Unreal Inventory System Course - #4 Item Drops

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The Game Dev Cave

The Game Dev Cave

Күн бұрын

Many of our games will require some sort of inventory system! And let me tell you, there are too many ways to count to make something like that but today, lets take a look at how you can get started on building your own inventory system!
This episode's project files:
/ unreal-inventory-10096...
/ @thegamedevcave
Full course :
/ inventory-series-10031...
• Inventory FULL COURSE ...
Bonus Episode:
/ intenvory-bonus-100356841
• Inventory Course : Bon...
Finished Course Project files :
/ inventory-course-99591435
/ @thegamedevcave
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Пікірлер: 11
@Wolfie5309
@Wolfie5309 Ай бұрын
a Sphere Trace For Objects works better in 3rd person rather than a line trace. A sphere trace centered on the character mesh with a radius of about 150 is good for picking up objects, opening doors, etc.
@thegamedevcave
@thegamedevcave Ай бұрын
For sure true!
@blacksage81
@blacksage81 2 ай бұрын
Everything works as you are presenting for me until I try to manually populate an Inventory in the editor, If I do anything other than run the add rock function to the inventory, the entire array resets.
@Rjmckinnon
@Rjmckinnon 5 ай бұрын
I am loving this series, it has been super helpful! I am curious how to save the inventory, I have never worked with array's! I have a bunch of other variables saving, but can't seem to get the Arrays to work the same way!
@thegamedevcave
@thegamedevcave 5 ай бұрын
On your save data class you should just be able to add arrays as a variable and then when saving you simple get the array you want to save, use a for each loop and add every individual entry to the save data array that way.
@Rjmckinnon
@Rjmckinnon 5 ай бұрын
@@thegamedevcave Thank you so much! I also had to add a variable on the inventory comp that would check if the inventory had been built, and if so don't run the Constructor script! So far so good!!
@Melfar
@Melfar 6 ай бұрын
Great one man, Thank you. I have a problem though. The line trace never hits any bp_world item. it hits everything but!! I don't get it. I have collisions on and everything. what did I do wrong
@thegamedevcave
@thegamedevcave 6 ай бұрын
hmm strange. maybe your item's mesh collision channels are set to something weird?
@Melfar
@Melfar 6 ай бұрын
@@thegamedevcave there is nothing special about it, just like any other object. the thing is, the line trace hits everything in the scene except the any child of BP_WorldItem. I am going nuts man
@Atl3m
@Atl3m 6 ай бұрын
Good one like always 😊 thank you
@thegamedevcave
@thegamedevcave 6 ай бұрын
You're welcome 😊
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