Oh My God, I was changing the textures size for my project one by one, suffering from pool size, i still didn't finish the video and i want to hug you for all the information i got so far, extreeemly helpful
@stephananemaat Жыл бұрын
In Unreal Engine 5, in order to "pin" the Maximum Texture Size option in bulk edit property matrix, you'll first need to select the "Display Tab" (there are 3 tabs in the bulk edit matrix), then under "Compression" you'll find the Maximum Texture Size option.
@PanArt_2 күн бұрын
This is such a useful video! Please make more and updated videos like this!!
@scottcourtney88786 ай бұрын
This video is *so* useful beyond just streaming textures -- it's also great advice for texture decisions in general. I watched it a few days ago (from another computer, not logged in) and then lost track of where it is, and literally just spent 30 minutes relocating this exact video because I want to recommend it to someone else. My thanks and compliments for a job well done. (*Now* this vid is in my personal playlist library, never to be misplaced again.)
@ben_mkiv7 ай бұрын
This video is great, i've probably linked it already to 10 people who had problems with their texture budget. I wish Epic would make more short videos which pinpoint a specific topic like this one.
@AfterHoursDevchannel3 ай бұрын
+1 from me to this idea
@Nitrousoxide2k Жыл бұрын
Your explanations are impeccable and so easy to follow and understand. Thank you!!
@KingofBuilders2 жыл бұрын
This was incredible, and so well explained. Thank you so much.
@firesoul4532 жыл бұрын
Thank you. I learned a lot and turns out is straightforward to do.
@redbee57412 жыл бұрын
wow... It's 14 minutes long but each minute is filled with useful information. Amazing video thanks !
@HeavensDisciplesGames Жыл бұрын
I've tried many different performance related changes in UE5 but this is the only video that has worked for me.
@fleurbird2 жыл бұрын
It's good to know you can mix the sizes for roughness and albedo textures etcetera. This could help a lot.
@blenderahoi-jb5ol3 ай бұрын
Best information on the subject ever, very good tutorial!
@hypno-puffin9114 Жыл бұрын
Thank you very much! It's extremely helpful, you deserve billions of likes!!!
@lucas_sapa29852 жыл бұрын
I literally saw this message 0:14 two minutes ago for the first time in the engine and you just uploaded a video about it... excelent service :)
@UnrealArtist Жыл бұрын
Damn,, Unreal tutorial are really worth watching, every second of it. Great stuff.
@blacklord32122 жыл бұрын
wow extremely well explained and easy to understand , and this is extremely part of optimization which many courses ignore , thank you so much
@Unknown-os8nb Жыл бұрын
Thanks for the presentation, just that I don't remember any showcase of Virtual Textures which was said in the summary in 12:06
@vahida61462 жыл бұрын
Such a great video, we need more videos like this...
@nandarishab2 жыл бұрын
This is great explanation, a common issue that is faced when working on Unreal Environments. Thanks a lot!
@nsyed3d2 жыл бұрын
Thanks a lot. Love this Tips & Tricks Part. This Time the Audio quality is Great, I think you switched your recording device(or the settings). Looking forward for more Unreal Tips and Tricks
@OrochimaruFromKpw3 ай бұрын
This helped so much, I've been ripping my hair out for 2 days trying to figure out what was going on
@WakingUniverseTV2 жыл бұрын
great video but it would have helped if you were using UE5. The location of how to access those statistics and the windows have changed. I'm still confused because I'm having trouble locating the correct tools for UE 5.2
@ernstryan12 жыл бұрын
Agreed! I cant find the statistics window!
@mootzartdev2 жыл бұрын
Tools>Audit>Statistics
@dominikgomoka85412 жыл бұрын
@@mootzartdev Thank you! Been searching for the same thing today :)
@Highcastle_of_Tone2 жыл бұрын
This is so useful. I'm just getting my feet wet with Unreal and 3D in general, and I didn't have a handle on how I was using assets within my scenes. I'm definitely over budget with some textures where I don't need to be.
@alexandrelongo95962 жыл бұрын
Thank you very much for the video, it helped me a lot in this matter.... but I use version 5, and I didn't find some items commented in the video, could you make a video on this subject, but using version 5?.. Thank you!
@romandmitruk46102 жыл бұрын
tools=>audit=>statistics
@tylerscott3192 Жыл бұрын
@@romandmitruk4610 MVP ^
@NinoMesarina Жыл бұрын
also the names of textures changed inside the bulk edit to "Default / Normals / Mask" in that order you change the sizes from higher to lower, been Default higher. The name "Bluk Edit selection in property Matrix" also changed, now the "Bulk" word is not there but is the same thing (if you place the mouse cursor on top of that name, the "bulk" will appear again, idk why they did this, but well, gotta adapt to these changes)
@fuzzlabinteractive2 жыл бұрын
Wonderfully presented and very insightful. Thank you!!!
@vanChadson2 жыл бұрын
Really useful information! Thanks!
@n1lknarf9 ай бұрын
add a min/max radius range to "get random navigable point" so we can have more control when getting random points in the nav mesh; we currently only have a max radius so we can't prevent getting zero without having to do all sort of vector math gymnastics
Thank you for this video, it was very informative and useful, already cleared my "Virtual Texture over pool" warning/error. I would love to see more Unreal Engine KZbin content from devs like me (women), it's encouraging! I hope to reach this level of technical talk one day, so very well explained.
@_marcus_vinicius2 жыл бұрын
Excellent tutorial! The true way to solve this issue! Thank you!
@re51282 жыл бұрын
Where ist the menu point in UE5 prew 2 windows > statistics like at min 3:02 mentioned?
@reffect53382 жыл бұрын
@@samanderson6542 thanks Bro!
@raydon32702 жыл бұрын
@@samanderson6542 Send this comment to the TOP cheers!
@Nebulon5000 Жыл бұрын
"And this is going to be limited by the video for your target system". Question: So I understand streaming pool should not be higher than the VRAM you have on your own system you are working with, but when you say "target system" in the quote above, are you also saying that the VRAM of the system that will be playing the packaged finished product or game is also going to effect what your max streaming pool size should be? Thanks!
@meskalation Жыл бұрын
I think it's that way. If you plan to release a game on a console, with 4GB VRAM, your texture streaming pool must not be over 4096MB. Setting the streaming pool to the "desired" amount (target platform) will help to keep that limit in mind and visible. While developing and testing you can set it to your personal limit of course :)
@blackivy0112 жыл бұрын
This is so helpful omg thank you
@The9PointStar2 жыл бұрын
Thanks! i will need this later
@RiverFox_YT11 ай бұрын
is there an updated video for ue5.3?
@michaelgarydean2 жыл бұрын
This is a really well done tutorial! Thank you so much. Would love to see more by this host.
@tshahrom2 жыл бұрын
that helped me a lot, thanks !!! :)
@lightningparadox2 жыл бұрын
This engine is different 🔥
@DavesChaoticBrain Жыл бұрын
So, I'm at the point where I open the property matrix and it's just been sitting here, greyed out for about 15 minutes or more. There's 4407 texture objects so I expected it to take a bit but this seems excessive. I don't see any warning or error messages anywhere. Do I just keep waiting or has it crashed and just not told me yet?
@DavesChaoticBrain Жыл бұрын
So, prior to loading the Property Matrix my required pool was 546megs. Since the Property Matrix wasn't letting me change anything, I tried to close it. To my surprise it actually closed and I could go back to doing other things. So, I went to turn of the stats overlay but noticed that now, my required pool was over 7GIGS! I wasn't actually able to change anything so why is it so much more now? I just killed and reloaded UE and my required pool is smaller now so I'll just deal with it as is for now. But I'd still like to know what was all happening.
@PayxiGandia Жыл бұрын
And knowing you avaliable pool is as easy as knowing your vram? or your system target vram?
@SeanMaxhell8 ай бұрын
In the end you write to use virtual texture, but in your scene none is flagged as virtual texture. I don't understand.
@MichaelMHD Жыл бұрын
Thank you. Useful
@hiphopshot1050 Жыл бұрын
I cant find any of those settings in WINDOW nor can bring up OUTPUT LOG the way she demonstrated for UE 5.1 Can you PLEASE do an updated version for 5.1 since this has been a major issue for 5.1
@hanax.0012 жыл бұрын
hmm.. is there a way to undo/reset the max texture size change? When I changed some values to 1024, important parts of my character did not load right but there's no way to set them back to what they were other than entering 0 to all :'(
@AnashVFXuWu Жыл бұрын
Is it possible to see the Current Texture Size in the Bulk Edit, cuz i can't find it, and it would be very convenient
@MinhNguyen-vl7jj Жыл бұрын
Can we change Streaming Pool size in Blueprint? For example, Setting Menu for player?
@mattcuco2 жыл бұрын
where can I find statistics in UE5 pls ?
@Chris-qk8uz2 жыл бұрын
Tools > Audit > Statistics
@NinoMesarina Жыл бұрын
which would be a good amount to increase streaming pool size I use 12 GB Vram (nvidia 3080)? I red going over 2k is too much, im kinda scared of destroying my hardware XD
@JeffersonDonald2 жыл бұрын
Very helpful. Thanks.
@Trait742 жыл бұрын
Well explained thank you
@SaarTheDev Жыл бұрын
how to change it from blueprint or should i release two separate games one hd and one is not
@christianalvarado748 Жыл бұрын
Hi everyone, I´m new with EU5 and I started to have some issue with low FPS no matters if i working on a project or open a new one, always begins in 60 and then turns to 8 fps. I turn off Lumen, Directional Shadow, change Frame rate values and nothing works. I have a Laptop WS65 9TK WORKSTATION I7 10th gen, 32 RAM, Nvidia quadro RTX 3000. Do i need to put some water on the laptop or what? Lol I appreciate any positive feedback.. Tks
@itsandylittle2 жыл бұрын
Does ue4 not select the correct texture size based on the size the model/UV occupies of the screen? I thought the further away the object was the small mip it would use?
@billyhawthorne41582 жыл бұрын
this is about max texture size. UE will take care of the mips
@javierherrera1792 жыл бұрын
Where is the streaming texture value stored? I can't find It on "project settings" And most importantly: I can't push it to the repo for my other teammates to use! (Perforce). Thanks you very much for the video
@icelemon2012 жыл бұрын
What about virtual textures!? They stream as sh*t sometimes no matter how much pool size is. Especially light maps which I have to turn off.
@marinefurlan50602 жыл бұрын
Which value should I use for my normal and grey scale maps if I initially have, for instance, a 36 864 x 8192 virtual texture made of udims ?
@hardcorerick85142 жыл бұрын
a lot of my textures just turned white after changing the max size - any tips on fixing this?
@carlosrivadulla89032 жыл бұрын
now the question is. If u have packed 3textures in RGB to save drawcalls how can u keep different resolutions for each channel. And also another question, what resolution detail normals should be?
@ZacDonald2 жыл бұрын
Texture packing saves memory already, you'll have to test if breaking up the textures and reducing texture resolutions is worth the effort, and if it saves any memory. Detail normal resolution really depends on the camera, the scale, and how sharp the detail is. Personally I think roughness and normal map resolution should take priority over albedo, unless there's sharp details like text in the albedo. You can also reuse, tile, and rescale textures to save memory in certain situations. Really it's a what can you get away with on a case by case basis
@jnthnsvr2 жыл бұрын
Can you explain how Stat Streaming and Texture Statistics Memory relate to one another? My 'Streaming Pool' from Stat Streaming is 4-5x larger than my 'Current Memory' Texture Stats... I don't understand how to interpret these.
@Brandon12983 Жыл бұрын
My required pool keeps going from around 8% all the way to 50% seemingly randomly. Whenever I first launch the project its really low then it just balloons to above 50%.
@_blitz2 жыл бұрын
THANK YOU VERY MUCH. :)
@NoahThomas29 Жыл бұрын
So if you had a RX 6600 xt 8GB for example, you could increase the pool to 8000MB and if would be good.
@mahimsud2 жыл бұрын
hi can i increase texture streaming pool to 2000? I have 6gb VRAM
@solarstoned2 жыл бұрын
you can set yours to 6000 since u have that amount of video memory
@HeiseSays Жыл бұрын
Statistics is now in Tools>Audit
@borakian2 жыл бұрын
Great stream ;)
@manonthedollar2 ай бұрын
I'm using Virtual Textures and still finding myself over budget... I thought that was the point, to scale textures according to budget and required texels and whatnot:(
@GokdenizCetin2 жыл бұрын
Thank you!
@randomfootages91202 жыл бұрын
Do UE5 version not 4
@li9htR6in2 жыл бұрын
where is this in ue5?
@juanmilanese2 жыл бұрын
great info
@fuzzypanda16842 жыл бұрын
My Unreal keeps crashing when I try to bulk update the textures. It gets to about 54% then crashes. Granted I have a lot of textures but this is the first time I've ever had an issue with Unreal like this. Edit: Lol, she literally said trying to save too many textures can cause crashes right after I commented.
@ArtMeetsReality Жыл бұрын
Damn, i did exactly what was shown with normals, and my "pool over budget" has skyrocketed.
@whovisionsCGI Жыл бұрын
I have to turn off the texture streaming pool otherwise I get blurry textures on some objects. Works fine with it turned off but not with it on.
@alexandermoyle90342 жыл бұрын
great!
@mb.3d6712 жыл бұрын
Lmao I was thinking about this yesterday
@DolzzDesign2 жыл бұрын
Your rock!
@JoshuaLundquist10 ай бұрын
Useful if only the layout for Unreal 5 was anything like this... guys please, it's been out for more than a year
@amswan2 жыл бұрын
GOLD
@andrenassifv2 жыл бұрын
PERFECT VIDEO
@cosmosiiienngames2 жыл бұрын
Great
@xiaobai7060 Жыл бұрын
Unreal Engine 5.3 is completely different! i can't find any of these options at all! T.T Is there an updated video?? edit: I found it! here is the updated UI, guys!! kzbin.info/www/bejne/iKq1aKGobN1reLs
@Rossilaz582 жыл бұрын
those chairs look immensely uncomfortable
@icelemon2012 жыл бұрын
How the hell set up streaming pool size ONCE !!!??? per project or editor
@tommydell91912 жыл бұрын
There a DefaultEngine.ini file inside of ue4 that can be used to change it for all projects even if ue4 is restarted
@kj3d812 Жыл бұрын
Agreed that it would be very helpful to have this updated for UE5 (especially 5.1). Also would be super helpful if the narrator could please stop using vocal fry, which is not appropriate for these types of instructional videos.
@Goggalor19902 жыл бұрын
What a stupid thing to have to change. Should just be unlimited from the beginning.
@isaiahchoffel99412 жыл бұрын
Where can i find the statistics tab in unreal engine 5
@paulownsall942 жыл бұрын
under tools, audit, statistics
@Persepolis856410 ай бұрын
Whenever I do level sequencer and render,I get a white screen,could that be because of my optimization is out of whack?