Hello all! There is a lot more to be said on this subject that's for sure, even this is just scratching the surface! Chapter list is in the description as well as below, here I'll be sure to put any corrections/updates required! UPDATE : Regarding the Eevee render border issue - it's the world background that is bleeding in and so just tested it a little then and it does seem to be part of the issue, also the render viewport sampling if taken down to 1 or 2 seems to resolve it too, but if you keep that as it is and instead take the filter size down to about 0.8 it seems to fix it. However, I haven't tested what else in the image that might be changing but at least there is that to try! Cycles is pretty much just as fast when rendering a 1 sample emission shader though so it's not a huge deal either way. :D 00:00 Overview 02:51 Reason To Layer 05:11 Baking To A Plane 05:24 Baking 1 - Create the plane to bake to 05:32 Baking 2 - Create the texture to bake to 06:30 Baking 3 - Choose bake pass type 06:46 Baking 4 - Select the geometry you want to bake to the plane 05:09 Baking 5 - Hit Bake - or see 6 to optimize 07:00 Baking 6 - Optimize 07:14 Limitations Of Baking 08:04 Setting Up The Camera 09:30 Setting Up The Materials 10:22 Frames and reroute nodes 12:15 Continuing with the materials 13:54 Rendering Final Setup 14:53 Eevee rendering border issue (world material bleed) 16:33 Continuing with rendering final setup 17:50 Bump To Normal Map 20:08 Saving The Textures 22:27 Using The Textures on a single plane 24:58 Using The Textures In UE4 27:23 END
@donaldcourtemanche23955 жыл бұрын
Thank you for your great tutorials..did you see mask tools addon from Wayward art company?
@AidyBurrows3D5 жыл бұрын
@@donaldcourtemanche2395 Thanks! No not yet, I do know of the Wayward art company but those tools dont spring to mind at the moment, but I will check them out! Thanks for the heads up! :)
@YGODueltainer4 жыл бұрын
Huh the layering planes then render from camera trick is really neat never thought of that before thank you for sharing this.
@rod75175 жыл бұрын
i wish one day Blender have some kind of workspace that acts like Substance Painter...
@leaphymoon98813 жыл бұрын
@@MrTrustdesa while that is awesome, a substance painter like workflow with procedurally generated textures would be epic
@themysteriousunknownrevealed3 жыл бұрын
What's the free addon?
@Edanihis3 жыл бұрын
@@themysteriousunknownrevealed Layer Painter
@alkaffalkaff44635 жыл бұрын
I like your different ideas about blender..... Think different.... Thanks go ahead.
@CGMatter5 жыл бұрын
great work
@j.hateshisjob51373 жыл бұрын
I can't explain how helpful this video has been. Being a novice, to understand everything I had to slow it down, pause, rewatch some bits, etc. but really this was great dude. Thank you so much for this amazing walkthrough, I hope the future of Blender makes this kind of stuff more streamlined to compete with substance designer.
@gower19735 жыл бұрын
I just got Substance Designer in the sale and followed a few tutorials, I can see already how much crossover their is between Sd and Blenders node graph, in fact SD gave me some ideas how to achieve the same thing in Blender, hopefully I will know what I’m doing with it by next year lol!
@AidyBurrows3D5 жыл бұрын
awesome! Yeah Designer is pretty incredible and very inspiring too. I'm sure you'll nail it! :D
@tomasmanrique4003 жыл бұрын
This week I found a sweet way to do really dirty bakes. On the viewport shading preview, I go to the 7 view (orthographic) then I enable scene lights and scene world lightning and then I select the render pass that I need (this is done with the little down arrow on the right). After that I just do a viewport render image. The downside is that I couldn't find the way to properly manipulate the image size. Tested for normal maps and works just fine without any fuzz and its really fast to do and you don't need to tweak the material at all.
@arloc_official5 жыл бұрын
really exciting stuff coming to blender. im excited for the future
@omri13245 жыл бұрын
You're such a CG wizard Aidy.
@AidyBurrows3D5 жыл бұрын
Ha ha! That's ace, you are too kind but I'll take it! 😀 Any spells I happen to conjure are mere shadows of the lighting produced by the blender devs! That's mysticism next level 😀
@leatherandpoemscharmyman57745 жыл бұрын
yeah you must continue this series...I bought an addon in blender market called "mask tool" ...is an excellent for painting in materials and creating thins, strongly recommend...
@AidyBurrows3D5 жыл бұрын
Thanks! I'll certainly check it out in more detail! :)
@BUSCAVIDASPRODUCCIONES5 жыл бұрын
Bravo! ... finally someone who really appreciates all the possibilities of the blender, the procedural textures are the subject less appreciated by the artists, apparently ... since they always go to external software to streamline their projects, and in the end what they get is to slow it down even more. If all the model dreamers had a portfolio with their own texture presets created by texture processing nodes, nobody would need third-party software, Blender gives us all the tools that are needed, it's just knowing how to use them and how to mix their potential, although ... for that you have to think a lot, and it's something that you do not like ..... think ... perfect friend, I'm also a lover of creating my own textures, with the help of GIMP if it is necessary, but without having to pay a fortune, that money I prefer to donate it in support of those who are offering me a completely complete software, so that they improve it, a greeting from the north of Spain
@solidvisuals5 жыл бұрын
Thanks so much, installed unreal 4 engine last night getting ready to work at that, so this helps a lot. Wonderful tutorial, love the flow you have, keeps me on the "edge of my seat" every minute like a wonderfully interesting movie playing with a great flow of interest. Captivating.
@AidyBurrows3D5 жыл бұрын
UE4 is a treasure trove of goodies in a very similar way to Blender, an awesome combination as well! :D Many thanks for the kind words, that's made my day! The flow of info is something i try to give a lot of attention to. :)
@ghostriley225 жыл бұрын
Thanks for sharing the tips.. baking with orthographic camera is really clever!!
@AngelAgudoGuerrero5 жыл бұрын
Awesome! Incredible!!!... Aidy... i dont have words...
@AidyBurrows3D5 жыл бұрын
Glad you like it! I very much appreciate the words you do have! :D
@ChippWalters5 жыл бұрын
Well done. Thanks for sharing!
@AidyBurrows3D5 жыл бұрын
Thanks Chipp! Much appreciated. :)
@SimonThommes5 жыл бұрын
Another nice one! Thanks the mention :)
@AidyBurrows3D5 жыл бұрын
I'll be dropping your name as much as possible! :D Just imagine when we have everything nodes in blender and you can take your procedural skills into Blender's modelling world! :D
@SimonThommes5 жыл бұрын
@@AidyBurrows3D Thanks man :) Yeah, I can't wait!
@MarioCardonaS5 жыл бұрын
2:53 "pink texture of death" xD
@alligatoralligator4 жыл бұрын
is this bug still exist in 2.90.1 ?
@audiobirdi5 жыл бұрын
Thanks for this Aidy! Definitely looking forward to more tutorials in future! :D
@ritageraghty44045 жыл бұрын
Great video and thank you for making it.
@eclecticgamer51445 жыл бұрын
Thanks. First video I've seen explaining the Node layout features! Funny though "We're using layers 'cause Eevee'" then proceeds to use cycles. :D
@AidyBurrows3D5 жыл бұрын
hahaa! Yes! While looking to push Eevee as far as it can go there are some cycles features that help keep the values realistic! And versatile so that you can still switch engines if you want to. :D
@thomasmurphy54175 жыл бұрын
Aidy! This is wonderful! Kudos!
@AidyBurrows3D5 жыл бұрын
Thanks!!! Will be following up on the topic shortly! :D
@JOSH-by9mq5 жыл бұрын
This is gold, thanks for the tutorial !!!
@morganil934 жыл бұрын
Awesome stuff! I am also curious about how to actually use it as a designer alternative with x and y seamless tiling :) I've tried to figure it out but comes up short every time. Would be lovely to hear your thoughts on that!
@aminuteofhappiness68525 жыл бұрын
I already subscribed. I bet this channel of your's aidy will grow. Keep doing good tutorials. Everyday i learn new things on blender with this awesome community and tutorials
@AidyBurrows3D5 жыл бұрын
Thanks for the encouragement! And I totally agree the community shares tons of really cool stuff all the time, and it just gets better and better! 😀
@max_nadolny4 жыл бұрын
Hi Aidy. Thanks for the tutorial. How to make material(all textures) seamless along Y axis? The problem here is that we have 4 textures and that's the reason why we can't use clone tool in photoshop to get rid of the seams. Should be another method how to do this. May be some tools which do the job for all textures from the material. Thanks.
@xantishayde-walker45934 жыл бұрын
Absolutely amazing, Aidy! I have been wondering how to do something like this for a while. I'm gonna have to go thru ur Asphalt Tutorial so I can give this a shot after work. I'll let you know how I get on with it. Thanks again, man!
@AidyBurrows3D4 жыл бұрын
Thanks! :D The important thing to note on the asphalt tutorial is that the voronoi node became more powerful in 2.81 compared to 2.80 which is what i used for that one. You'll see what i mean in the voronoi image on the main page here... www.creativeshrimp.com/procedural-asphalt-texture-eevee.html Hope that makes sense! :)
@xantishayde-walker45934 жыл бұрын
@@AidyBurrows3D I'll have to look at that on my PC when I get home. I get the basic idea though. When I get it done or if I have questions, how can I get a hold of you? FB, Email, carrier pigeon? Hope to send my finished product soon. Thanks again, man.
@AidyBurrows3D4 жыл бұрын
@@xantishayde-walker4593 all of the above! :D e.g. facebook.com/AidyBurrows3D/ and aidyburrows3d (at) gmail (dot) com :)
@5minutemovies9774 жыл бұрын
This is amazing, thank you !
@mega_jc5 жыл бұрын
Thank You for all these tips and tricks!! About the Eevee border problem: I've not tried it yet, but could it be happening because of the way screen space reflections work? Mabye the overscan option in the film tab can help?!
@AidyBurrows3D5 жыл бұрын
Thanks! Actually I thought it might be something to do with the filter as it's related to the world settings, so it's the world background that is bleeding in and so just tested it a little then and it does seem to be part of the issue, also the render viewport sampling if taken down to 1 or 2 seems to resolve it too, but if you keep that as it is and instead take the filter size down to about 0.8 it seems to fix it. However, I haven't tested what else in the image that might be changing but at least there is that to try! Cycles is pretty much just as fast when rendering a 1 sample emission shader though so it's not a huge deal either way. :D
@williamlacrosse93895 жыл бұрын
Made my day
@MrClauried4 жыл бұрын
Guys I was trying to learn more about substance and stumbled upon this immensely informative and generous tutorial video. however I'm still trying to make a decision as a frugal hobbyist, whether to buy steam substance designer or not. As a hobbyist and a newb, should I be more concerned about the end of substance perpetual license and updates, and lack of source access? I'm doing okay with free textures available around and quixel epic free subscription and I can make passable procedural textures for less complicated things like brick walls and wooden furniture, create leaf textures from photos but sometimes they aren't meant for closer inspection. So should I buy substance designer?
@josephstark7585 жыл бұрын
Oh wait, this is so sweet
@AidyBurrows3D5 жыл бұрын
Wow, you are very fast indeed!!! :D
@jeffg46865 жыл бұрын
Thanks, this was great. Regarding the 32-bit Float checkbox, you mentioned "let's bake the base color, so we don't need 32-bit". What would be a circumstance where you would want to bake using 32-bit palette? Thanks for any thoughts.
@AidyBurrows3D5 жыл бұрын
Thanks! Check out this article here for more detail... www.creativeshrimp.com/normal-map-blender-tutorial.html#Problem1 In short though 32 bit can be good for when you need a very clean mirror like bump surface. So high precision height maps in other words. :) Aidy.
@rbettsx3 жыл бұрын
Could you use AOV outputs and the compositor to bang these out in one shot?
@obkf-too5 жыл бұрын
Thank you for all this work, This is amazing.
@phralma1000BC2 жыл бұрын
using Radeon Pro Render just for baking purpose is like 1 click process and the baking quality is just a photocopy of the actual.
@AirFuchs15 жыл бұрын
Thanks a lot. Very well done. Keep up the good work.
@TooEazyCG5 жыл бұрын
Thank you for this! I was looking for this exact tutorial :)
@bastianpukallus92655 жыл бұрын
Thank you very much Aidy! It seems there are preparations for another "Glaidy" Jointventure regarding Texturing? :D After Space VFX and HSMC this would be another musthave for me :)
@AidyBurrows3D5 жыл бұрын
Hahaaa, Glaidy! Why didn't we think of that! :D We did intend to do some texturing related stuff actually, and now that 2.8 is pretty much upon us it's one of the very serious considerations for what to do next! :D
@GlebAlexandrov5 жыл бұрын
Woo :)
@abiyyupanggalih8544 жыл бұрын
Cool🤣 this oa whar i already thinking👌
@artemreinhart7475 жыл бұрын
Imdediately subbed, I’m in need of looking for new areas as I was looking into substance but my computer has outdated card + ya know, adobe -_-
@khtrammell5 жыл бұрын
You make wonderfully informative tutorials, Aidy. Awesome job! I got a little hung up on the bump-to-normal conversion part. I tested the technique on a monkey head and couldn't get the bump node output to be tangent space (mostly blue in color). However when I applied the material to a plane facing up in Z, like the video, it worked fine. I'm wondering then, does the technique only work on flat planes?
@AidyBurrows3D5 жыл бұрын
Thanks so much Kent! That means a lot! :) To answer the question, yes this setup requires the camera to be looking straight down, i really liked the idea of extending it to work on basically any objects and work more like a matcap so I did a little experimentation and now it should work in all cases, combining geometry and textures together too which is a nice bonus! it's still pretty straightforward to setup only a handful of nodes, as i type this i dont have access to it though, i'll reply again in the morning with more details! :)
@khtrammell5 жыл бұрын
@@AidyBurrows3D Brilliant. Thanks, Aidy!
@AidyBurrows3D5 жыл бұрын
@@khtrammell I haven't forgotten this by the way! It just grew a little more than I expected, i'll give a breakdown shortly! :D
@khtrammell5 жыл бұрын
@@AidyBurrows3D Now worries sir! I appreciate you looking into it 🙇♂️
@IGarrettI5 жыл бұрын
Isn't there an add-on that brings designer style workflow to blender m
@AidyBurrows3D5 жыл бұрын
I think there maybe something a little somewhere, I'm trying to dig it up so I can do a bit of a follow on to this topic. :)
@filibis5 жыл бұрын
Bump to Normal map tip is beyond amazing! This will be quite useful to tackle Eevee limitation (Pixelated bump maps). Also I highly recommend using Principled Baker addon to bake textures. It makes the process quite easier/faster: blenderartists.org/t/principled-baker-bake-pbr-textures-with-a-few-clicks-for-2-80-and-2-79/1102187
@AidyBurrows3D5 жыл бұрын
Glad you liked it! :D Also thanks for sharing the addon suggestion, definitely will be looking into that! :D
@MAsher-lb8tf5 жыл бұрын
Can u help me out? i got problem in exporting procedural textures to fbx to use it in unity the textures are not exporting only the models are. ( blender 2.8)
@AidyBurrows3D5 жыл бұрын
I tend to do things the long way round and export textures separately to exporting the model, however to offer at least some help perhaps this link has some benefit to you?.... answers.unity.com/questions/1343037/blender-278-unity-55-the-correct-way-to-retain-mat.html Let me know as if the link isn't of any help I can look into this sort of thing further. :)
@gower19735 жыл бұрын
Also look into using gltf, both unity and ue4 support it as a file format for sharing game assets between different systems, supports pbr workflow
@filibis5 жыл бұрын
@@AidyBurrows3D This solution doesn't work for Cycles. I also suggest glTF file format as it tackles this issue and many more.
@AidyBurrows3D5 жыл бұрын
that's a super promising format for sure! I think more support for it is coming online all the time. :)
@AidyBurrows3D5 жыл бұрын
having glTF be able to do all the bells and whistles of FBX and more would be an absolute dream! :D Looks like with each UE4 release a bit more support for it comes online too! Good times ahead! :D
@paganmusic65915 жыл бұрын
This is a really good tut. But I have a feeling like there is a big amount of waste information.. Users who watch on this are more probably advanced users, so we know how to "delete the default cube." But anyway, thanks a lot.
@AidyBurrows3D5 жыл бұрын
Fair point! This is the eternal balance I am striving to find! :D
@curtisnewton8952 жыл бұрын
this sucks beyond imagination...like light years away of the ease of using substance painter