Unreal Engine 5 Tutorial - Character Switching Part 2: AI Movement

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Ryan Laley

Ryan Laley

Күн бұрын

Пікірлер: 19
@ChinchillasSaltnPeppa
@ChinchillasSaltnPeppa 10 ай бұрын
DUDE!! LITERALLY WHAT I NEEDED!! THANK YOU SO SO MUCH JUST KNOW WHEN MY GAME COMES OUT YOU MADE THIS FEATURE POSSIBLE!!
@ChinchillasSaltnPeppa
@ChinchillasSaltnPeppa 10 ай бұрын
I also have another question as to if we wanted to add more characters but in a timeline, say we have a quest that unlocks a character, how would we add that character to the party?
@Derknomicon
@Derknomicon Жыл бұрын
I like seeing the concept of Character Switching, I would love to see this used in Multiplayer where you press a button to open up a character selection widget. Also have an interface and component in place that keeps tracks of each characters specifically assigned health (i.e. each one having different assigned health values like 150, 250, 350, etc.). Then if there could be another tutorial going over how to update their health widgets via damage or gained health from abilities or pickups while replicating or rep notifying across clients. Basically a multiplayer health/damage system similar to those of Team Fortress 2, Overwatch, Paladins.
@thealkemistlab1111
@thealkemistlab1111 Ай бұрын
Old school bioware mechanic. thanks for this.
@MistrePls
@MistrePls Жыл бұрын
I would like to see tutorial about party setup and character will swap based on selected characters in party setup
@jadepower36
@jadepower36 9 ай бұрын
What would it look like if each of the 3 had there own skill tree?
@kamilkamiloglu13
@kamilkamiloglu13 2 ай бұрын
Thanks for the tutorial. Its quite usefull. But I got questions. 1- When uncontrolled characters chasing the controlled one they look like some little ducks following their mother. We dont want such movement in the scene, do we :) How can we put a proper distance between uncontrolled characters? 2- When interacted with some objects (the blue cubes) they hinder and make the uncontrolled ones not to follow. The characters just freeze. I think physic rules of the blue boxes cause this bug. How can it be fixed?
@awcapproachwithcaution5655
@awcapproachwithcaution5655 4 ай бұрын
This partially worked for me, my main character follows the other two and they follow each other however they dont follow the main???
@patrikniens4154
@patrikniens4154 Жыл бұрын
Great video! I was wondering if you know how to make AI not move linearly to a location? So essentially make an AI use pathfinding to move to a location but maybe make it take random turns and zig zag to a target?
@caelumspartas8085
@caelumspartas8085 2 ай бұрын
how can i reverse the direction?
@An0therR0gue
@An0therR0gue 8 ай бұрын
now i am think how i can abuse the char array. I'm thinking zombie game, every person I save gets added to my array, and when each char dies I go to the next survivor until I run out and then game over.... what do you think? I'm sure that is a combo of a few games. maybe watch dogs legion.
@thsuperelite
@thsuperelite Жыл бұрын
can you please teach us how to switch characters at the same location ? like if i have a normal human and a dwarf character that have big differences but i only want player to be able to play as one at a time. I tried it with mesh and anim blueprint in character blueprint but it causes a lot of issues like floating weapons and collisions issues.
@compatriot852
@compatriot852 Жыл бұрын
Have you considered remaking the guide for dialogue but this time for unreal 5?
@guilhermerover7296
@guilhermerover7296 8 ай бұрын
Can you please teach how to make a health bar in the Viewport for 2 or more playable actors? Like for exemple FF7 Remake
@yevhenkharchenko6398
@yevhenkharchenko6398 Жыл бұрын
Would like to see smooth camera transition between characters
@mavencore3557
@mavencore3557 11 ай бұрын
I made systems that swap characters like this. The way I had to handle it, was to make a custom camera manager class that handles everything about the camera and spring arm. With that, you don't ever need to add spring arms or camera on the character. Essentially you have to program you own camera.
@zzzmobilelegend9871
@zzzmobilelegend9871 Жыл бұрын
Hi everyone..when i switch character the behaviour tree wont stop running..i've tried a few thing like stop logic in brain component..change the behavior tree to none but when i posses the other character lets call character B..character B wont stop try to chase the enemy when i posses it..after the enemy has died then i can control character B..so how do i stop the ai controller whenever i posses character B?
@brenthuifengzhang5187
@brenthuifengzhang5187 4 ай бұрын
when I switch to character B, I can control B and it wont chase A, but when I switch back to A, B still wont chase A
@dmitr6926
@dmitr6926 6 ай бұрын
Thank'ya~!(๑•̀ㅂ•́)b✧
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