank you so much!
@rileybelleville
@rileybelleville 2 жыл бұрын
0:00 Intro 0:08 Create a New Folder 0:18 Import Your Assets 0:51 Create a Blueprint 1:13 Add a Static Mesh 1:37 Place Your Object 1:45 Create HUD Folder 1:50 Create a User Widget Blueprint 2:08 Designing HUD 3:20 Find Character Blueprint 3:28 Character Blueprint Development 3:40 Create HUD Variable 4:09 Create Count Variable 5:00 Create an Add Function 5:57 Add a Sphere Collision 6:17 Component Begin Overlap 6:46 Play Test
@tastyvegan1
@tastyvegan1 Жыл бұрын
I cant choose HUD WIDGET for my variable that i created, it only have following types: 1. DEBUG CAMERA HUD 2. HUD 3. VISUAL DEBUGGER HUD So when i try to SET the HUD and connect it to the return value of the created widget i get a error saying " HUD Object Reference is not compatible with WBP Player Income Obejct Reference"
@justaperson8661
@justaperson8661 Жыл бұрын
Really good video! Everything works but i have a problem when collecting the objects the counter duplicates and theres one that doesnt move and another one that does count the collected objects, please i have no idea what im doing wrong! help
@Banqie
@Banqie 2 жыл бұрын
Hey Riley, great video. it helped me out a lot with my new project. One question though, can you either make a video or give me some guidance on how to trigger an event once the counter has hit it's max. I have objects in my game that when all are collected will update the player's objective to get to an exit. What would be the best way to go about this? Thanks!
@rileybelleville
@rileybelleville 2 жыл бұрын
Hey, I can make a quick tutorial one of these days. I’d probably just make it in the game blueprint, and then cast a completion when ten hits. I can make a quick tutorial later, on how to maybe make a win condition?
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