Unreal Engine 5 Tutorial - Optimization: Textures

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Ryan Laley

Ryan Laley

Күн бұрын

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Пікірлер: 30
@masterybegins
@masterybegins 6 ай бұрын
Amazing info, hope you continue this optimization series with many episodes!
@Huedini74
@Huedini74 26 күн бұрын
For someone like myself who has been investing so much time but is still very early into my learning of ue5, this is a massive help! I did not know you could access the textures this was, view the stats, and optimise it directly in the engine. Thank you.
@vincentsmith5428
@vincentsmith5428 6 ай бұрын
Great info! Thank You! Looking forward for more optimization videos
@TorQueMoD
@TorQueMoD 6 ай бұрын
Awesome video as always Ryan! Thanks so much for sharing :)
@aleksikoda983
@aleksikoda983 6 ай бұрын
Damn this workflow is so much better than mine, thanks a lot for that
@damiansewerynski4692
@damiansewerynski4692 6 ай бұрын
Great and important video. Thanks! Texel density would be a great extension of the texture optimization topic. The texture size should be adjusted to the average targeted game resolution and the size of the textured object on the screen.
@AnimatorHeadSpace
@AnimatorHeadSpace 5 ай бұрын
Excellent video man! Thanks for the information.
@BooneyTune
@BooneyTune 6 ай бұрын
Great info. Thanks
@KingSkrap
@KingSkrap 3 ай бұрын
Extremely useful video. Thank you
@Novarcharesk
@Novarcharesk 6 ай бұрын
I've had some lag issues in my Unreal project myself, so I think this will help a lot :)
@slybones
@slybones 3 ай бұрын
Great explanation, thank you!
@Hogartzh
@Hogartzh 5 ай бұрын
damn thanks you veryyyyyy mush. It's the first tutorial that i understand.
@eligijuspranskunas3509
@eligijuspranskunas3509 6 ай бұрын
great video! keep going 😊
@dirtyderkus
@dirtyderkus Ай бұрын
CRAZY AND AMAZING.. I had a decal using 9,500 KB and when I set max texture to 1024 it dropped all the way down to 192....wtf thats crazy THANK YOU
@Ganderson-e3e
@Ganderson-e3e 6 ай бұрын
very interesting
@romeoinferno
@romeoinferno 3 ай бұрын
This is so useful! Thanks for making this. Is there a way to apply this in bulk instead of going through each texture asset?
@Mirakuruuu
@Mirakuruuu Ай бұрын
One other thing is to always use "Material Instance". DO NOT EVER use "Material" only. "Material Instance" will only load the texture size once even if you have hundreds of the same 3D asset
@elcid2651
@elcid2651 6 ай бұрын
What's the difference between manually setting a max texture size as opposed to setting an LOD Bias?
@LuxAlibi
@LuxAlibi 6 ай бұрын
The result is identical and LOD Bias are easier to manage: I really don't understand why so many video tutorials keep suggesting the editing of max texture size, that is definitely more prone to errors.
@shannenmr
@shannenmr 6 ай бұрын
The Max Texture Size also helps with the build size and you can use Device Profiles to set it per Platform you are building for.
@KenlieroGames
@KenlieroGames 5 ай бұрын
Hi. Is it possible to make a video, about how to make NPC (not player) smoothly turn in place, before doing "AI move to". It looks very bad if npc just snaps into direction and then walks there. Maybe some blend space and bone matching or something? How would you do it? (not motionmatching. I use 5.3.2).
@Nathillien
@Nathillien 6 ай бұрын
Nice. One question always bugged me. What is the difference between Maximum Texture Size and LOD Bias? They both decrease the texture size used but probably in a different way. I think that Maximum Texture Size just caps the texture size while not changing the LOD stuff (like distance / resolution dependancy) while LOD Bias does both at the same time. That would mean using LOD Bias is more powerful tool to reduce texture size than Maximum Texture Size. But I'm not sure.
@princess_hd
@princess_hd 3 ай бұрын
always wondered the same
@garrcogames
@garrcogames 5 ай бұрын
Thank you for this info! I ran my normal maps down to 1024 and found that, up close, my textures did not look nearly as good. I suppose there's a balance to be had-- I probably need to decide each one individually, maybe think about which textures the camera will be close to, etc?
@senhor6863
@senhor6863 4 ай бұрын
add a detail normal map (it's a tiled noisy-ish normal map combined with your original normal map)
@garrcogames
@garrcogames 4 ай бұрын
@@senhor6863 Interesting... thank you!
@leons1412
@leons1412 6 ай бұрын
Great info! I've been wondering about optimization for a while. I play Predecessor which uses the Parafon assets and its size is about 12 GB, but when I want to try a single character in my projects they are about 3 GB each. How do they manage to use about 25 characters lik that and just use 12 GB of space? Could you take a look into it please?
@andaron
@andaron 6 ай бұрын
Isnt texture size only problem when we run out of vram? As long as were withing GPU budget theres no diference in performance. Draw calls and shadows are biggest issue for most levels
@TomLis-u3o
@TomLis-u3o Ай бұрын
isnt it better to let Nanite and autoLOD handle it?
@عععع-د3ب
@عععع-د3ب 6 ай бұрын
I hope you make a lesson on the subject of the currency system. I'm working on a game like Subway, but the money that the player collects must be used to buy things. The problem is that I searched KZbin and didn't find a lesson on this subject, nor a project that was stopped because of this. I mean, if the player collects a coin, he must buy something like characters or something else, but there is no explanation...😢😢
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