Hi there, i am concidering to perchas your nice plugin. Question! Inside Quixel bridge, when i make rda packed texture, which texture has to be in which channel? Than you!
@Max3Dev3 жыл бұрын
Hi Nik. You will need the Roughness in the red channel, Displacement in the green channel and Ambient Occlusion in the blue channel. RDA = (R)oughness+(D)isplacement+(A)O and the alpha channel should be solid white. You can also use the channels seperately by disabling the combined RDA option in the materials from the plugin. This allows you to use each grayscale Roughness, Displacement and AO textures independently per layer for both the landscape and mesh materials :)
@nikadams80913 жыл бұрын
@@Max3Dev Thank you very much!
@theodoreavery89273 жыл бұрын
Lovely 😍💋 💝💖❤️
@TheLordOfWolves3 жыл бұрын
does this work in UE5 ?
@Max3Dev3 жыл бұрын
Currently only UE4 is supported (4.23 to 4.27). Once UE5 is officially released I will upgrade the plugin to support this version as well.