No other uefn tutorials online are this concise, detailed and all encompassing (I had to watch like 6 different 15 minute videos to learn each of the things this one video has), thankyou for your work, you are a legend 🙏
@Fallen-Champ3 ай бұрын
Thank you for this Tutorial I have not used mirror & was surprised how well that worked, also cool seeing a custom material created. With Flatten if I want a set height to raise to I use Sculpt & Raise to the height I need then switch to Flatten & use the dropper on the top of the raised landscape to give me the Flatten Target, this I do a lot. Also using the visibility tool to cut through terrain if you make say tunnels or a complex you might require a volume (Fort Underground Volume) to use vehicles unless things have changed in recent updates the vehicle would pop back top side of landscape without that volume, I had a map with many areas underground so I made one huge volume covering the whole map and that worked fine. (I never tried guards but if something doesn't work under terrain try adding the fort underground volume)
@CalSniffsMilo3 ай бұрын
the day uefn gets simple macro variation is the day i can die happy
@runcakerunner3 ай бұрын
Finally, this was the tool which I struggled to wrap my head around properly. Keep up the good work!
@tricapria3 ай бұрын
Thank you so much ❤
@sebastianlosada31333 ай бұрын
Muchas gracias!
@nitrozconcepts3 ай бұрын
w tutorial! im planning to make one of this aswell!
@guywholikesgames74593 ай бұрын
I only used eufn a couple times but I think when you go into the game it won’t have the grass poking through, you’re more experienced with it so I’m probably wrong
@vlad.73 ай бұрын
Goood
@djtommycreatives3 ай бұрын
Hello boss, the custom landscape material one doesn't work with me even though i followed every step. Whenever i delete the layers in paint mode and then click on the golf ball, the original materials reappear. Any idea why? Thanks
@howtwoboss3 ай бұрын
The reason why you delete the paint layers is because the default layers are set to non-weight blended making them look bad, and it keeps the entire landscape black without painting on it, and you can't click on the small plus sign. So, what you need to do is delete every layer in there, click the golf ball/create layers from assigned materials, which will add in a new set of layers, in this case the dirt and grass, you then click the litle plus sign and make sure it's WEIGHT BLENDED like I did around 14:45. That should make it work. If it's still not working, go into content drawer to where I go at about 15:48, ignore what I'm actually doing just go there in the content drawer and delete the two layers of dirt and grass or whatever you have generated, then create new layers, it should refresh it or whatever and generate new layers that you can then change over to weight blended.
@djtommycreatives3 ай бұрын
@@howtwoboss fixed it! Thanks alot boss
@ethanthobela3 ай бұрын
Can you make a creative 1.0 battle royale 😊
@Monio.2 ай бұрын
I can't sculpt cliffs near the ocean.
@howtwoboss2 ай бұрын
Turn off affects landscape in the ocean volume settings that should fix it!