Unreal Engine C++ Tutorial: Enhanced Input System

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SudoKid

SudoKid

Күн бұрын

Пікірлер: 24
@cgs5428
@cgs5428 13 күн бұрын
Perfect! You did this in 6 minutes. I don't understand why other tutorials on this topic need to be 25 to 45 minutes long.
@Theos82
@Theos82 2 ай бұрын
thanks you so much, short and useful tutorial like we all want, keep up the good stuff !
@Erama0707
@Erama0707 9 ай бұрын
Very helpful! the simplest tutorial for this!😘
@InkoiMK2
@InkoiMK2 Жыл бұрын
Good stuff!
@sudokid
@sudokid Жыл бұрын
Thanks man
@Brad_0408
@Brad_0408 7 ай бұрын
thank you bro this works great
@melson-dy3kw
@melson-dy3kw 6 ай бұрын
Excellent tutorial,can u do it for mobile input,for example - joystick,touch only right side
@sudokid
@sudokid 5 ай бұрын
I don't do mobile development sorry
@unrealdevop
@unrealdevop 9 ай бұрын
No idea why but this didn't work for me. I got a BindAction error and as far as I know I did it like you did. I can only assume that you skipped a bunch of stuff given that you already had this setup for yours.
@3Dzaraki
@3Dzaraki 8 ай бұрын
nah he didnt skip anything, paste ur error here tho
@TAWY510
@TAWY510 6 ай бұрын
@@3Dzaraki I think they commented on the wrong video entirely, because nothing was even setup prior to the tutorial - they did it all step-by-step. I don't really understand what the user you replied to meant.
@marcapouli7805
@marcapouli7805 6 ай бұрын
@@TAWY510 Are you kidding? He has copied and paste a bunch of code, even inside a "SetUpPlayerInputComponent" function already implemented. It really looks like we didn't see the same vid 🤔
@TAWY510
@TAWY510 5 ай бұрын
@@marcapouli7805 No, I'm not kidding - we saw the same video. The BindAction calls on the EnhancedInputComponent within "SetUpPlayerInputComponent" for Jump, Move, and Look exist by default in the Unreal Third Person Template. That is not code he wrote, nor copy/pasted. That is code that Epic wrote and it already existed. No worries
@marcapouli7805
@marcapouli7805 5 ай бұрын
@@TAWY510 I'm not using a pawn ot a character, that's why I don't have any of these things. But that's fine, Sudokid already answered me and I made it work in my conreoller
@yevgeni10
@yevgeni10 Жыл бұрын
Did they changed Camera Zoom in Enhanced Input ??
@sudokid
@sudokid Жыл бұрын
The enhanced input system changes the way you interact with player inputs so sorta.
@yevgeni10
@yevgeni10 Жыл бұрын
@@sudokid I tried your Camera Mouse Zoom method but for some reason it don't work.
@sudokid
@sudokid Жыл бұрын
I'll try and get an updated version of zoom out that uses the new input system. The old one has most of the information but is missing some parts that could be hard to understand if you are new to UE@@yevgeni10
@sudokid
@sudokid Жыл бұрын
Let me know if this does the trick kzbin.info/www/bejne/aKi0p2eNZ5aAodU
@spaaaaace8952
@spaaaaace8952 19 күн бұрын
This is barely a tutorial. You just jumped in the middle.
@marcapouli7805
@marcapouli7805 6 ай бұрын
What is this "SetUpPlayerInputComponent" function? You didn't explain that part, which makes the video impossible to follow for me...not very pedagogic 😅
@sudokid
@sudokid 6 ай бұрын
I'm sorry you feel that way. The `SetUpPlayerInputComponent` is a default method that is part of the `ACharacter` when you create one from within the UE interface. It is not technically required. dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/GameFramework/ACharacter/SetupPlayerInputComponent?application_version=5.3 dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/GameFramework/ACharacter?application_version=5.3
@marcapouli7805
@marcapouli7805 6 ай бұрын
@@sudokid Ah thank you! I still had to use something since I'm inside of the controller so I ended up with "UInputComponent* InputComp = this->InputComponent;" then use this for the cast, and it works :)
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