This is one of the most requested videos on this channel 🤠 Restating the disclaimer: Units here are ranked by their speculated online viability. A strong unit may be ranked low because they wouldn't be practical in multiplayer games. The rankings are based on my own play experience when playing the Upheaval mod with clan H2O. Those were high-skill games, so the conclusions about these units are somewhat reliable: kzbin.info/www/bejne/n4a0mHyomtSYick The devs themselves called Uprising a "balance nightmare", and cancelled its online modes last minute. You can play online with Uprising units via Biber's Upheaval mod.
@General-F3 жыл бұрын
I remember playing uprise for the first time and my brain hurts and hate hate hate and more for Allies and the stupid Giga the most I have the worse mico trust I let the battle unfold.
@danielsurvivor13723 жыл бұрын
I don't see the "online nightmare" devs are talking about. Most units are late game, late game isn't viable in comp and the only op late game unit is Harbringer which they could've easily nerfed. Uprising would've saved the meta only cuz of mortal cycle, making Soviets way more viable
@osakaamd71313 жыл бұрын
> The devs themselves called Uprising a "balance nightmare", and cancelled its online modes last minute. Do you have a source?
@Beleidigen-ist-Pflicht3 жыл бұрын
That guy called himself "beaver" in German? XD
@enigma83013 жыл бұрын
@@danielsurvivor1372 LOOOOOL stop bro
@JewelManDLN0693 жыл бұрын
I knew it. Harbinger and Future Tank X-1 are both B-tier, B for "broken"
@o-geeogerio31823 жыл бұрын
I see what you did there XD
@JewelManDLN0693 жыл бұрын
lol, also, nice profile picture by the way, I love Belfast! :D
@o-geeogerio31823 жыл бұрын
@@JewelManDLN069 Nice to know a fellow Azur Lane player :D Though in my case I'm already retired.
@JewelManDLN0693 жыл бұрын
@@o-geeogerio3182 Me too, it's a shame that my phone couldn't handle the new updates.
@KurtZenNx13 жыл бұрын
Harbingers with Apollos are pretty op, but they're still very vulnerable to a mass tengu spam against the Empire. Future Tanks are SO good in casual gameplay, you just need like 3 future tanks with some IFVs for AA and it can melt late-game tank armies really quick (insane AoE range) and the riot beam damage is literally insane I mean it can 2 shot an MCV although it takes time to load up and completely stops your Future tank for a hot second.
@UnsaneMan3 жыл бұрын
Soviet in Uprising be like : "Call an ambulance, call an ambulance" *Pulls out Mortar cycle* "But not for me!"
@IkeFanBoy642 жыл бұрын
"Heh, suckers!"
@Frost-0110 ай бұрын
everyone's laughing until its not an all land map....
@felixleong612 ай бұрын
@@IkeFanBoy64 Here! Meet my friend Molotov! *Peacekeepers panicking while on fire sounds*
@OzMediaOfficial3 жыл бұрын
The future tank, if used properly can hit air. You can barely cusp the top of the sphere to take out twin blade swarms.
@dragonstormx2 жыл бұрын
I have seen four Future Tanks kill their weight in Twinblades while only taking one loss.
@Frost-0110 ай бұрын
they need to be max veterancy to be able to hit air via force firing in the general vicinity of the aircraft
@tacotony32743 жыл бұрын
I'd consider mortar cycles to be a scuffed(?) version of nod attack bikes. They're both fragile and fast with the main difference being the mortars are good for garrison clearing and early game siege while attack bikes are for hit 'n run and air defense.
@ShermanTheMajor3 жыл бұрын
Bikerushowns coming in to dominate Uprising too?
@memejojawolf3 жыл бұрын
I always hated the Mortar Cycle when my enemies is using it. It's so fast that I can't even reach it and it's annoying bombarding my units or base
@louievelayo41003 жыл бұрын
Well that's what they said about the Rocket Buggy in Generals...
@yummyzerg Жыл бұрын
Yep, makes building base defenses feel like a waste, forces you to be aggressive.
@IkeFanBoy643 жыл бұрын
Was not expecting Desolator and Legionnaire to be so low. Giga Fortress kinda, but really it's only OP cause the AI spams them. Either way, most/all of the Uprising units are insanely fun to use regardless of practicality.
@danielsurvivor13723 жыл бұрын
Go MIG on Gigas asses and they'll melt
@paulyeung25443 жыл бұрын
@@danielsurvivor1372 gigas do not go on their own, they are usually coupled with a lot of anti air support
@volknetai.36903 жыл бұрын
If you can have Giga. Enemmy could have something to fight it. 1 docks+2 upgrades+nanotech mainframe and allied could have counter it with a weapon jamming hydrofoil or shrink it out of existance
@louievelayo41003 жыл бұрын
I think I explained it previously, but the MiG Fighter missiles do splash damage and large aircraft like the Kirov, Century Bomber, Harbinger, and the Giga-Fortress(in Sky mode) will take damage from both the missile impact and the splash... For the Giga-Fortress though, you're gonna need *A LOT...* But it would be best to prioritize the Docks first...
@KurtZenNx13 жыл бұрын
It's pretty fun to use giga-fortresses in air mode to easily annihilate bases from afar (although beware of of friendly fire cuz those lasers can easily kill your units or your allies)
@simonshen38343 жыл бұрын
2:55 But proto-jump can kill heavy vehicles. I have killed MCV for example. You just need to point and jump on future place of heavy vehicle. Try it.
@xyhc-cnc3 жыл бұрын
Interesting. Will test it out. Thanks for the insight!
@user-ec8cg1nx8x Жыл бұрын
@@xyhc-cnc Can confirm you can use the Reapers' special ability to crush Future-Tanks on the last Soviets Uprising campaign mission for a cost-effective trade while you're setting up. Can't speak for their performance in Upheaval.
@dsdy12053 жыл бұрын
XQHC: $500 is too much for an Archer Maiden Me, wasting 10 guardian tanks due to bad micro: Haha yes
@volknetai.36903 жыл бұрын
Future tank has ridiculously large splash damage. It can even hit aircraft with it ( impractical but can be useful if enemy choose to use helicopter to engage )
@xyhc-cnc3 жыл бұрын
I did not know that. Adding it to my list of things to test
@volknetai.36903 жыл бұрын
@@xyhc-cnc unless your enemy is complete idiot. There's no way you can hit aircraft with such weapon. Let alone hit something that always on the move
@testingphaze48533 жыл бұрын
Yeah, there's nothing that FT can't do (except swim). When they're not engaging, you can probably just station them around your base and force firing the ground to create a bubble against sneaky air units. Its probably unviable, but its a cool trick
@volknetai.36903 жыл бұрын
@@testingphaze4853 3600 credit per unit sound a little too overprice for 1 anti everything unit to sit around and wait for someone to show themself
@xyhc-cnc3 жыл бұрын
@@testingphaze4853 I'm not sure if Future Tank's force fire would mass splash your own units. My guess is it does. Something I plan to test out when I get to the FT guide
@danielsurvivor13723 жыл бұрын
1:58 Makes senses Ronins are good at defence... That's the whole point of their existence
@volknetai.36903 жыл бұрын
To defend the emperor's tomb. That's all they have to do
@danielsurvivor13723 жыл бұрын
2:02 Aww, I'm surprised you put Grinder so long, considering how both Grinder snd Mortar Cycle are good at Uprising Challenges, I assumed both are viable in comp. Tho now I know why bombing Grinders melts their health, 250% weakness to bombs is WAY too much, infact it should've had RESISTANCE to bombing to make them viable
@xyhc-cnc3 жыл бұрын
I expected them to be so good and built them in two of the games during stream. They just sucked. I’m sure they’d have better use cases for experienced players, but as far as I can tell, they are unviable
@louievelayo41003 жыл бұрын
Well that, and their rear and side armor is piss... Just wondering if their operators sign insurance waivers before heading out in case they die because this junk heap blows up after getting flanked easily...
@danielsurvivor13723 жыл бұрын
@@louievelayo4100 Wtf? They have weaker armor on the sides n back?
@racelkatyusha4033 жыл бұрын
The devs are allied fanboys, what do you expect
@paulyeung25443 жыл бұрын
@@louievelayo4100 imagine taking 250% damage from a vindicator bomb
@danielsurvivor13723 жыл бұрын
1:53 Poor Empire, their Ronins are countered by Soviet superiority. Also I don't remember them not being able to crush infantry
@iBarnstormer3 жыл бұрын
Helpful tip for mortar cycle: if you repeatedly cycle through the special ability at a certain rate, you'll be able to launch the cocktails at a much faster rate (not sure if this works in uprising but it does in upheaval/other mods that use the mortar cycle source code from upheaval)
@xyhc-cnc3 жыл бұрын
Interesting. I will try it out
@psherman38163 жыл бұрын
gla demo bikes nod attack bikes soviet mortar cycle bikes are so good in every CnC
@xyhc-cnc3 жыл бұрын
Mobility is just so good
@aze5593 жыл бұрын
Giga fortresses from what I can remember can kill air units if you transform from the sea form when they're above you. Highly situational however. I do pretty much agree with the list, especially the mortar cycles and archer maidens. The AI spams the cycles and they're so obnoxious, their artillery range shouldn't outdo the range of the basic turrets.
@KurtZenNx13 жыл бұрын
yep mortar cycles are annoying in early-game when your're against brutal soviet ai
@dragonstormx2 жыл бұрын
Even if it wasn't S tier, seeing you note how there was no attempt to balance out the Harbinger was still funny. "Who in EA thought THIS would be a good idea?" "I must reiterate - YOU. CAN'T. KILL THIS THING."
@kennethultimate023 жыл бұрын
Desolators is an S class unit in Ra2 but became D class on Ra3.
@yuno_chn3 жыл бұрын
Probably the Mortar Cycle the best in uprising, but my favorite still the Pacifier FAV , after Cryocopter ofc ☺️❄️
@xyhc-cnc3 жыл бұрын
Your have such questionable unit preferences
@yuno_chn3 жыл бұрын
@@xyhc-cnc hahaha
@Snailing_Suika Жыл бұрын
@@xyhc-cnc No Yu :D
@unknownd74093 жыл бұрын
So basically.. if you're fighting against allies, make sure they never get a lab. Early Pacifiers are simply just game-ending.
@o-geeogerio31823 жыл бұрын
Their slow construction (added with two separate upgrades which adds up to the time to construct their endgame units) makes it seem like its the only "balancing factor" that prevents them from going beyond OP. *Not like they're any less OP without their endgame units to begin with* :P
@louievelayo41003 жыл бұрын
Reapers are fine, they can provide AA support while assisting in the ground assault... I mean Bullfrogs are strictly AA, so Reapers are a good compromise for that weakness... Proto-jump is used as a last resort... They give up their legs on landing, but being able to smash even an MCV in one hit is worth every ruble... And yes, Proto-jump can crush *ANYTHING!...* Even the damn Executioner... (according to wiki)
@xyhc-cnc3 жыл бұрын
Trading dedicated capability in one field for versatility could be an interesting choice in a lot of games. In the case of RA3 though, Reapers' aren't nearly versatile enough to make the trade-off worthwhile; Proto Jump killing heavy vehicles is very situational. Normally it's not supposed to kill large vehicles.
@KelYarbin3 жыл бұрын
i think grinder is as effective as steel ronins and one of its advantage is when it gets grinder threads it can repair insanely quick when mincing a vehicle
@MechDragon1083 жыл бұрын
A surprise to be sure, but a welcome one
@onEmEmbErstudios11 ай бұрын
Poor Desolator, from S in RA2, to F in RA3
@xyhc-cnc11 ай бұрын
Soviet Rocket Angels
@sillypiegamer10102 жыл бұрын
i was thinking about these Uprising units that has tatical advantage amongs to em Desolator Trooper were like fire support for the infantry (like defending the Flak Trooper Spam or make a Roleplay with Tesla Trooper for Bioshock) and Reaper is like Defense Replacement after losing the Tesla Coil, Flak Turret or MG post. as for Grinder, they're typically annoying for taking out defenseless refinery Harbringers were like Tactical Gunship for assisting your Ground or Naval army to win the fight Giga Fortress... its like a comeback unit that you're on the losing edge and this is the single chance to retake your victory with high risk
@danielsurvivor13723 жыл бұрын
0:02 What is upheaval mod? Are some mad lads trying to create online multiplayer mod for Uprising???
@eemesstee16863 жыл бұрын
Nice! It will be perfect if we can see Generals/TW/KW tier lists someday
@xyhc-cnc3 жыл бұрын
Yeah let’s hope for that
@JewelManDLN0693 жыл бұрын
@@xyhc-cnc I'm recently into both RA3 and Kane's Wrath lately (Thanks to Sybert and you - XYHC). Really hope to see my favorite faction Nod got a tier list video sometime.
@marvinlalandos7733 жыл бұрын
Rocket buggy and scorpion tank w/ scorpion rocket definetly top tier for sure
@wenbjiang95342 ай бұрын
another of Reapers' con: it's grenade will hit friendly units that are blocking the round's path
@xyhc-cnc2 ай бұрын
Thanks, did not know that
@DJ-ct6so3 жыл бұрын
Excellent summary. Many thanks for uploading. Take care and stay safe.
@SenseiMasterShikikan-sama2 жыл бұрын
Who will win: A flying overpriced fortress or a funni weapon jammer?
@yuuyakizami21332 жыл бұрын
RA3 logic Future Tanks are computer controlled as said in the surveillance video, but can still be un-manned by Natasha despite having no pilot?
@iamthekingof1omillionsunsets Жыл бұрын
Shoot the computer
@flauschigeswikingerschiff7541 Жыл бұрын
I personally would've put desolater trooper higher. Im not a competitive player put from experience i can say that a single desolater can easily win a 1v1 against a future tank and pretty much anything else(except of course not units like natasha)
@xyhc-cnc Жыл бұрын
Interesting, will include that in the deso guide in the far future
@flauschigeswikingerschiff7541 Жыл бұрын
@@xyhc-cnci tried to test the strength of them in a skirmish but apparently the toxin does NOT deal friendly fire. That are 30 minutes of my life wasted... But i can say that they get one shoted by tesla units, natasha and terror drones
@davidpharmacy3703 Жыл бұрын
Yeah, Desolator Trooper is the most durable infantry in RA3 Uprising. Large numbers of Desolators supported by Migs or Flak Troopers are unstoppable.
@TheFearsomeRat3 жыл бұрын
Desolator... it's good, just Soviets have better options is the issue, it's kinda like Colony in HW2, Colony has Goliaths which are an Infantry capable of killing buildings (and vehicles) with a fair amount of ease, but their a melee unit (Colony can attach Skitterers to them which is often what I do to give them an attack that targets ground and air at a range), but the Locust is also available to Colony, which is essentially a T2 vehicle that can target ground and air at range with a beam that's damage ramps up over time, and they can also have Skitterers assigned to them, and Colony can buff the Locust more then the Goliath as the Goliath can get a few upgrades, while the Locust has none, but can be affected by Colony's Vehicle Symbiotes leader power which also effects Skitterers which buffs their range and armor making Locust and Skitterers units with already long ranges and okay defenses tougher to kill and able to fight from farther away, then for the T5 power, Colony can pick up Combat Repair which makes it so more or less everything Colony has constantly regens health even when being shot, Goliaths are really tough (their the most durable infantry unit in the game barring certain Hero Units including Colony's Hunter Captain), but being melee holds them back a bit since the only way for them to have a ranged attack is to attach a Skitterer to them, which could be attached to a more valuable unit or even a unit of Regular Hunters to give their firepower a bit of a boost, or used to scout as their fairly competent on their own against infantry even if outnumbered, and do decently against almost everything else, even if they'll lost the 1v1, their kinda like if you gave Terror Drones a gun and lowered their damage output slightly. At the end of the day, the Goliath and Desolator are both units, where they can do their job really well, but other options manage to edge out over them for one reason or another.
@danielsurvivor13723 жыл бұрын
2:48 Sounds like D or even F tier for me since they're so impractical
@xyhc-cnc3 жыл бұрын
Agreed. They’d won me a couple games nonetheless. Get one out and you can almost guarantee a win (as long as you have some Tengus and pay some attention)
@chaoslacky15852 жыл бұрын
Thanks for the vid. If you are still doing these a few other options for Tier lists would be Tiberium Wars and Generals (I know older games would be hard to do since they have little competitive play), as well as base defenses for Red Alert 2 and 3.
@R17inator10 ай бұрын
>Future Tank >Could be hard countered by Natasha Aren't they robotic? No pilot to snipe and all.
@xyhc-cnc10 ай бұрын
snipe its chip. replace with a conscript brain
@XD-rj3kz5 ай бұрын
@@xyhc-cnc lmao
@maple12345678903213 ай бұрын
@@xyhc-cnc Our Future Tank
@louievelayo41003 жыл бұрын
Of course... Who can say no to a fast, early tier artillery unit?... Also reason for Allies requiring Def Bureau to build Uprising units?... I dunno, FutureTech said so I guess...
@kampfer913 жыл бұрын
Didn't know Terror Drone can zap both Cryo leginonare and Desolator trooper .
@xyhc-cnc3 жыл бұрын
They should also be able to zap Tesla troopers. Never seen it happen but they should according to their coding
@DakkaScrappa3 ай бұрын
also another thing that legionnaire when in IFVs can take down kirovs in seconds and makes it best at heavy AA role
@maple12345678903212 ай бұрын
if the future tank is affected by terror drones, at least on my side using the upheaval mod, only its special ability, riot beam, can clear the infection.
@danielsurvivor13723 жыл бұрын
1:35 Just spam tengus bro, that's how I completed Harbringer challenge in Uprising. They have no way to kill Migs or Tengus etc
@paulyeung25443 жыл бұрын
why not dojo rush, fast dojo rush can end the challenge in around 4 mins
@obviouslyenzo49423 жыл бұрын
Tbh I was waiting this one for a while.
@ИванПетьков-щ3ъ3 жыл бұрын
I like this wonderful "ОЖОГ"
@SilverScarletSpider Жыл бұрын
Wish Archer Maidens were buffed into S tier 😂
@danielsurvivor13723 жыл бұрын
LET'S F*CKING GOOOOOOOOOOO. Finally we got this video, thanks ;)
@benneely3435 Жыл бұрын
I feel like at least some of these units (archer maiden especially) if rebalanced/tweaked, could be pretty good/worthwhile. But mabey thats just me.
@xyhc-cnc Жыл бұрын
Yep. I'll do another stream for my King Sputnik mod soon. Three Uprising units are in it and they really add a lot to the game.
@masterchief45193 жыл бұрын
What do you think of Uprising's rearranged support powers? if i remember correctly, advanced aeronautics leads to timb bomb instead of cryo, while honorable discharge does not lead into defense drones. I think these will create a sizeable impact on how games are played.
@testingphaze48533 жыл бұрын
I think the new support layout on the uprising game is overall better. I like that it starts with the passive upgrades and leaves the offensive ones like cryo and satellite to the last. And yes, your guess are correct. In order to get cryo you need to unlock the high maintenance upgrade and the chrono swap. While in order to get the drones you need to unlock the naval upgrade
@snipetysniper3 жыл бұрын
So do you think that Mortar Cycles can be used to mitigate Twinfrog’s only weakness?
@dkkanofkash879810 ай бұрын
2:02 A bit funny of you to say Grinders are piloted by Brutes to continue Yuri's service considering RA3 takes place in a different timeline than RA2 🙃
@D_U_N_E7 ай бұрын
So consider orbital patterns. Now consider earths orbital pattern. Now consider an object that is orbiting the sun flying though earths gravitational field, momentarily being influenced by it, and then leaving said field. That was a joke flying over your head.
@generalderpscout53933 жыл бұрын
Desolator in Red Alert 2: S tier Desolator in Uprising: F tier Wut
@volknetai.36903 жыл бұрын
Slow toxic waste movement speed is hard to eliminate enemy quickly. Less useful in anti tank duty. More than enough reason to be in low tier
@xyhc-cnc3 жыл бұрын
Rocketeers in RA2: S-Tier Rocket Angels in RA3: F-Tier
@kampfer913 жыл бұрын
F
@GachaLord3 жыл бұрын
I like how this comment section has 20 comments as of when i'm typing this, but 10 or so are from that Daniel guy Either way, i was totally *not* ready, at all. For the Harbinger Gunship to be lower than A tier, i was damn sure they were bottom S tier at best and middle A tier at worst. Then we have the Desolator, tbh i was sure its not gonna make it anywhere above C tier but F tier god damn, well it make sense cuz it no longer has what's necessary to make it top tier in the first place AKA area denial against tank *and* infantries
@KanaKaname3 жыл бұрын
Mostly due to the fact that Harbinger is a late game unit with both tier 3 and defense bureau required for its production. They are OP to the point that they are almost a win condition, but making investment into them leaves you very vulnerable to any aggressive play before they actualy come out.
@o-geeogerio31823 жыл бұрын
Wait. I never remembered anything about Terror Drones being able to disable infantry with their Electro Stasis Ray. And I think Giga-Fortress should have been D-Tier due to how costly they are.
@tk92543 жыл бұрын
Iirc it’s because they are “armoured” unlike normal infantry. Think of it like tesla troopers being able to be sucked up by electromagnetic satellite despite being infantry due to their heavy metal armour. It should be the same interaction as well between tesla troopers and terror drones stasis, as well as legionnaires and terror drone stasis.
@maple12345678903213 ай бұрын
Question: does your Harbinger ship also take forever to turn in the Upheaval mod? I remember Harbinger being very responsive in the uprising
@robin_works_73423 жыл бұрын
I love your content
@tamirmashbat31473 жыл бұрын
Does allied having the biggest tank make them villains?
@xyhc-cnc3 жыл бұрын
The biggest copters are the symbol of villains Also the biggest infantry - Cryo Legionnaire
@tacotony32743 жыл бұрын
well since futuretech is referred to as the villain in uprising i suppose it checks out
@Kaarage243 жыл бұрын
Damn allies...
@francis52843 жыл бұрын
How come i never see this sort of thing on Tib wars
@danielsurvivor13723 жыл бұрын
2:57 YOOOOOOOOOOOOOOOOOOO, YOOOO, YOOOOOOOOOOOOOOOOOOO LET'S GOOOOO! Reaper hate go! Seriously tho, this unit sucks balls, it should've been a big phat F tier. Try to genuinely use this unit in any uprising challenge snd try to complete it at golden time... You can't, bcus they suck. Their price doesn't pay off at all
@xyhc-cnc3 жыл бұрын
Quote Chris again: “Reapers are next to useless” Still, as a naturally unlocked Tier 2 unit, they have more uses than Desolator
@kampfer913 жыл бұрын
I wish they actually deal some damage though , theirs nade launcher don't know what type of unit they should be best against , and theirs rocket deal pitiful damage to aircraft , seriously an IFV deal more damage and cheaper .
@o-geeogerio31823 жыл бұрын
@@kampfer91 Grenades are anti-infantry
@maple12345678903212 жыл бұрын
the grenades will hit other reapers instead of the intended target, if you pack them to close
@TacticalVIHI2 жыл бұрын
Peacekeeper: Arrhhh!! It's burn
@Sheyl33193 жыл бұрын
That Harbinger airship is a much much better Siege Copter :/ Futuretech must be Russians before all this ordeal somehow
@danielsurvivor13723 жыл бұрын
3:38 Wait rocket angels are in RA2??? Where? You meant Allies unit that can also fly and shoot rockets?
@volknetai.36903 жыл бұрын
Closest equivalent unit acording from the role, armament, equipment. Closest for rocket angel is rocketeer ( aerial infantry, can attack ground/air )
@johndexterzarate66633 жыл бұрын
....Go check Norio from mental omega mod. That's one.
@marvinlalandos7733 жыл бұрын
@@johndexterzarate6663 HAH, except norio is definetly S tier
@LuckyPhox-j4i3 жыл бұрын
I'm not good at American school system, but what does S means?? F for fail D for 2 C for 3 B for 4 A for 5 S for... Strong? xD
@danielsurvivor13723 жыл бұрын
S tier exists because tier list meme came from Fighting community, they for some reason use S tier as the highest ranking, it has nothing to do with education
@LuckyPhox-j4i3 жыл бұрын
@@danielsurvivor1372 thx uwu
@squishymusic97233 жыл бұрын
Uprising is a huge disappointment for me. There is a lot of cool stuff, but it is so poorly implemented, even more rushed that RA3. Even if I don't play multiplayer, I still find appalling that they don't support it - especially as that is what is keeping RA3 alive right now. Every unit added is OP in its niche, its just whether it is economically viable, or suitable for its tech level. They repaired some omissions in each side but doubled down on others and didn't repair existing mistakes (Looking at you sputnik). Desolator doesn't need to be AT, you have tesla troopers for that, drop it down a tech level and price and restore its area denial. Why do cycles clear garrisons when conscripts and toxin strikes do this so efficiently? Not to say that desolators also compete with this. Why not make the cycle closer to the GLA? A mobile light transport for a single soldier that doesnt risk AA to deploy. Even better add mortar infantry as a seperate light artillery that combos well with the cycle. Grinder tank, as said it is competing with existing excellent tanks. Plus its ability is weaker than the magnetic harpoon. Why not make it closer the crane in that it could produce money from kills and help the soviet economy (Fits its lore), with a special ability to switch to using the scrap to repair allied tanks and help the soviets with their poor repair capabilities. I really do not understand what they were going with the reaper, if it could redeploy at will it would be a significant improvement. Tbh I would have switched it out for a super unit. Give the soviets their end game Gigafortress (Why does Empire have 2 super units!?) The cut centurion walker would do. If not a direct fire artillery unit that can't be dodged or a long range AA like mental omega grumble would have been lovely. Final alternative, soviet battleship for naval dominance? The Empire units for the most part I really like, balance for some aside. It is just the Giga fortress that baffles me. Both ugly and clumbersome. A larger King Oni with AA or ally buff would have been nicer. Or a dedicated air unit or naval supreme unit (Even if its a giga fortress without transform). Empire did only get 3 units ... For the allies, balance issues aside they make some sense composition wise, harbingers if balanced would compete against century bombers, but if each faction had a super unit then it would fulfil this niche. But the Pacifier & Future tank both compete with this role thanks to their OP power. As the pacifier competes with the Athena it doubly does not make sense. Empire and Soviets both received several additions to their lower tier, but the allies spec entirely into their higher tier. A tank destroyer to complement guardian tanks or sniper to complement infantry could have been nice additions that wouldn't be so blatantly OP at least. Yikes, that was a rant! Sorry for the wall text 😜
@Zachary360Games2 жыл бұрын
Uprising is single player
@Beleidigen-ist-Pflicht3 жыл бұрын
I want to point out two things: I don't believe the assessment of Ronins and Grinders is complete. I mean what was noticeable to me, is that Grinders when combined with "Grinder Treads upgrade" the basically can repair themselves in a preposterous amount of time. I once triec this thesis on "gosh darn Mongolians" and o boy, Kenji got humiliated BADLY. All it took was 2 grinder, 2, to destroy his offensive capabilities, *entirely* So, I'd consider at least B-Tier for that matter. And the Ronins, I don't quite believe it affects their overall ranking, but it is noteworthy that Ronins once upgraded with "Honorable Discharge", they bring almost certain discharge damage - but still noteworthy. EDIT: The Giga fortress can also crush enemy units while transforming, whether they be upon or under it, that should also be taken into account, although it doens't make huge difference it increases the viability against Kirovs and Century Bombers. DOUBLE EDIT : OK, folks forget what I wrote! There is totally NoThInG going on with grinders and Ronins, absolutely nothing interesting!!!
@xyhc-cnc3 жыл бұрын
Shhhh, I’m saving the trivia for individual guides ;) Grinder’s not gonna do much due to their hard counters and lack of use cases in any match up, no matter how much they regen; They already win land match-ups anyways, but as mentioned, nobody directly confronts soviets on land. A single vindicator almost takes an expensive Grinder out completely. Empire spams too many mobile units. Other soviets shut down grinder COMPLETELY with terror drone.
@Beleidigen-ist-Pflicht3 жыл бұрын
@@xyhc-cnc Well, the more you know...
@paulyeung25443 жыл бұрын
@@Beleidigen-ist-Pflicht one extra point to know is that even if grinder treads is up, you won't be able to catch too many tengus before the honorable discharge severly cripples your grinder
@Beleidigen-ist-Pflicht3 жыл бұрын
@@paulyeung2544 Let's do the math. 1 GT Grinder = 1600 credits The Grinder manages up to 4 Tengus before HD destruction. 4 Tengu = 4×800 credits = 3200 credits I'd say still worth the trouble, no?
@paulyeung25443 жыл бұрын
@@Beleidigen-ist-Pflicht unlikely tho, the tengus won't just stand there and let you grind them. Taking into account of those i'll say grinding up to at least 2 Tengus pretty good already
@mariosvourliotakis3 жыл бұрын
It costs 6300! Who invests that much? 'Me playing against brutal empire ai and seeing like 5 of them'
@xyhc-cnc3 жыл бұрын
Brutal AI doesn’t care about cost
@IkeFanBoy643 жыл бұрын
@@xyhc-cnc Brutal AI is why they're considered OP
@mariosvourliotakis3 жыл бұрын
@@xyhc-cnc Ive realised.. 😂
@zombied3stroy3r9gaming43 жыл бұрын
Plus I'm pretty sure the brutal AI gets double credits so there's that, too. For the most fair challenge, hard AI would be the way to go, I think
@Frost-0110 ай бұрын
2 years too late but eh... u forgot to include the fact that the X-1 can kill aircraft once if its allowed to gain veterancy.... also the Harbinger actually takes less damage from MiGs in particular.... Also another fun fact, a harbinger can technically 1 v 2 gigas....
@xyhc-cnc10 ай бұрын
did not know those!
@AxellMorren3 жыл бұрын
Why the Cryo Legionnaire is not in the B?
@papkarichest3 жыл бұрын
Amazing
@Wykletypl2 жыл бұрын
Actually - MP matches aside - Why are Japanese even allowed tro have Giga-Fortresses at all? With Allies winning the war, don't You think they would demilitarize not just Soviets (hence the reason Grinders exist in Uprising), but the Empire, as well? I mean, this isn't a rocket science.
@o-geeogerio3182 Жыл бұрын
The Empire was in a state of desperation of resisting the Allied occupation at that time. And as such they pooled all of what's left of their resources to build the Giga-Fortresses.
@rland73323 жыл бұрын
Desolator F tier (
@IkeFanBoy643 жыл бұрын
hasn't he suffered enough!?
@rland73323 жыл бұрын
@@IkeFanBoy64 he's cool he's not f tier
@deepakmatlani16973 жыл бұрын
No offense but uprising is more cool than the base version It has more units like Giga Fortress and sea wing
@louievelayo41003 жыл бұрын
Sea Wing is in base RA3 even before Uprising...
@ЮджинТёрнер Жыл бұрын
Where to download King Sputnik mod?
@xyhc-cnc Жыл бұрын
It's not publicly released. There should be a link to it in the description of my King Sputnik campaign video tho
@-NB7979-2 жыл бұрын
I still can't believe that all Allied units are not on the S-tier, especially Pacifier FAV, Harbinger Gunship and Future tank. They are ridiculously OP regardless of their tech or cost, simply because they become unstoppable game-ender once they started to produced. Mortar bike on S-tier? lol who cares about those cheap little fodder...
@jannchavez92572 жыл бұрын
It's about using them in competitive.
@itaymaoz74982 жыл бұрын
You must never play games online. Online competitive is totally different from playing against AI. You never get a chance to late game
@realah30013 ай бұрын
Cryo ifv and cryo multigunner are both stupid strong so why is cryp Leigh are so low down on the list lmao
@danielsurvivor13723 жыл бұрын
0:43 Wait if even newcomers recognise Pacifiers as OP why you didn't put em as S tier?
@Evil_Pasta3 жыл бұрын
Check "Cons"
@llSuperSnivyll3 жыл бұрын
They are OP, like Harbingers or Giga Fortresses. It's just not easy to actually place them in the battlefield though.
@marvinlalandos7733 жыл бұрын
Late game unit, not so many games ended up with late game situations.
@IkeFanBoy643 жыл бұрын
@@llSuperSnivyll They're definitely a more defense oriented unit, if you ask me.
@kampfer913 жыл бұрын
Theirs shell travel slowly and even have warning sign on the ground , dodging them is quite easy unless your army size is too big . They only good at demolishing enemy base and end the game that way .
@Fakeslimshady3 жыл бұрын
No one plays uprising right? I remember regretting buying this expansion, all the units are very immersion breaking for some reason, especially the giga fortress
@aze5593 жыл бұрын
This is a first. I can understand a lot of complaints for uprising, but this I certainly can't. RA was always ridiculous and that's what made it fun, suicidal tanks blowing everything around em up and themselves, rocket firing tanks with the ability to teleport anywhere, flying discs, mind controlled squids, combat dolphins, psychokinetic schoolgirl commandos and yet it's the expansion with the floating head that's the immersion breaking one.
@Fakeslimshady3 жыл бұрын
@@aze559 the archer maiden too, the ronins and a harbinger too. Can't even say they're fun tbh, feels like two different groups of devs who made them
@aze5593 жыл бұрын
@@Fakeslimshady I'd disagree on the ronins and archer maidens, they're extraordinarily fun. Ronins are dedicated melee units for the empire, kind of like Zealots. And they fit the theme very nicely (tho their concept art looks much better than the ingame model, but that problem is shared by vanilla RA3 too). Archer maidens are nice AA which makes a nice change of pace instead of relying on tengus all the time. Their ability is also very nice. Harbingers fit the theme BUT I don't like them as units, AI spams em too but what can ya do, it fits the role of the Allied air siege weapon. You can tell by the looks of something if it's made by different teams, but it's much much harder gameplay wise to distinguish who made what or to even guess unless you're well familiar with someone's style and/or have confirmation of behind the scenes. I think they fit and would be great to add to the official arsenal, with some balance tweaks which honestly a lot of c&c games need should they do more remasters (which ofc they should).
@orchanradet42143 ай бұрын
thx u
@PolishPsycho27043 жыл бұрын
So, the mortar cycle costing 600 credits *is* spammable, but archer maiden costing 500 credits *is not* spammable?
@xyhc-cnc3 жыл бұрын
Mortars offer A TON of values, while archers are mainly a defensive unit. Empire hurts from the $500 extra credit for refineries, and has to be able to afford the entire cost of a building at once to not delay their builds. Soviets can build some mortars while slowly getting their new ref up, while Empire has to hold on to their money until they can get a core out. 4 archers literally equates the cost of a Mecha Bay.
@PolishPsycho27043 жыл бұрын
@@xyhc-cnc I understand.
@itaymaoz74982 жыл бұрын
If conscript costs 500, and apocalypse costs 600. Do you think conscript is better than apocalypse just by the cost?
@PolishPsycho27042 жыл бұрын
@@itaymaoz7498 No, but i'm not a competetive player. Edit: Conscripts are spammable.
@serialkillerwhale2 жыл бұрын
Just a minor nitpick, but the plural of "Infantry" and "Artillery" are "Infantry" and "Artillery". "Infantries" isn't used.