[Unreal Engine] Character Appearance and Dissolve - Unreal Engine Marketplace

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Nadir Khabibullin

Nadir Khabibullin

Күн бұрын

Пікірлер: 117
@TakiGamesOfficial
@TakiGamesOfficial 3 жыл бұрын
Nice, this is one of the best free for the month assets. Dissolve fx are always fun to work with, whether you are using it for teleporting/transforming a character, despawning something, or conjuring up a weapon. It has a wide array of uses for all kinds of projects.
@SATI9J
@SATI9J Ай бұрын
Can you pls send me the files pls im new in unreal engine 🥲🥲❤️
@fish3010
@fish3010 3 жыл бұрын
A ton of variety, did not expect so many. Thanks, great resources for learning.
@Freek314
@Freek314 3 жыл бұрын
Looks like some great FX and the creator is helping people understand how to integrate it here in the YT comments as well. Don't know whether I'll personally get much chance to use them in my current project, but I just wanted to say that I greatly appreciate everyone like you who does good work and helps others.
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
Thank you 😁
@scoly6132
@scoly6132 3 жыл бұрын
How do you add animate this to create the death dissolve effect in blueprints?
@Espinosa_render
@Espinosa_render 7 ай бұрын
My character has a lot of material... I should have to add to all materials? There is a fast way to do it?
@Romeo615Videos
@Romeo615Videos 3 жыл бұрын
how would i apply this to a video plate using green screen?
@Zenosart
@Zenosart 26 күн бұрын
ADD is called CONSTANT in Unreal 5. For who wonder, Then you convert it to parameter.
@BestAnimations
@BestAnimations 4 жыл бұрын
How do you animate the parameters automatically with having to use your mouse?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 4 жыл бұрын
What do you mean?
@BestAnimations
@BestAnimations 4 жыл бұрын
@@NadirKhabibullinVFX The material dissolves. It's supposed to dissolve. But in your tutorial it only dissolves because you manually move the parameter with your mouse. You don't show us how it to make it move automatically.
@BestAnimations
@BestAnimations 4 жыл бұрын
@@NadirKhabibullinVFX How can we put the parameters in the sequencer to animate them?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 4 жыл бұрын
@@BestAnimations you can control in in Blueprint if you want ingame action. Or if you wanna animate it in sequencer you can do it like that docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/TracksMaterialParameter/index.html
@BestAnimations
@BestAnimations 4 жыл бұрын
@@NadirKhabibullinVFX So I have to remake the material using an Animated Material Parameter instead of a regular material?
@ZimCrusher
@ZimCrusher 2 жыл бұрын
I have looked at 8 dissolve character tutorials, and not ONE shows how to control the effect through the blueprint. Not one. They all just scrub the dials, and show it working. For a beginner, who never played much with materials, this is really annoying.
@BitterBatProductions
@BitterBatProductions 2 жыл бұрын
Use a timeline in your blueprint that interps the value of the Apperance parameter from 0 to 1 over a length of time of your choosing. Just make a custom event called "Dissolve" or whatever you want to call it, and have it run the timeline, and from the update part of the timeline node you set your apperance parameter of your meshes material, and the value will be the float result also coming from the timeline node
@magegames6202
@magegames6202 3 ай бұрын
​@@BitterBatProductions I understand this a little can you elaborate a little more or point me in the direction of a tutorial that'll break it down a little simpler
@szomofish
@szomofish Жыл бұрын
UE5 - open the animation effect you want. copy the nodes to opacity mask and emissive color into your own material. I did this to work around the fact I wasn't able to drag and drop the material into material graph in ue5.
@ErikLevelUp
@ErikLevelUp 2 жыл бұрын
Thanks for the awesome asset Nadir! ^-^
@ZombieGuyDevelopment
@ZombieGuyDevelopment 2 жыл бұрын
How do you make it so it just dissolves and doesn't reappear?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 2 жыл бұрын
Just don't use a time and sine nodes in the material. You can follow the setup guide in the second part of the video
@WallsTG
@WallsTG 10 ай бұрын
Can I control the value of appearance and emmisiveMulti through the blueprints and how?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 10 ай бұрын
Yes, look for a dynamic material instance
@ig.pandavisuals
@ig.pandavisuals 3 жыл бұрын
I must say you’re doing good job helping others in the comments! GG
@lilmanpurse8603
@lilmanpurse8603 3 жыл бұрын
I followed the tutorial exactly and it works except for the emissive, the emissive makes the entire material admissive and not just the edges. Anyone else have this issue and have a solution?
@antoniopepe
@antoniopepe 3 жыл бұрын
is possible to link this transition to a volume box collision instead of the material slider ? thanks
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
There's no functionality for that
@AnujSharma98
@AnujSharma98 7 ай бұрын
I have Translucent Blend mode in my original material. Changing it will lose the Opacity channel. Any solution, Please?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 7 ай бұрын
Have you tried connecting the Opacity_Mask function output with the (translucent) Opacity? Should work fine. Or if you already have something in there, try multiplying in with the Opacity_Mask output.
@AnujSharma98
@AnujSharma98 7 ай бұрын
@@NadirKhabibullinVFX Thanks for the quick reply. After posting the problem here, I tried and it worked fine with the opacity channel. 😌 I made a mistake by asking for help before attempting to solve the problem. 😅
@alexarce7269
@alexarce7269 Жыл бұрын
Hola Nadir, Consulta debo realizar solo una desaparicion con este material, como puedo hacer para que no aparesca y desaparesca continuamanete?
@magegames6202
@magegames6202 3 жыл бұрын
I have a sword that sits on my characters back and teleports to his hand when he equips it anyone know how I would make it dissolve then re appear when it attaches to the hand in blueprints do I have to make it into an animation
@TheXarxus
@TheXarxus 9 ай бұрын
anyone knows how to apply this effect on MetaHuman?
@IchinoseCh
@IchinoseCh 3 жыл бұрын
Hey, just got this asset free off the UE store. I am trying to find a way to make my weapons disappear when I sheath it. Is there a way for me to do so? I am kinda new to UE
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
I'd recommend looking more into BP basics, like animating material instance parameters.
@outtoplay
@outtoplay 3 жыл бұрын
These are terrific fx. Question... Is it possible to 'Dissolve' one object only to reveal another? For instance If I wanted to turn a prop vase from clay to gold (like Midas' touch). have it dissolve from top to bottom and 'change' into gold? Thanks.
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
Sure, in this case I'd use the opacity mask output into the lerp between clay and gold texture.
@jeobji3958
@jeobji3958 2 жыл бұрын
Clould u plz explain a little more about this?
@jeobji3958
@jeobji3958 2 жыл бұрын
Im not that used to the functions in material, n I'm struggling with switching between two materials. If you dont mind could u explain how should I do step by step? I would really appreciate ur help :)
@mestergaming-kb6ig
@mestergaming-kb6ig 11 ай бұрын
how to make it just appear and not dissolve again
@NadirKhabibullinVFX
@NadirKhabibullinVFX 11 ай бұрын
Try to follow the tutorial from 3:44
@mestergaming-kb6ig
@mestergaming-kb6ig 11 ай бұрын
@@NadirKhabibullinVFX i tried to follow it for so looooooong and still cant do this
@NadirKhabibullinVFX
@NadirKhabibullinVFX 11 ай бұрын
@@mestergaming-kb6ig You probably have the "preview" setup in your material. Put a single scalar parameter in the Appearance like I do on 4:27, and you should be good to go. After you can control it in BP for the desired behavior.
@Taribyte
@Taribyte Жыл бұрын
Hi, Great FX! Wondering, how can I have the color option present in the material parameter for UE 5? Its not working even after converting vector 3 to a parameter and plugging into color
@NadirKhabibullinVFX
@NadirKhabibullinVFX Жыл бұрын
Hello! It should work, could you send the screenshots of an issue to the support email: nadirvfxsup@gmail.com
@Clydiie
@Clydiie 10 ай бұрын
how would I apply this when my character enemy is dead
@NadirKhabibullinVFX
@NadirKhabibullinVFX 10 ай бұрын
At the death event of you character, do a timeline with the Appearance parameter from 1 to 0.
@Clydiie
@Clydiie 10 ай бұрын
omg I feel so dumb right now lool I didnt think of that at all! Thank you! @@NadirKhabibullinVFX
@BlueprintBro
@BlueprintBro 2 жыл бұрын
What a great project. Thank you so much
@FeedingWolves
@FeedingWolves 3 жыл бұрын
This is great. What if the character has more than one material?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
In this case I would add Material Function to all of them and control it though Material Parameter Collection
@alavicg
@alavicg 3 жыл бұрын
thank you, how can add and animate this function to sequencer or cinematic ?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
Just add your Material Parameter Collection to the sequencer and you're good to go
@animeculture
@animeculture Жыл бұрын
Would this be hard to add to sequencer? As in have it where they come into the scene with the appearance? Im not sure how youd go about it. Would adding it under the characters animation in sequencer work you think?
@NadirKhabibullinVFX
@NadirKhabibullinVFX Жыл бұрын
Sure! You can put the Material parameter collection into the Appearance and animate it in the Sequencer. You can also follow this guide docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/Overview/Tracks/MaterialCollectionTrack/
@Sky-hl8iw
@Sky-hl8iw Жыл бұрын
@@NadirKhabibullinVFX tq4this!
@Tilps01
@Tilps01 5 жыл бұрын
is it possibile to add this to see-thru material aka "ghost" style? Opacity is grayed out, any workaround ?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 5 жыл бұрын
Yes, it's possible, just multiply what you have in alpha with an "Opacity_Mask" from MaterialFunction
@hossam_nowiser
@hossam_nowiser 6 ай бұрын
thank you great work
@kershiveryt1816
@kershiveryt1816 Жыл бұрын
Hello! First, thank you for the video! Second, can I use this in the animation ? Like I want an object (for example, a sword) to show up during an animation, is it possible to do it ? To reveal the slider on the details panel ? And lastly, I read a bit of the comments below, and can you explain a bit how to put it on a BP please ? Thanks a lot!
@magegames6202
@magegames6202 3 ай бұрын
I had a similar question a few years ago I got it working where my guy threw his hand down and the sword would spawn in using these fx I can't remember how I did it but I'm trying to recreate it if you still need help I'll post when I do it if you figured it out lmk what you did
@theramonjr
@theramonjr 3 жыл бұрын
Thank you for this awesome effect. I am having some issues. When I create a material instance it does not give me the option to change color or the opacity of the effect. My character has multiple materials. I am working with the Paragon Wraith. I have applied the effect and the parameters as listed in this video. Im not sure what im missing. any help would be appreciated.
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
Maybe you did not plug the MF node into the material attributes. If you set up your parameters, they should appear in material instances.
@theramonjr
@theramonjr 2 жыл бұрын
@Dhaval Kumawat I ended up using a character with only one material and it worked. I never went back to try it on a multi material character. Hope that helps.
@ericlin6608
@ericlin6608 3 жыл бұрын
If my character already has an emissive map ,how to mix them? I try to use an ADD Note, but the Emissive_Mult also effects my emissive map.
@bluecid9260
@bluecid9260 2 жыл бұрын
MultiplyAdd works fine!
@lokidarkbeard2647
@lokidarkbeard2647 2 жыл бұрын
This needs to be updated for the new asset parameters.
@mhmdamjdsah7sah
@mhmdamjdsah7sah Жыл бұрын
can you do a tutorial of how to apply it to paragon charcter
@NadirKhabibullinVFX
@NadirKhabibullinVFX Жыл бұрын
To use it on the Paragon character is going to require the same setup as in this video, but for every material of the character.
@mhmdamjdsah7sah
@mhmdamjdsah7sah Жыл бұрын
@@NadirKhabibullinVFX still cant figure it out the proplem is it has different parameters no base color or anything like this at all
@radamantonn
@radamantonn 9 ай бұрын
that sheet dosent add
@ShouldersofGiantsGames
@ShouldersofGiantsGames 3 жыл бұрын
Can you please do a tutorial on adding it to upon death?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
I don't know what logic in BP you have for death events. Just animate the Appearance parameter via timeline after your death event is triggered.
@ShouldersofGiantsGames
@ShouldersofGiantsGames 3 жыл бұрын
@@NadirKhabibullinVFX got it working, copied the parameter in the provided 14 the param for time and connected it to appearance instead of time, then hooked it up to a time line, works pretty good. great pack👍 but just a general way to apply it and people could get an idea, but you'd already seen this comment in the questions section on epic, gonna leave a review now 💯
@cursedbishstudio
@cursedbishstudio 3 жыл бұрын
@@ShouldersofGiantsGames What did you do mate? i could use a hand or more in depth explanation of how to fit this into my blueprints please?
@theriddler6090
@theriddler6090 2 жыл бұрын
Hey! I'm wondering how I can use these so they don't loop, instead they just dissolve on and remain the grey texture. Any tips?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 2 жыл бұрын
Hi, you can follow the setup guide starting from 3:42 But for a quick answer, just put a scalar parameter in the "Appearance" input of the material function, switching what you have now.
@theriddler6090
@theriddler6090 2 жыл бұрын
@@NadirKhabibullinVFX Thank you so much! Worked perfectly
@MightyZeusXo
@MightyZeusXo 7 ай бұрын
can we animate the transition as well ???
@NadirKhabibullinVFX
@NadirKhabibullinVFX 7 ай бұрын
Yes, you can!
@MightyZeusXo
@MightyZeusXo 7 ай бұрын
@@NadirKhabibullinVFX can you please elaborate how to key the transition I'm a complete newbie
@NadirKhabibullinVFX
@NadirKhabibullinVFX 7 ай бұрын
​@@MightyZeusXo there are different ways to do that, depending on what you need. You probably wanna do a timeline for the Appearance parameter in your Blueprint. Try to google for Dynamic Mateial instance / Animate material parameter
@NeoKillPro7
@NeoKillPro7 3 жыл бұрын
Amazing job! Could you explain this a little bit further?: I'd just add a material function to all materials and control the appearance through material parameter collection
@ytac3900
@ytac3900 2 жыл бұрын
question: if my character has more than 1 material , is that mean I have to do the same thing for each of then?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 2 жыл бұрын
Yep :)
@imsavor
@imsavor 3 жыл бұрын
So in theory, would one be able to make this a death animation? Like upon losing all your hp your character dissolves into one of these.
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
Of course! This is one of the main uses for this effect.
@imsavor
@imsavor 3 жыл бұрын
@@NadirKhabibullinVFX awesome, thought so but just wanted to make sure. Definitely goin on the wishlist for a later date. Appreciate it 🌟
@Freek314
@Freek314 3 жыл бұрын
@@imsavor It's free for the month, in case you haven't seen yet! Looks like some great animations.
@isooooobel6465
@isooooobel6465 5 жыл бұрын
Are these the same effects found on the Unreal CG channel?
@NathanielGreenVFX
@NathanielGreenVFX 3 жыл бұрын
This looks real cool, so is it just drag drop and key frame your duration of your dissolve effect?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
Thanks! Yep, that's basically it, if you will follow the little tutorial, you won't have any issues.
@ZimCrusher
@ZimCrusher 2 жыл бұрын
@@NadirKhabibullinVFX Mine keeps giving me an error. Even though I have a scalar parameter attached to Appearance, it tells me that I don't. Red box under the MF_Appearance10_Mobile reads: ERROR!! Missing function input 'Appearance'
@NadirKhabibullinVFX
@NadirKhabibullinVFX 2 жыл бұрын
@@ZimCrusher Hey, can you send me a screenshot at Discord Nadir#6385
@unrealtamersfangame
@unrealtamersfangame 3 жыл бұрын
Hello bro! Really owesome effects, im trying to use with a character but when i put the AnimBP, the material doesnt show that effect (and i put 0,5), in the Mesh yes works perfect, no in a BP_Character with Anim_BP. PD: Thanks you
@archiestutorials8716
@archiestutorials8716 3 жыл бұрын
do you know how to get the shadows away when you do it?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
I think deleting the mesh would work.
@zumzoomclass6209
@zumzoomclass6209 3 жыл бұрын
can this apply to talent (i mean camera input) ?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 3 жыл бұрын
I don't really get what you mean by camera input, but it can be applied to anything, that has a material.
@drakehonaker9335
@drakehonaker9335 3 жыл бұрын
Like magic!
@kriskata7653
@kriskata7653 3 жыл бұрын
I have a question when Unreal release your asset for free do they pay you any money out of this or ?
@niburya
@niburya 3 жыл бұрын
Of course they pay
@kenalpha3
@kenalpha3 2 жыл бұрын
@@niburya 1) Is it like subsidized? They pay for each download you get during that month, instead of the customer paying? Just curious. 2) I started UE4 two months ago (coming from UE3). Just found out about free for the month. But I missed it. Can you donate it to me, to use in a test demo? I can give you credit. I'm interested in 12, 9, and 4. Very cool! Ty.
@wearebacteria
@wearebacteria 3 жыл бұрын
wow dude!
@deftsu5821
@deftsu5821 2 жыл бұрын
Hello will this work on UE5?
@NadirKhabibullinVFX
@NadirKhabibullinVFX 2 жыл бұрын
Hi, yes it should work
@theceo4710
@theceo4710 3 жыл бұрын
ayoooooo
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