Timestamps, code, and link to download the script are in the description of the video!
@gamekonig60264 ай бұрын
8:50 min very nice! I get a great desire to get into the game
@Gunter_Severloh4 ай бұрын
That explosion and flash is not the vanilla game thats a mod im using, but that only happened because one of the enemy ai's threw a grenade and hit the truck. Anytime a grenade explodes close to you that effect will happen, not in the vanilla game though. Ya if this is the type of game that you want get into it is very diverse, open, you can do anything with everything you want, though it has a high learning curve but as seen in the video it has a full blown editor, where i spend most of my time. Any questions about the game or missions just ask, i'll reply when i can.
@Ariel-iw7os4 ай бұрын
OK, this is the comment I forgot to paste😁: Excellent work, as always, thank you very much. Could you make a scenario, integrating the latest hunting scripts that you have uploaded on your channel. It would be something like: 1 create a hostage victim with a fairly wide placement radius, for example 400 meters. This would give unpredictability to the mission, and it would also be replayable. (I don't know if there is any way to make the hostage appear inside a building in that condition, otherwise, I would set the mission in a wooded area of Chernarus or Tanoa) 2 I would put enemy squads wandering around the same area, also generated or positioned in a random radius, say 600 meters. 3 when we rescued the hostage, these squads would start hunting you. 4 the escape zone, or safe zone would also be generated randomly. It could also be a vehicle with a placement radius of 200 meters outside the mission area.
@Gunter_Severloh4 ай бұрын
Cool idea, for the randomness of the hostage's position i would just use my code here: kzbin.info/www/bejne/p3W9q2ebgNeUf6c i basically would put markers all over the map and at mission start the hostage would be randomly moved to any one of them, i've done that before in my ISIL Foothold mission. For the last part i can create a escape but nothing generated, i'd set it up either 2 ways, either you reach a certain are like the border of the map, or you reach for an extraction point where a heli will come and pick you up and RTB and then mission end when you get there. I'll think about it, been wanting to build an escape type mission where your being hunted anyways but been to busy with my RDR2 mod.
@Ariel-iw7os4 ай бұрын
@@Gunter_Severloh OK, thanks for your reply. I watched the video you mentioned, and it's very useful for the purpose. Question: in ARMA2 you would spawn a fire team, then select the leader, and assign a placement radius and the whole team would spawn with the leader in a random position within that radius. In ARMA3 it doesn't work the same way; when you set the leader's placement radius, only he appears in a position within that radius, the rest of the team doesn't spawn with him. Do you know how to make it happen like in ARMA2?
@Gunter_Severloh4 ай бұрын
@@Ariel-iw7os Offhand idk how to do it like Arma 2 did, but you can use what i did here kzbin.info/www/bejne/p3W9q2ebgNeUf6c to move all units in a leaders squad to his position when he gets moved at the start of a mission, thats how i would do it. Ya its the same video i linked before but at 7:06 there adding other players can be ai as well dont matter, just name them as shown in the video. Give them variable names of whatever you want and then add the code accordingly, and they will move with the leader and to the leaders position, make sure their grouped.
@Ariel-iw7os4 ай бұрын
@@Gunter_Severloh OK, thanks, I'll give it a try.
@PVT_Barry4 ай бұрын
Love it!
@KENNYB3224 ай бұрын
Thanks!
@Gunter_Severloh4 ай бұрын
Thanks KENNYB322 for the Superchat donation, thanks for taking an interest in my videos, hope your learning and making use of what i show, more to come every Sunday! Much appreciated!
@martinalzugaray4 ай бұрын
Thanks Gunter for the script 👍💪
@gamekonig60264 ай бұрын
Danke!
@Gunter_Severloh4 ай бұрын
Thanks man, very much appreciate the support!
@thomasschwarz37114 ай бұрын
Thanks, that video made my day
@Gunter_Severloh4 ай бұрын
Glad you liked it, different for a change, though my thumbnails need more work. 🤔
@gamekonig60264 ай бұрын
nice!!
@zombiekillers35074 ай бұрын
Thank you very much for your help
@GeistFevlor4 ай бұрын
Another great video. Gunter I was wondering If I could bother you with a scripting issue I'm having in a mission I've made
@Gunter_Severloh4 ай бұрын
Thanks, sure what is it?
@GeistFevlor4 ай бұрын
@@Gunter_Severloh I am trying to get some NPCs to give a brief explanation for a mission, I recorded the audio - and did what said to do - turn your wav into the arma tool WAVtoLIP - so I got the script, audio and the Lip sync - still isn't working, I get a script on screen of what they should say, but they don't say it.
@Gunter_Severloh4 ай бұрын
@@GeistFevlor I would need to see the mission and look at what the code and such is, i've never done anything like your trying to do. My only guess is something wrong with the code in terms of a command, or syntax error somewhere. Suggest testing again, make sure your full logs are on for the rpt, once you do your test get the latest rpt, then open, copy the entire rpt and then paste it here: justpaste.it/ i'll take a look and if i cant figure it out then maybe my coder friend Rydygier could as he spent 10+ yrs writing SQF code so he might have an idea. If you can setup a repo mission without any mods save it, zip it and then link it for download, then we can better look at the code and whats involved, cant really tell you from a description what the issue is. Could be code, could be file format, could be something simple idk.
@Taxpayer_4164 ай бұрын
Thanks for another great video. Question - what setting do you have on your AI so they dont open up once you make your first shot?
@Gunter_Severloh4 ай бұрын
Thanks, i dont have any settings set, the ones patrolling around the compound are set to careless and limited for their walk speed with waypoints, then all the other units in buildings, are just set with their pathing disabled except for the 2 guys in the middle of the compound patrolling as they are following waypoints i setup for them. Outside that i am using my A3WarMod i built which is just a compilation mod of many gameplay mods along with Dynasound, so the mission isn't anything special other then the 2 features i showed, and the scripts for searchlights and guard post, all there was to it. Maybe you mean ai difficulty in the options of the game? I can tell you what i have there, under options -----> Game options -----> difficulty -----> AI level i have set the following: skill 0.35 precision 0.00 thats it. I personally would prefer a mission with a ton of enemies with lots of objectives, then have a middle ground mission with so many enemies that are very skilled, or moderately skilled, and accurate as hell, that actually bores me and dying alot is not fun. With my settings the ai are still a threat, but their not dead on killers, it gives you a fighting chance, granted they will hit you if you stand there in the open to them. Overall i would prefer a skilled enemy with decent tactics that isn't precise when they shoot, they'll make you take cover, or run, and move, and you will get killed if your dumb but i hate super accurate ai, its like why even play you have no chance, i dont mind the struggle but not when their going to hit you with almost every shot they take.
@Taxpayer_4164 ай бұрын
@@Gunter_Severloh thanks for the detailed reply and I agree, I hate being killed with 1 shot. I will check the AI options you mentioned. I have the individual object or group skillset usually between 32 and 37 unless it's supposed to be SF opfor then I may do a couple with 60 (vary sparingly used) as HVT guards or something like that. But. I'll check that AI option... Thanks! 🍻
@Ariel-iw7os4 ай бұрын
Excellent work, as always, thank you very much. Sorry, I made a comment on this video, but I can't find it. Maybe I didn't actually post it? (I have to translate it from Spanish to English in the translator first). Or was it removed for some reason?
@Gunter_Severloh4 ай бұрын
Thanks, no i didn't remove any comments and i dont recall you posting recently. If you go to your library on KZbin and then to comments, it will list the videos you made comments on, that be a way to check, but no i havent seen a comment from you or had removed any.
@KENNYB3224 ай бұрын
another great video. why don't you put the mission up for download?
@Gunter_Severloh4 ай бұрын
Thanks, but nah mission aint nothing special its what you see in the video, it aint no challenge, took me a few hrs to build that. I have a mission though if your interested on the same map, i spent alot of time on it, i started in late 2018 and updated it up til last year, its had 27 updates. Theres 4 different versions based on mods, one is set for the vanilla game, and you play it through mp lan. steamcommunity.com/sharedfiles/filedetails/?id=2287819961 Theres also my Drug Traffickers mission too, i have videos for all the missions i build, also play through mp lan: steamcommunity.com/sharedfiles/filedetails/?id=2873563133 If you want to see a mission i spent forever on and have versions of it, look at this: steamcommunity.com/sharedfiles/filedetails/?id=1772647581
@KENNYB3224 ай бұрын
Thanks for the reply. I would like to get that mission as i like to put them into the editor to see how you set things up (if that not a big problem for you) I learn a lot from doing that. Also have you ever used ALIVE, i have questions if you have used it.
@Gunter_Severloh4 ай бұрын
@@KENNYB322 Ya i suppose i could, i'll link it for download on my google drive only mods it requires are the following: Iraqi-Syrian Conflict - (also requires all of RHS) steamcommunity.com/sharedfiles/filedetails/?id=874530860 Just a note with this mod, apon loading this in the editor your going to get 2 errors, they have nothing to do with the mission, they are errors from the Conflict mod, so just hit ok and ignore them. Kunduz Afghanistan - Fixed Doors steamcommunity.com/sharedfiles/filedetails/?id=1188303655 Ya i've used alive in the past, its ok but i prefer to use straight code and scripts for my missions.
@Gunter_Severloh4 ай бұрын
Here's the mission Kenny drive.google.com/file/d/1AOMI0PEX9dt8Lnp4Of-j79ZDJPA9OxmV/view?usp=sharing Just move the folder to the editor folder here: C:\Users\username\Documents\Arma 3\username\missions Also be sure to have the required mods i linked in my other comment.
@dunklik6089Ай бұрын
Hey Gunther - how have you been ? Are you familiar with the HoldAction functions of 3denenhanced? I'm trying to find a way to play a sound while performing it but to no avail. I'm already putting your custom attack tutorial at work ...
@Gunter_SeverlohАй бұрын
Hey man, i'm ok busy between Arma, RDR2 and my job. No not familiar with the HoldAction functions of 3den enhanced, though im subbed to it, i never use it. Ya i cant really help you there not something i've done or would know how to do. Cool though hope you figure it out!
@dunklik6089Ай бұрын
@@Gunter_Severloh Thanks mate - i'll try something out tonight. I'm about to release the second SP mission on SOG. Some vietcong game (2003) inspired styles of mission. This would have been cool but I'll ask around.
@Gunter_SeverlohАй бұрын
@@dunklik6089 Neat, ya im sure someone can help you, you could even ask on BI forums maybe pierremgi knows.
@KENNYB3224 ай бұрын
sorry I looked, but didn't see the mod for this mission. what was the name of the mod or mods. thanks
@Gunter_Severloh4 ай бұрын
I linked them in your last comment but these are what it requires: Iraqi-Syrian Conflict - (also requires all of RHS) steamcommunity.com/sharedfiles/filedetails/?id=874530860 Just a note with this mod, apon loading this in the editor your going to get 2 errors, they have nothing to do with the mission, they are errors from the Conflict mod, so just hit ok and ignore them. Kunduz Afghanistan - Fixed Doors steamcommunity.com/sharedfiles/filedetails/?id=1188303655