Update - Figma Integration, Interactivity, Holonotes

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ShapesXR

ShapesXR

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Read more about the update: www.shapesxr.c...
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We are super excited to announce this EPIC update comes with 2 of the most requested features from our users: Interactivity and Figma integration. Without further ado, let’s dive in!
Interactivity
ShapesXR’s stage system allowed so far to mockup simple interactions and prototype linear storylines. We are glad to announce that you can finally create truly interactive branching prototypes by adding triggers to objects in your scene.
The creative possibilities are really endless and we look forward to seeing (and experiencing) your interactive prototypes!
Figma Integration
The new Figma integration allows you to import your components and frames into ShapesXR. What is even cooler is that any change made in Figma will be synched in ShapesXR with the click of a button… like magic. We have also added a toggle to enhance the visual quality (at the cost of some performance 😁) so that you can evaluate text readability as well as the size, position, and motion of your UI directly in VR and MR without any coding.
Holonotes
Holonotes are the new way to communicate with your teammates or anybody visiting your space asynchronously. We went far beyond the old-fashioned post-it, voice or video notes and you will be able to record your full avatar movements to guide the attention of the viewer to what really matters spatially. We are a fully distributed team and have been using holonotes regularly with great results and managed to accelerate our design cycles dramatically.
ShapesXR gallery
The Gallery is a public space we created to celebrate the launch of the latest update. There you will find portals that lead you directly to various designs made specifically to teach important principles about XR design and showcase some examples of what YOU can build in ShapesXR with just a little practice.
Dashboard update
The web dashboard to manage assets, spaces (and projects for business customers) got several improvements. We have added a “recent” tab for spaces and they can also be searched and sorted. You can also sort your imported and exported assets. Last but not least Studio and Enterprise customers can also search and sort within the dedicated page for Projects.
Other improvements and fixes:
-Fixes for Text Tool
-Text in Spaces rendering improvements
-Fixes for Gizmo
-Comfort mode is off by default
-Fixed exceptions here and there
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ShapesXR enables XR teams to design truly immersive experiences, prototype VR/AR products and UI/UX design to speed up collaboration process.
In ShapesXR you start creating in 3D within minutes without prior experience. You can create immersive 3D storyboards to show your ideas in function and easily invite team members to iterate and design together in real-time.
ShapesXR was born with the mission to democratize 3D content creation allowing product owners, business leaders, and designers to finally start thinking and creating spatially together.
In ShapesXR you can pick a premade scene as a canvas for your creation or start from scratch. Designers can manipulate simple shapes at scale, change materials, research user flows, and pitch scenes in motion with a simple to use staging system. You can share and export in various forms-from VR, via Web, through the Unity plugin, and to 3D models (coming soon).

Пікірлер: 2
@aryan.thecreator
@aryan.thecreator Жыл бұрын
wtf, i was thinking when I can use figma in XR, IT'S HERE!
@sean-liu
@sean-liu Жыл бұрын
Figma! Finally!
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