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Music Composition And Unreal Engine Implementation By: Jamie Bekyarovich
In This Video I Demonstrate an Interactive Combat Music System I Built For "The Fabled" Video Game With Unreal Engine 5 and Metasounds. The Music Is Separated Into Different Stems And Variations That Are Randomized Upon Playback And Faded In/Out Depending On Player Combat Activity Level.
0:05 - Video Overview
0:35 - Music Stems Overview
2:31 - Metasound Music System Graph Overview
4:06 - Metasound Music Layer Graph Overview
4:50 - Metasound Music System Graph Overview (Continued)
5:47 - Stem Volume Math
10:13 - Music System Demo
11:23 - In Engine Playthrough
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