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All animation for the human characters was done in iClone 8 (Reallusion) and ported over to Unreal 5, though the special head morphs are done within Unreal 5 (thanx to Dary Palasky!)...
Everything else, including final render was done in Unreal 5. Minor post work done with Davinci Resolve, upscaled and enhanced with Topaz Video AI...
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