World Map Tutorial: kzbin.info/www/bejne/jJKvpId6paiZbqcsi=Wd07VtylePjFDd9I Also, other than in the Tutorial, I would recommend a Speed of 40000, otherwise the AI could get calculation Problems. A Pawn with a Floating Movement is also a good alternative.
@R0N-VEEAR Жыл бұрын
Straight to the point. Amazing 👏
@orccomputers2145 Жыл бұрын
great thanks so much brother
@Herogus3xD Жыл бұрын
Hey my map, is a PNG based map, however i have no navigation on it. How do i make a box to a floor?
@Herogus3xD Жыл бұрын
Nvm fixed that, but my question is. How can i make it so that X color will be navigation and pathing for the ai?
@Seredias. Жыл бұрын
@@Herogus3xD I think this here should help: kzbin.info/www/bejne/jJKvpId6paiZbqcsi=Wd07VtylePjFDd9I
@matthewwenk15318 ай бұрын
I am trying to build a mission planner like in the original Rainbow Six series. Anyone have any suggestions on tutorials that are relevant?
@shlokbajaj2133 Жыл бұрын
its telling me "self object is not compatible with pawn" how to solve?
@shlokbajaj2133 Жыл бұрын
nevermind, im dumb, solved it
@andersonkm56249 ай бұрын
That's nice solution, how can I do the opposite setting those collision boxes the less expensive areas so the AI will move by those path preferably ?
@Seredias.9 ай бұрын
The opposite of the Path finding or just the visuell opposite? So everything is green at the Begin and the AI would deactivate the Parts that it toke.
@andersonkm56249 ай бұрын
@@Seredias. Exemple make the nornal navmesh the most expensive to walk and force the AI to chose a road with those collision box instead outside the road.
@Seredias.9 ай бұрын
@@andersonkm5624 Since the AI Path finding is an integrated Feature of the Unreal Engine, it can't be changed in that way. It will always calculate the way with the lowest cost. If you want that the AI will avoid the Street, you need obsticals on the Street instead of the Sidewalk.
@andersonkm56249 ай бұрын
@@Seredias. Just got it, you need to create a new BP of "NavArea" class, name it whatever and open it, inside you change the default cost to "0.9" or less since the normal navmeshvol is set to cost 1, then inside the navegation of the collision box a new area class will show up with the name you chose and the AI will preferable move along that new area instaed of normal navmesh with cost value of 1..
@rob_rauber Жыл бұрын
Very nice video! What about a pathfinding flying AI? I‘m asking myself because when the AI is flying you can’t use the Nav Mesh Bounds Volume :)
@Seredias. Жыл бұрын
You could use a Nav Mesh Bounds Volume, but than you would need some kind of Platform that is only visible for the AI. Of course that will not work if the AI should fly up and down.
@teenagerobotstudio6470 Жыл бұрын
how to accelerate a car to 350 km/h? Can you show me how to do it?
@Seredias. Жыл бұрын
That's a very complicated topic, so I leave this explanation to Unreal itself: kzbin.info/www/bejne/aH_JoKWfgdKIaJY
@xrhuanLindo10 ай бұрын
We can make mascot horror chase
@rifat.ahammed Жыл бұрын
Great
@SkullsForSale Жыл бұрын
This is nice and all, but I'd like to know how to accelerate a car to 350 km/h can you show me how to do it?
@Seredias. Жыл бұрын
In this Case, this should help: kzbin.info/www/bejne/aZfIfYmvo7lgpZI (For 350 km/h you need around 12000 Max RPM)