Using One scene instead of Ten, in Godot Engine

  Рет қаралды 21,511

Ivan Skodje

Ivan Skodje

Күн бұрын

How to instance asteroids when you don't want all of them to look the same.
Written tutorial by Lars K. ► mega.nz/#!cAUQ...
Project Files ► mega.nz/#!MYNi...
Reddit Post ► / 5hss2j
Contact Information:
Web-Site ► ivanskodje.com
Twitter ► / ivanskodje
GitHub ► github.com/Tyb...
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Пікірлер: 40
@gonzo191
@gonzo191 7 жыл бұрын
Wow the last method is actually ingenious. I'm testing out godot and have done all other methods and found them tedious so I'll definitely use the last way.
@IvanSkodje
@IvanSkodje 7 жыл бұрын
Agreed! Factories rock! (Especially when they don't pollute!)
@PixelDough
@PixelDough 6 жыл бұрын
I know this is random, but I love your profile picture :D
@KyleHarmieson
@KyleHarmieson 6 жыл бұрын
Dude, you just sumbled onto a really simple way to do procedural generation in Godot! I could kiss you!
@PolygonSquad
@PolygonSquad Жыл бұрын
Great Tutorial, Thank You..
@boirokk
@boirokk 7 жыл бұрын
This is great. It's great to see the differences. Thank you
@fredericomartins3dartist255
@fredericomartins3dartist255 7 жыл бұрын
really cool, since im not a programmer and the way to organize things is always a struggle for me, seeing this different methods really help getting some perspective!
@sirstanel
@sirstanel 7 жыл бұрын
Great tutorial Ivan, very nice methods, you are the best.
@thatchipmunksings
@thatchipmunksings 4 жыл бұрын
Hadn't thought of the factory style. Thanks!
@yehppael
@yehppael 7 жыл бұрын
Thank you, this is exactly what I was looking for.
@JeronimusJack
@JeronimusJack 7 жыл бұрын
this is super helpful really eases things up, ty
@Mainman0011
@Mainman0011 7 жыл бұрын
Wow the Factory way is definitely a very useful technique for game developers! thank you!!! (now off to try and make a tower defense game xD)
@RyanScottForReal
@RyanScottForReal 4 жыл бұрын
This works great. Going to use it for everything.
@DeathChronx
@DeathChronx 6 жыл бұрын
Do you have any idea how AWESOME this is!? Thanks SO MUCH for this video really helped me out!
@jaredlising-simplybrewedph
@jaredlising-simplybrewedph 4 жыл бұрын
dude this is great! i think this is also used in tilemaps making. :) thanks a lot!
@TheNeicul
@TheNeicul 7 жыл бұрын
Hah. So simple yet so effective. Very nice method, guess I'm going to use that.
@SuhailKhan-vr6ik
@SuhailKhan-vr6ik 6 жыл бұрын
This was fantastic!
@noname85808
@noname85808 7 жыл бұрын
fabulous!
@BierhammerDerBarde
@BierhammerDerBarde 6 жыл бұрын
This helped alot! Thanks mate!
@robinsommer
@robinsommer 6 жыл бұрын
This was very helpful. Thank you :)
@syedrizvi6408
@syedrizvi6408 4 жыл бұрын
Very nice tutorial. Good work Are you from Bosnia?
@RogerioDec
@RogerioDec 5 жыл бұрын
Thank you!
@ByronV
@ByronV 5 жыл бұрын
Ideal!
@PapaiGameMaker
@PapaiGameMaker 7 жыл бұрын
Hi Ivan, we have a problem here.. The collision shape only works when it is child of a area or body node.. how can we solve this?
@IvanSkodje
@IvanSkodje 7 жыл бұрын
My bad. I will add an annotation. I forgot about it since we were not actually using the collision, and instead talking about it. You need a Body (or an Area2D). StaticBody2D, KinematicBody2D or even RigidBody2D would work, just add the collision as a child of that. You can for example use a KinematicBody2D as the main asteroid node, add a sprite and collision inside it. :)
@PapaiGameMaker
@PapaiGameMaker 7 жыл бұрын
Tanks a lot! That strategy is excellent! Very nice tutorials.
@hatema
@hatema 7 жыл бұрын
Can you help me?, Give me some examples on respawning the player, currently I use queue_free() and set_global_transform() it works but would like to know other methods.
@IvanSkodje
@IvanSkodje 7 жыл бұрын
Nothing wrong with queue_free and instancing a new player (and setting the position). :) Working on something that will have a respawn system, but it is still a while until that is ready.
@SLAVSMAKEGAMESMDC
@SLAVSMAKEGAMESMDC 5 жыл бұрын
Great videos as always. But there are no new. I am just trying to make Godot 3.1 tutorials good as this are.
@timetorelaxfocus9642
@timetorelaxfocus9642 4 жыл бұрын
Voice changer?
@gilian2587
@gilian2587 2 жыл бұрын
Nope. That's his real voice.
@timetorelaxfocus9642
@timetorelaxfocus9642 2 жыл бұрын
@@gilian2587 I already found the service online.
@gilian2587
@gilian2587 2 жыл бұрын
@@timetorelaxfocus9642 There will always be service as long as there exists a signal.
@timetorelaxfocus9642
@timetorelaxfocus9642 2 жыл бұрын
@@gilian2587 The purple moon went to the Giraffe.
@gilian2587
@gilian2587 2 жыл бұрын
@@timetorelaxfocus9642 It's the job that's never started as takes longest to finish, as my old gaffer used to say. -- A little Tolkien for you there! I wish you much luck with your godot projects. Peace out.
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