Unreal Engine 5 Tutorial - Combat Scenario Part 3: Combat Director

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Ryan Laley

Ryan Laley

Күн бұрын

Пікірлер: 4
@m1ster1nd1go
@m1ster1nd1go Ай бұрын
This series has been super helpful. Really starting to understand how event dispatchers can be used to trigger level specific actions (like you said, open a door or play a cutscene, etc.) Looking forward to the next!
@Equ1no0x
@Equ1no0x Ай бұрын
Thanks for the video. It would be great if you could have the link to the playlist in the description for easy access to the rest of the content.
@MGamingStudios
@MGamingStudios Ай бұрын
Awesome video 🙌🏾
@Par8dox
@Par8dox Ай бұрын
Hey Ryan, Long time lurker & learnt much of what i know off you 1 thing still bugging my brain, idk if you ever played the settlers 3, it has a base boundary system that can be expanded in many shapes and sizes by AI and placing towers / castles & when an enemy comes into the boundary soldiers are notified and go to attack It be cool if one day you could work it out & explain how it is achieved, my attempt i got it to expand / move but couldn’t get it to register if we was in or out of the boundary, i couldn’t think of a system to work out what was inside and outside of a base😆
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