Use these 3 Scripts to add more functions to Your Scenarios!

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Gunter Severloh

Gunter Severloh

Күн бұрын

Пікірлер: 27
@Gunter_Severloh
@Gunter_Severloh Жыл бұрын
The download for the mission and timestamps are in the description of the video!
@DavidBFPS49
@DavidBFPS49 4 ай бұрын
Thanks again for taking the time to help me resolve the issue. Top notch!
@Gunter_Severloh
@Gunter_Severloh 4 ай бұрын
Thanks David, your very welcome, glad we solved it! If there are any others might be having the same issue, then if the earplugs arent working for you make sure you have that stringletable.xml in your mission folder, i had updated the download link to the mission in the video.
@Natumanity
@Natumanity 3 ай бұрын
Hi Gunter, good stuff dude, this one has some added content in my server. thanks again
@Gunter_Severloh
@Gunter_Severloh 3 ай бұрын
Welcome!
@KENNYB322
@KENNYB322 4 ай бұрын
Yet an other great video.Is there a scrip for Arma 3 that of you can adjust the skill and health enemy AI? Or a mod.
@Gunter_Severloh
@Gunter_Severloh 4 ай бұрын
Theres a ton of AI mods out there, take a look at my All Arma 3 AI mods compilation list on BI forums forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/ has every mod out on steam workshop for the ai. There is also my AI compilation list for forum threads, scripts and mods, the mods though is the link above, but heres the other list: forums.bohemia.net/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma-3/
@gamekonig6026
@gamekonig6026 Жыл бұрын
The earplugs are very practical. use in own mission. :) Because I don't think the mod earplugs that are available are that good. from the workshop. charles^^ the script for the airport hanger. automatically open gate. I find it very interesting!
@Gunter_Severloh
@Gunter_Severloh Жыл бұрын
Ya less mods needed and thier easy to use, the hanger doors is just code for animation.
@DavidBFPS49
@DavidBFPS49 4 ай бұрын
Try as I might, doing everything you said I cannot get the earplugs script to work.
@Gunter_Severloh
@Gunter_Severloh 4 ай бұрын
There might be 2 things your doing wrong: 1. The script is not in a scripts folder which it dont need to be but if it is then the code that calls the script needs to have that in its address. 2. The code that initializes (calls) the script is not added to an init.sqf or is incorrect. =========== 1. Where is the script at? 2. Show me the code your using in your init.sqf script.
@DavidBFPS49
@DavidBFPS49 4 ай бұрын
@@Gunter_Severloh I replied to this earlier, but for some strange reason my reply is not here. Thank you for your response. Yes, the script is in a folder titled script.
@DavidBFPS49
@DavidBFPS49 4 ай бұрын
Here are the init file contents. execVM "scripts\NRE_earplugs.sqf"; execvm "scripts\ROS_dragbody.sqf"; execVM"onPlayerKilled.sqf"; execVM"onPlayerRespawn.sqf"; execVM "checkInMarker.sqf"; "mrkr1" setMarkerAlpha 0; if (isServer) then { del_AtRespawn = { params ["_unit", "_corpse"]; _pos = markerPos "respawn_west"; deleteVehicle _corpse; _pos }; publicVariable "del_AtRespawn"; player addMPEventHandler ["MPRespawn",del_AtRespawn]; }; if ((!isServer) && (player != player)) then {waitUntil {player == player};}; []spawn { _cnt = {alive _x and side _x == east} count allUnits; while {true}do { waitUntil { sleep 1; not (({alive _x and side _x == east} count allUnits) == _cnt) }; _cnt = {alive _x and side _x == east} count allUnits; hintsilent format ["Enemy remaining : %1",_cnt]; }; };
@DavidBFPS49
@DavidBFPS49 4 ай бұрын
And KZbin keeps removing the reply when I paste in the contents of the init file.
@Gunter_Severloh
@Gunter_Severloh 4 ай бұрын
@@DavidBFPS49 Ya i didn't remove it, i had a comment i posted somewhere and it was removed idk what the deal is. Anyways i need to see the code that calls the script.
@welsh2266
@welsh2266 Жыл бұрын
Do you Know of any easy ways to use the underground bunkers on Altis & stratis within missions? How Could the player use them to store ammo & sabatage? Is it Possible to hide vehicles in them? Many thanks
@Gunter_Severloh
@Gunter_Severloh Жыл бұрын
Look on steam workshop for compositions for tunnels, about all i can tell you.
@NathanBaker-z1f
@NathanBaker-z1f 4 күн бұрын
Hello Gunter, great video. I am having trouble getting the earplug script working. Whenever I load myintro I get this error: "Script scripts\NRE_earplugs.sqf not found". I have the script in a script folder and the stringletable.xml is in my mission folder, I would appreciate any guidence.
@Gunter_Severloh
@Gunter_Severloh 4 күн бұрын
Hi do you have this code in an init.sqf in your mission folder? [ ] execVM "scripts\NRE_earplugs.sqf"; If the code is missing the s in the word scripts your going to get a missing script error, or any other letter, even if the script name is spelled wrong. Look at my mission and how i have it setup in the mission folder, just copy and paste exactly what i have remove the other two scripts if your not going to use them, and the codes for them in the init.sqf
@NathanBaker-z1f
@NathanBaker-z1f 3 күн бұрын
@@Gunter_Severloh Thank you so much Gunter, you are the man. I ended up having a syntax error but it is working as intended now. I have another question if you dont mind looking into this. This question is for adding in voice lines for soldiers. I am creating a mission and im using the intro to do a paradrop with some dialogue in the plane before the drop. I successfully created my into but now im on to making my scenario and I want to have a soldier on the ground give a quick briefing on the mission. I have made a new chat.sqf file (chat2.sqf) and a new brief.bikb file (brief1.bikb). I read you can put the new .ogg files in the same folder as the other .ogg files from the intro so that is where mine are. I believe my problem might lie in my description.ext file. I also read that you only need one description.ext file so I tried to add in a new class. Lets call it 'class ConversationAtBase' and made sure my file location was correct ( file = "brief1.bikb";). The error I get when I walk into the trigger is: [BIS_fnc_kbTopicConfig] Class 'ConversationAtBase' not found in CfgSentences. I would appreciate any guidance and support on this. Thank you!
@Gunter_Severloh
@Gunter_Severloh 3 күн бұрын
@@NathanBaker-z1f Glad you got the earplugs script working! As for the conversation part see this page, it has examples of how to setup the description.ext: community.bistudio.com/wiki/Conversations About all i can really tell you as its not something i've ever done in a mission.
@matheusrcota
@matheusrcota Жыл бұрын
Hello, may you have the IFA2 convertion for IronFront stadalone? the foruns are not working, pls
@Gunter_Severloh
@Gunter_Severloh Жыл бұрын
Iron front Fan forums are here: iron-front-fan-forum.proboards.com/ Mission repository is also there i had moved both because of the costs, for IFA2 there is no conversion anymore you'll need to send me a friend invite on steam to get my workaround.
@matheusrcota
@matheusrcota Жыл бұрын
@@Gunter_Severloh Thanks for replying, i sent you a friend request on Steam, by the name of EvilOrangePekoe, looking foward to play IFA2 =)
@Gunter_Severloh
@Gunter_Severloh Жыл бұрын
Ok, let me get back to you on Saturday i got to work tonight.
@SantinelX
@SantinelX Жыл бұрын
hello Gunter, may i ask you for a ideea how to create a custom spowning point by script. To give you a litle bit of context: I am trying to do a automated mision script that are spowned randomly and autmaticly. I want to spawn a spawning point someware near the mission site when i dont have a medic online. Basicly if ther is no medic i want to spown near the mision so i dont have to fly back from base if ther ar only one or to players online and no medic. Ty if you have the time to make a video or give me a idea. Sory for my bad gramar.
@Gunter_Severloh
@Gunter_Severloh Жыл бұрын
Hello, use either of these three: kzbin.info/www/bejne/pGbCo2ysa5yfg6M kzbin.info/www/bejne/r3eWlax5aL-EfJo kzbin.info/www/bejne/mZSvYYWZbbWKfdE
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