The most in-deep tutorial on a single node that I have ever seen... amazing! Thank you!!
@kwostah4 жыл бұрын
Hey, commenting from pandemic 2020 and awesome Blender 2.82. The Color Correction node still uses the same names. Because of that confusion I ended up here. Thanks for this lecture, finally got closures on some matters.
@allcaps3584 Жыл бұрын
I thought Blender would have done these name or behavior corrections in Lift, Gamma, Gain field values of this node. But 10 years on, and they still haven't. Verified it myself in Blender 3.6 version. Thank you for highlighting, otherwise I would have never known. However I was expecting more on explaining the relationship between the Correction Tools (Columns - esp Gamma, Gain, Lift) and the Tonal Ranges (Rows)...may be using some graphs and examples.
@MartianStories12 жыл бұрын
THANK YOU very much, Mr Skorupa! It's very good to hear from you again, and really good to see the facecream and Skorupa Nodes Rack again. Exciting. I've learned to save so much time and render at such a low number of samples after your previous tutorial that Cycles is now FUN to render animation in.
@AntiCookieMonster11 жыл бұрын
Explaining part starts: for lift gain gamma at 9:00 (gamma slope offset) for slope offset power 13:10 for color correction 15:24
@Avalasoft9 жыл бұрын
Hello, This is very very great tutorial. I am looking for "famous" GAMMA 2.2 Open-EXR MultiLayer 32-bit floating point rendering setup in blender. When gamma parameter is on 1, we do not have maneuver space for perfect post production and composite in blender compositing or Nuke... Please send us video explanation for this in some short tutorial or tips. Thanks a ton !
@RaphaelBeguin11 жыл бұрын
very informative, bartek know his subject, thanks for this node diving tutorial !
@ginescap7 жыл бұрын
Thanks, wonderful explanation.
@joebuehrer7 жыл бұрын
did they ever update blender so those names accurately represent what those sliders do?
@grinsegold7 жыл бұрын
Dear Mr. Skorupa, i'm looking for information about using the different histograms in the uv/image editor. Blender wiki is not of much use here. Especially the vectorscope is still a mystery to me. Also, in the 2.78 feature overview video, your college Mr. Burrows presents a new presentation mode, but what is the benefit of having R, G and B next to each other? And how useful can the histogram be when the artist isn't looking for an evenly ditributed color but for a much more dramatic look? Do you have any (freely accessable) tutorial in mind that could help me out? Or maybe i can encourage you to do a new one? Everytime i press t in the image editor, it makes me feel stupid. I'd like to change that.
@sendercorp12 жыл бұрын
Very nice tutorial .
@RufoDaniel11 жыл бұрын
Nice and very clear tutorial .Thanks :-)
@harbingerdawn2 жыл бұрын
"I hope that in the near future those names will be changed to really describe what those sliders do" *9* *years* *later...*
@flankerchan12 жыл бұрын
very enlightening :D let's wish i could grab it fast then improve my renders
@MRevilPANDA2711 жыл бұрын
Hey cookie im making a FPS game in blender and i was wondering do you know how to add head saw/ vision sway because i want to make it look more relistic :D thanks for reading
@djferber11 жыл бұрын
Co Ty Bartek, nagrywałeś to w pralce ; D???
@dmnkb11 жыл бұрын
could you use the z-buffer as mask?
@karlisstigis11 жыл бұрын
To understand what these sliders and values really do, you need to look at visual representation of rgb and luma histograms. Now it actually does not explain anything.. it's like.. just experiment and you will see what it does. Just press T key in image editor and all the histograms will be visible.