Unreal Souls Game Devlog 4 Sekiro Combat System / Parry / Execution / Stealth

  Рет қаралды 6,659

Foxcoder

Foxcoder

Күн бұрын

Souls game new development, now I'm using Unreal 5.
Comat System
Parry
Execution
Stealth
Combat Music: Sekiro - Strength and Discipline
Animation: GhostSamurai
Facebook:
/ ge.zhan.94
My Website (not updated for years, will back to it once have free time):
foxcoder.com.au
Chapters:
0:00 Game Demo
2:13 Parry / Execution
2:50 Stealth
3:13 Range / Melee AI
3:31 Animation Regarget
#devlog #unreal #sekiro

Пікірлер: 46
@JP-do5tc
@JP-do5tc 11 күн бұрын
This is looking so good so far! Keep up the amazing work! Some of your character audio just makes me think: “SHOW ME YOUR MOVES!” “FALCON…. PUUUUUUNCH!!!”
@Foxcoder
@Foxcoder 11 күн бұрын
thank you, it still got a long journey to go
@MaskedEmperor18
@MaskedEmperor18 7 ай бұрын
I am really great someone tried to make this . Thank you.
@Foxcoder
@Foxcoder 7 ай бұрын
thx, you are welcome
@VICINIO
@VICINIO 7 ай бұрын
u go man u realy doing it can't wait to play the full game as soon as possible
@Foxcoder
@Foxcoder 7 ай бұрын
thank you, I will keep it up bit by bit on daily base, but it's still a very long way to go.
@typhonnix
@typhonnix 7 ай бұрын
Damn nice job!
@maki1532
@maki1532 7 ай бұрын
That is so cool but I think a slower movement animation would be better. The combat is good, but it feels like Valhalla or wo-long with sekiro animation. It's like the swing feel very fast. The finish blow is very satisfying. It's amazing how you managed to do this! I'm looking forward to it 😁
@Foxcoder
@Foxcoder 7 ай бұрын
thank you for the suggestion and yep, i'm with you, got same feeling, it's still a lot area need to look at and making improvement 1. Animation -- I'm using GhostSamurai bundle from UE market , I planned to make further editing , to give slow in , fast out animation, so that will matches Souls game fighting style 2 Deathblow and Combat -- I will add more camera control over death blow , and in different fighting stage, hope it can improve combat quality further 3. System --- I'm using GAS system to manage all ability / effect / cue , so it links all part of the game, and make it more manageable
@maki1532
@maki1532 7 ай бұрын
@@Foxcoder fromsoftware need to hire you
@cuong091087
@cuong091087 3 ай бұрын
I picked up UE5 5 months ago just to explore a Sekiro-like too. You made it look so good, love it.
@Foxcoder
@Foxcoder 3 ай бұрын
thank you a bunch, UE5 is huge and very powerful, wish you will get success on your game dev journey
@cuong091087
@cuong091087 3 ай бұрын
@@Foxcoder thank you, your work is great inspiration. Keep up the good work.
@crugi6832
@crugi6832 7 ай бұрын
Oooh that's awesome, I'm doing my first project in Unreal C++. I'm trying to reach something like Sekiro too, looking forward to more videos! 😁
@Foxcoder
@Foxcoder 7 ай бұрын
thx, and keep it up
@leoncca
@leoncca 3 ай бұрын
Nice job! The game feel looks pretty nice on it. One interesting bit: as someone who's been into martial arts for a while, I was kind of weirded out by the "yyyaaaghh" by the character because we normally either exhale in most modern martial arts/some like tae kwon do, or there's a specific word we choose to exhale (in karate e.g.), so it might sound silly, but for someone that actually fights, having the shouts sound different each time is a bit weird hahaha. Probably not important, it only needs to look like he's fighting, not be the real thing, but it's a silly bit of trivia I felt like sharing
@Foxcoder
@Foxcoder 2 ай бұрын
hi, thx for the advice, I never thinking or noticed regarding combat sound at this point, when i add combat sound, I was just try to use some male voice with some variety sound to notify the player there are action performing or coming from enemy. by testing, I agree more consistant sound feel much better I will put it in my todo list, and experiment with more sound when i come to polish this area.
@Rockonnor
@Rockonnor 7 ай бұрын
Hey man! Your souls-like game is looking really good so far! I would love to get in touch to discuss how I can contribute to its growth and success of it as well as improve your online presence. Keep up the good work! Cheers.
@Foxcoder
@Foxcoder 7 ай бұрын
thx , but it's just a hobby project with un-stable dev time and far from team work, but thx anyway
@QuickPixls
@QuickPixls 6 ай бұрын
The feel of the parry is on point man. You're awesome! Are you planning on selling the Combat System?
@Foxcoder
@Foxcoder 6 ай бұрын
thx, and I don't get anything planned yet, I just keep developing the game as far as I can go, I will possible sell the whole game as one action game project template, which including combat and most of features you can find in Sekiro. but it's still got long way to go.
@nnnnnnnnn8888
@nnnnnnnnn8888 7 ай бұрын
Nice, would be cool if the deathblow is slower and have cinematic camera effects
@Foxcoder
@Foxcoder 7 ай бұрын
thx for the idea, and it's in my todo list, I will put more work in camera control
@joshndanny685
@joshndanny685 7 ай бұрын
holy shittttttt
@WarIsNoMoreCold
@WarIsNoMoreCold 7 ай бұрын
Great! A bit more hit lag on the collisions and a walking SFX (very crunchy boots + steel armor trembling) would be very cool.
@Foxcoder
@Foxcoder 7 ай бұрын
thank you , yes, the collision lag is a great idea, 0.1s pause only on upper arm bones on hit will give big different for the player, i'm thinking about it now. maybe a quick slow motion in critically hit will make it even better, i will add step sfx back when got chance, but i'm planning player's career start with low level shinobi, no budget for metal armor, but still will have quieter step sound to be avoid noticed
@WarIsNoMoreCold
@WarIsNoMoreCold 7 ай бұрын
@@Foxcoder Nice! Just don't forget to add that crunchy footsteps (like walking on sand or crackers or something), they are so pleasing to hear haha :D
@inkypotionsstudio9601
@inkypotionsstudio9601 2 ай бұрын
Might wanna change the dash vfx from local space, it moves when the character moves and it looks really weird.
@Foxcoder
@Foxcoder 2 ай бұрын
yep, agree, i noticed the same issue, it's in my to do list, thx for the advice.
@medievalcaucasian
@medievalcaucasian 7 ай бұрын
Mad nice bro, are you doing this as a Hobby or do you plan to get a team together for some serious business?
@Foxcoder
@Foxcoder 7 ай бұрын
still an enjoyable hobby, hope i can move on in near future to start running a small game studio, but nothing planned yet
@NefgoodNik
@NefgoodNik Ай бұрын
привет, очень круто! будут туториалы?
@Foxcoder
@Foxcoder Ай бұрын
thank you , i will make tutorial in near future I think, when i got more spare time and confident
@kanekiken2905
@kanekiken2905 2 ай бұрын
that looks fun but the holding of katana look like other side for other character u picked as player ?
@Foxcoder
@Foxcoder 2 ай бұрын
yeah, it was still my early prototype stage, I reuse the same animation to player and pc, so it felt mirrored, once I fill in more content to the game, hope it will not feel the repeat pattern any more.
@kanekiken2905
@kanekiken2905 2 ай бұрын
i see thats pretty good work u putting in . will be happy to try it ;)@@Foxcoder
@SAURAVVISHNUGITTE
@SAURAVVISHNUGITTE 2 ай бұрын
Please teach me how to do this ,Atleast give links of youtube videos you studied from .
@Foxcoder
@Foxcoder 2 ай бұрын
i'm planning to make tutorial about combat system in future when time permit sorry i can't provide videos i watched, as i watched heaps of youtube videos along the way, and only searching for the subjects i need to learn at the time, many of them just come and go. to make good combat system, below are subjects i search and learnt animation in general GAS system camera shake niagara
@m0nologger
@m0nologger 7 ай бұрын
there's some really nice stuff happening here. if I could offer constructive criticism it would be to tune your locomotion specific animations a bit more. there's a bit of movement specifically when turning while running or dashing that feels a bit too smooth. otherwise this is a really great recreation of some of Sekiro's systems and mechanics.
@Foxcoder
@Foxcoder 7 ай бұрын
thank you, yep the locomotion still need look at further, and in the demo, switch between anim state not sync in correct location, so some cross leg happens, i will definitely look it further, thank you for the criticism
@rootmotion-nf4nd
@rootmotion-nf4nd Ай бұрын
do you have patreon tutorial sekiro ,bro ?
@Foxcoder
@Foxcoder Ай бұрын
not yet, i will make tutorials slowly through youtube when got time, maybe i will open patreon in future if i can make some high quality tutorials
@rootmotion-nf4nd
@rootmotion-nf4nd Ай бұрын
@@Foxcoder naaah Patreon that good,bro... i wait for you tutorial 😁
@mateomiranda4211
@mateomiranda4211 2 ай бұрын
Download?
@Foxcoder
@Foxcoder 2 ай бұрын
it's still in prototype stage, not ready for play demo yet. i will make a demo release in future once it's ready.
@mateomiranda4211
@mateomiranda4211 2 ай бұрын
@@Foxcoder Brother, your project is turning out very well, maybe you could open a "PATREON" and the people who contribute to your project could have tutorials on how to create this masterpiece that you have made.
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