I work in a recycling company, i make these things pretty regularly, i always use shapekeys but i think that this workflow is a bit more flexible, i like it!
@FrostyTheSnowball7 ай бұрын
Following every step to the letter, and I don't get the same results. The displace modifier only barely affects the mesh. Same subdivision modifier settings shown here, same vertex group. Unsure of what else I can try, or why it isn't like what's shown.
@AhmedNassef2 жыл бұрын
That was surprisingly easy!!!
@cg_cookie2 жыл бұрын
Just the way I like to keep it! -Chunck :)
@xDaShaanx2 жыл бұрын
Incredible tutorial. That Lattice modifier is like Wrap in Photoshop but a lot better. Thanks. :D
@mesarena5408 Жыл бұрын
Wow I am blown away..my goodness..blender is really powerful..Nice video
@ilgam.the.creator5 ай бұрын
Displacement doesn't work.. Where can I show you my setup? I did every step correctly
@FilmSpook2 жыл бұрын
Many Thanks!!
@SaphirYsf2 жыл бұрын
Can you please tell us your computer setup ♥️
@nocs132 жыл бұрын
blender users please recommend how should I smooth subdivided points without change base points position? I beg u.
@krissosful Жыл бұрын
Awesome job, keep going!👏👏
@graphguy Жыл бұрын
Nice
@iamcaleb55442 жыл бұрын
Is it possible to make the displace modifier have a starting strength of 0 and increasing strength the more you crush it?
@ObscureHedgehog2 жыл бұрын
It should be possible with drivers to have one affect the other, so that the position of the selected lattice points drives the strength of the displace modifier.
@iamcaleb55442 жыл бұрын
@@ObscureHedgehog thanks!
@bobogus75592 жыл бұрын
@@ObscureHedgehog, @I am Caleb, Another way to do it involves shape keys. Simply have the uncrushed can as the basis position, then create a keyed position, select it, and crush the can to make the crushed can the keyed position. Then, copy the slider between basis and key positions as a driver, then paste the driver into the displace strength. Finally, right click on the displace strength, click "Edit Driver," switch the driver type from averaged value to scripted expression, and enter the expression "val * -0.005" (or any other negative value you want). Then, sliding the slider will make the displacement transition as needed.
@jamesdavis20272 жыл бұрын
ur website is down :/
@AlienXtream12 жыл бұрын
i was literally making this a couple weeks ago... was screwing with soft bodies and everything.... >.
@cg_cookie2 жыл бұрын
Ah man, venturing into the scary-zone with soft bodies. -Chunck :D
@AlienXtream12 жыл бұрын
@@cg_cookie ikr XD. all i wanted to do was make a bunch of generic assets of crumpled cans. obviously it was a failed experiment.
@sarthakbhagat18572 жыл бұрын
I'm trying to figure out how to make the blink portal from X-Men, any suggestions?
@yellowfirx02 жыл бұрын
i would just create some emission material crystal type stuff, then add the other details in photoshop.
@perfectzer04622 жыл бұрын
Would this be a method to create controlled folds in clothing objects. Like say a hood on a sweater, can this make a neat fold somehow to achieve a hood on and hood off animation effect? So that when hood is at the down point, it is a folded hood hanging down back as it would look like IrL? I am creating an advanced rigged Spider Gwen model, and the animatable hood up\down shapekey morph is giving me beef, so any advice would help TbH.
@cg_cookie2 жыл бұрын
There's no doubt that you could use various parts of this technique to help get the desired look, I'm not sure to what degree you'd have to re-configure how you would go about it though. The lattice/displacement works well here because the can is relatively straight and being crushed in one direction. For a hood, you have a lot more variation in the places that you'd be receiving tension across the fabric, not to mention that a hood get's pulled in multiple directions when being put up/down. I think you would get more use out of this if you were to use it on an item such as a sleeve, where you can scrunch it along one direction and create creases in the fabric as it rolls up the arm. -Chunck :)
@perfectzer04622 жыл бұрын
@@cg_cookie yea I toyed with this method last night. No joy. But as you say, this is perfect for a more controlled squish method. Thanks for the reply. I am sure I will stumble across a good workflow for my project eventually. Just gotta keep digging through the tutorials. It's amazing what answers you find in between other people's projects as you watch and they cover one little step in their project that's perfect for everything you're trying to do.
@xsarchitectАй бұрын
Pick up that can.
@mcarms37432 жыл бұрын
how do I just get my can?
@sheilafrancl14232 жыл бұрын
Have to be member to download it
@yoinkling2 жыл бұрын
:D
@deadpool34422 жыл бұрын
:D
@cg_cookie2 жыл бұрын
>:D
@TioHic2 жыл бұрын
I came to see you crushit inside a vitamix. Im so disappointed.. 😩bye you all designers.