Straight forward and to the point. Wish you all the success
@Roundbeargames5 ай бұрын
you too. have fun in gamedev
@Esimaxchannel Жыл бұрын
I dont usually place any comments, This tutorial was so awesome that could not help my self, Thanks
@Roundbeargames Жыл бұрын
Im glad it helped. Have fun!
@xurco5029 Жыл бұрын
My good fren :) I can't thank you enough for this tutorial, I love you bro, your now fren from another part of the earth :) thanks again
@Roundbeargames Жыл бұрын
Thanks for comin. I hope you enjoy :)
@RicksThread2 жыл бұрын
Never knew of the mixamo autorigging feature. you probably saved me hours! Thank you
@Roundbeargames2 жыл бұрын
Happy to help! There's lots and lots of tools out there :)
@quinnyk55472 жыл бұрын
I love you oh my god this is amazing everything is fixed
@Roundbeargames2 жыл бұрын
that's awesome :) have fun
@hossamkhyati77532 жыл бұрын
MAN YOU JUST KILLED IT THA?K U
@Roundbeargames2 жыл бұрын
just some easy workaround :)
@엘솔돌롯4 жыл бұрын
좋은팁 정말 감사합니다~ Generic animation이 깨져서 버려야 했는데 완벽하게 해결했어요 굿굿!
@Roundbeargames4 жыл бұрын
다행이네요! 😃👍
@BIG.BIG_DREAMS_ORIGINAL2 жыл бұрын
Thank you thank you thank you very very much
@Roundbeargames2 жыл бұрын
enjoy :)
@tomazznidarko87002 жыл бұрын
Thank you, very helpful.
@Roundbeargames2 жыл бұрын
have fun :)
@jotaeme41563 жыл бұрын
Great man! you save me a lot ot time .Keep doing this videos.Grestings from spain.i love your content.Thanks a lot.
@Roundbeargames3 жыл бұрын
thanks! i like going slow but more subtle tips and tricks are comin!
@FebiMaster Жыл бұрын
So basically if i want to have your humanoid character models to have animations i need to convert the rig to humanoid? But what if i still use generic?
@Roundbeargames Жыл бұрын
Generics and humanoids are rigged differently. You wont be able to use animations based on different rigs.
@snakeplisken42784 жыл бұрын
Very interesting. How can I extract individual generic animations that are all in one file like Take001 but has from ... to time for each animation?
@Roundbeargames4 жыл бұрын
i'm only extracting the model. generic animations are based on different bone structures. but for animations you can cut them up into different parts by using the animation tab. i.imgur.com/bL2SoyW.jpg
@luaykashef3 жыл бұрын
I had no idea that there is a website that auto animates ur model thank you 🙏🙏
@Roundbeargames3 жыл бұрын
Youre welcome! Have fun building games
@Pro_AQ11 ай бұрын
well, is it possible to use BOTH generic animations and humanoid animaitons to a 3D model?
@Roundbeargames11 ай бұрын
I havent tried. Why dont you give it a go
@HadiLePanda4 жыл бұрын
Nice tip!
@Roundbeargames4 жыл бұрын
thanks!
@esmaa38027 ай бұрын
I have a problem ! I want to animate a hand ! It's generic and not humanoid isn't it ? I want to associate a skeleton modele that I create with motion capture and visualize it on unity (after that I want to do a real time animation). I did it with humanoid avatar but just a hand avatar I can't ! I'm lost :(( I mapped bone by bone but it doesn't work.
@Roundbeargames7 ай бұрын
if your entire model is a hand you probably wanna go with generic. you also need a programmer if you're writing an app
@cameronweiss95204 жыл бұрын
Hey bear, If I rename one of the bones the animation doesn’t work because the bone is not the changed name in the avatar. How can I change the bone name of the avatar?
@Roundbeargames4 жыл бұрын
hi there. i'm not sure why you wanna change the names, but you can do that in blender or any other 3d modeling software. changing them in the prefabs will mess up your animation data. i.imgur.com/oz3OfuX.jpg i.imgur.com/vdiIzCq.jpg you'll need to setup all the names and then import it to unity again. my recommendation is don't.
@lohkan14252 жыл бұрын
keep up the good work, but this isn't what I actually wanted.