This is a simple respawn system meant for smaller single player games.
Пікірлер: 4
@freddy2t2 жыл бұрын
this is super helpful, thank you so much! I also appreciate the unity references, as I'm still more familiar with it
@benjaminbenton11672 жыл бұрын
Glad it was helpful!
@TheIcerios6 ай бұрын
I followed this tutorial step by step in UE5 and everything worked until I added the Delay node. I added in Print String nodes to test. As it turns out, if you set the Delay to anything greater than 0.5, it will never play. Values 0.5 and below, and it works as seen in the video. (In case anyone else got stuck.) EDIT-- Never mind, it appears the Third Person Template enabled Kill Z & set it to -1000 in World Settings. So in other words, the player would continue falling after hitting the kill zone blueprint & eventually get destroyed by the world boundary before the Delay node could work. Hehehe Good tutorial nevertheless.