Unreal Engine City Building Game - Advanced Camera Controls - EP 2

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The Game Dev Channel

The Game Dev Channel

Күн бұрын

Пікірлер: 46
@IrisEmerson
@IrisEmerson Жыл бұрын
Ultra fluid movement! This is my favorite Unreal Engine Camera Setup tutorial on the Internet; easy to follow along, fairly quick, complex systems built for expansion, and an extremely satisfying end result. My favorite parts are when you do a quick little rearrange, or miss type, because it shows that you're an awesome, and greatly capable developer that really cares about efficiency and function and utility. Please keep making game content!
@simgamedev6423
@simgamedev6423 3 жыл бұрын
I think you are already pretty good at making tutorial videos, clear and right to the point.
@thegamedevchannel3063
@thegamedevchannel3063 3 жыл бұрын
Thank you! I always worry that I waffle too much
@drachenkeks42
@drachenkeks42 2 жыл бұрын
no jokes, this is already one of the best camera controlls ive ever seen.
@Ninja-Dev
@Ninja-Dev Жыл бұрын
As a refugee from Unity land (and relative beginner at Unreal), and also as a sometime-content-creator, I found this video to be excellent, and a fantastic follow-on from the last episode. All the features you rigged up are exactly what I would want too. Well done!
@mohamedarafa4771
@mohamedarafa4771 Жыл бұрын
I started a city building mini project for my resume and your videos are amazing. thanks a lot for that
@NataliaMicz
@NataliaMicz 3 ай бұрын
I'am surprised how easy it was to transpose it into UE5! Thanks a lot!
@joeefsu6613
@joeefsu6613 Жыл бұрын
Just finished, I think it was helpful but certainly an optional addition to episode one.
@elturkocharro
@elturkocharro Жыл бұрын
My feedback for you!! This is a really nice tutorial, and the way you explain it is excellent. I would appreciate a little more explanation about why the decision you make when you move in that direction. Doing that will bring your audience to participate in your creative process and not just spectators! Great job!
@GaryParkin
@GaryParkin 2 жыл бұрын
Thank you for the lessons so far. Your video is clear and your audio is spot on. I was wondering where you were going with the movement bound to keys. It's for controller input. I was hoping you's show us mouse input. Always good to know about controller mapping. A lot of tubers (and Game Dev's) map directly to the mouse and there's no room for remapping.
@__lim494
@__lim494 3 жыл бұрын
6:13 At least in my case, the "Update Movement Speed" node is not required in version 4.71. This node caused an infinite loop error in the game. This video was very useful and very helpful to me. I'm leaving this comment because I don't want the version change to interfere with other people's studies.
@a123b123c123d123c123
@a123b123c123d123c123 2 жыл бұрын
If you are using UE5 you don't need to use the break node anymore to split return values. Instead you can right click a return value and click "Split Structured Pin".
@tbunreall
@tbunreall 2 жыл бұрын
Really good so far. But would it not be easier to just cache all the casts once on begin play into a variable? That's what I did, just want to make sure it wont mess things up down the line
@MattsDT
@MattsDT 2 жыл бұрын
Done, Thank you. You really teach how to play around it
@koalafemurs
@koalafemurs 3 жыл бұрын
You deserve way more views! i've seen plenty of paid tutorials that weren't nearly as good as this!
@thegamedevchannel3063
@thegamedevchannel3063 3 жыл бұрын
Thanks for the support! I'm trying to make them as useful as possible :)
@lassebjorseth
@lassebjorseth 3 жыл бұрын
Love this series! Clear and to the point. Hope you get tons of subscribers 🚀
@thegamedevchannel3063
@thegamedevchannel3063 3 жыл бұрын
Thanks so much for the support! Really appreciated :)
@RashmikaMB
@RashmikaMB 4 жыл бұрын
Keep uploading.. Love your content.. Thanks for sharing with us ❤️
@thegamedevchannel3063
@thegamedevchannel3063 4 жыл бұрын
Thank you so much for the support! I really appreciate it
@b_m_p_1_9
@b_m_p_1_9 2 жыл бұрын
These are awesome tutorial videos, thanks for taking the time to make them!
@Bizob2010
@Bizob2010 2 жыл бұрын
Another question: You mentioned the player controller bit in the previous video: what are the advantages/disadvantages of using this approach? Edit: Derp, I should have just watched to the end of the video first xD.
@guitboxgeek
@guitboxgeek 2 жыл бұрын
Great series of tutorials and I'm learning a lot about the camera controls! May I ask why you do a cast in every event on the controller instead of just making a reference to the pawn class and using that? I ask because I've done this and it makes the code cleaner but also reduces the number of casts. But, I want to be sure I know which is optimal. Thanks again!
@thegamedevchannel3063
@thegamedevchannel3063 2 жыл бұрын
Caching (storing a reference) to the pawn is definitely more optimized, the only thing to be careful of then is making sure that Pawn always exists and you don't delete it anyway to stop runtime errors. The way you've done it sounds good!
@therealhumancondition6921
@therealhumancondition6921 3 жыл бұрын
Thank you so much! Very nice tutorial. I do have to pause you a couple times while rebuild the things you do, but it's working :)
@thegamedevchannel3063
@thegamedevchannel3063 3 жыл бұрын
Of course! I have to pause every tutorial I watch, if you need more pointers always feel free to ask questions :)
@amoryleaf
@amoryleaf 2 жыл бұрын
This is great! Very easy to follow. Thank you for all the work you put into this 😀
@Mandrew2811
@Mandrew2811 3 жыл бұрын
hey when I do this the camera does not move smoothly with the right mouse button, it doesn't seem to want to do the pitch and orbit at the same time. not really sure why (figured it out, I was using the wrong kind of multiply in the orbit event)
@magmoth3055
@magmoth3055 3 жыл бұрын
Hello i appreciated this video. Maybe as a suggestion, we need to scrool the game with mouse on corner of screen. Many Game have this, and personnaly i always use this way to move in the game.
@royalpinkgames2515
@royalpinkgames2515 3 жыл бұрын
Nice tutorial series, i like a lot. And maybe it's easier to "break struct pins" instead of "break rotator" ? Also if you create a variable from a pin itself, you do not need to set the value since it is using the value already entered. It's same thing anyway, just shorter :)
@Konrusade
@Konrusade Жыл бұрын
Bro, thank you so much!
@brandonjacksoon
@brandonjacksoon 2 жыл бұрын
Thank you!!!
@kaanbugra1153
@kaanbugra1153 7 ай бұрын
Everything is fine but if we cast and cast and cast. Will it expensive for performance?
@raditsyz
@raditsyz 3 жыл бұрын
Very helpful, thank you.
@KensynPortha
@KensynPortha 3 жыл бұрын
Hey man! You doing pretty good!
@thegamedevchannel3063
@thegamedevchannel3063 3 жыл бұрын
Thank you!
@smokysmoka
@smokysmoka Жыл бұрын
Realy super Tutorials ❤. thank u so so much
@bassluckey
@bassluckey 3 жыл бұрын
Hello with the right click of my mouse I can't go up and down
@hdzhuang7193
@hdzhuang7193 3 жыл бұрын
very good , thank you very much
@yigitcannalbantogluu
@yigitcannalbantogluu 3 жыл бұрын
Thanks mate great tutorial.
@thegamedevchannel3063
@thegamedevchannel3063 3 жыл бұрын
Glad you liked it!
@imykrecimy
@imykrecimy 3 жыл бұрын
really helpful, thanks!
@thegamedevchannel3063
@thegamedevchannel3063 3 жыл бұрын
Glad it was helpful!
@pawelokowidza
@pawelokowidza Жыл бұрын
1. Clamp 2. Save
@DoJiMoDa
@DoJiMoDa 3 жыл бұрын
A shame you can just like once :(
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