✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@AnnaEnnita Жыл бұрын
Thanks😊
@solso4d2 ай бұрын
Hi VFX artist here 👋 to all the people saying that this isn’t procedural, let me explain to you why it is. On a normal model where you have created UV’s and maybe painted the textures in Mari or Substance painter, the texture is locked to those UV’s and that object. Whereas here Jonas has created a procedural shader with non procedural textures so that no matter the object or the UV’s the shader will always react correctly, the edges will always be worn out, the faces will always have streaking effects and no matter what there will be no texture stretching/distortion. Hope that helps, keep up the good work Jonas 👍
@JonasNoell2 ай бұрын
I think the missunderstanding probably is that some confuse a procedural SHADER with a procedural TEXTURE.
@solso4d2 ай бұрын
@@JonasNoell I think most are just used to watching blender tutorials 😅
@turnip1stew Жыл бұрын
4 minutes in and you have already used a bunch of features I've never touched on in my workflow 😅 Such good value for time.
@JonasNoell Жыл бұрын
Happy to hear that :-)
@GiuseppeBrischetto-mj3ni7 ай бұрын
quello che colpisce di te è il modo chiaro di come spieghi le cose. Veramente bravo Jonas!!!!!
@L3nny666 Жыл бұрын
next up you should do a procedural street asphalt with markings and tyre wear off streaks, cracks etc... procedural rain puddles to quickly plug into every ground material in the scene would also be a great topic.
@JonasNoell Жыл бұрын
Good idea will think about that!
@everythingeverybody652610 ай бұрын
This is the best tutorial about Vray I've had on youtube
@JonasNoell10 ай бұрын
Thanks for the feedback, happy to hear that 😀
@OlivierGAGER Жыл бұрын
The best channel about Vray
@darielepolinar8564 Жыл бұрын
man you are literally have the best vray / 3ds max content here!!
@chistoprosto5859 Жыл бұрын
As always, it was a pleasure watching your work process.
@bruno_mcd Жыл бұрын
This is incredible Jonas, thank you. Been following you for roughly over a year and the amount of stuff I learn in a few minutes, with everything being so concise and easy to learn is unbelievable.
@SerhatK. Жыл бұрын
There is a Turkish word for successful people ; ADAMSIN!!
@tondann5 ай бұрын
Regardless which render engine you're using, there are so many goodies to take home here. I can easily apply these techniques to Karma in Houdini for my personal work. Thanks!
@JonasNoell5 ай бұрын
That's great! Yeah I try to show more general concepts of shading which are probably possible in most render engines. Maybe I should get away from being so V-Ray centric to attract a larger audience. Need think about that :-)
@tondann5 ай бұрын
@@JonasNoell If you want to attract a larger audience, consider Blender tutorials 😄
@F10F11hm Жыл бұрын
I keep coming here and leave in awe every time. Photorealism and that attention to detail of yours! It would take a lot of time to paint all these little imperfections manually, yet here you are, building clever shaders in such a way they look great and behave correctly even on greatly varying geometry. Put some Vray Decals on top for good measure and I'd mistake these screengrabs for photos.
@L3nny666 Жыл бұрын
GEIL! Ich hab's beim beton nie so ganz hinbekommen mit dem vray dirt zu arbeiten. der tipp mit der vray color auf multiplier ist echt stark, hab mich immer gefragt warum der effekt so schwach ist...
@wonderboy75 Жыл бұрын
Very nice! I did not know that V-ray edges could be used with the composite node (I usually put it in the bump slot of the normalmap). Also nice touch with the extra bump to break up the edges!😍
@TheNikolaMNE Жыл бұрын
Dude amazing! Without doubt the best and most useful tutorial on how to me make a proper Vray material I have seen on KZbin so far. Looking forward to check more of your videos!
@JonasNoell Жыл бұрын
There is a whole channel to explore :-)
@TheNikolaMNE Жыл бұрын
@@JonasNoell 🔥🔥🔥
@saeedzare241021 күн бұрын
thanks the tut. was awesome with a lot useful info
@edwardmasajage1058 Жыл бұрын
Wow, this is mind blowing 🤯
@scpk2246 Жыл бұрын
Your tutorials are so good!!!!
@pix2cad490 Жыл бұрын
This is super Cool! Thank you very much. You are a legend in V-ray world. Please also create a in depth tutorial for understanding the V-ray toon material, I am still struggling with it after playing with material and light for the toon.
@JonasNoell Жыл бұрын
Ah cool, good idea!
@miguelpalacios9850 Жыл бұрын
Great tutorial Jonas, thanks!
@AliMahmoudHaidar Жыл бұрын
Thank you for making this video..I had previously asked you for a video about concrete in the previous comments..Thank God that you made a very valuable video..I also learned how to solve the UV problem>>> The best teacher in vray . best content in all youtube Jonas !
@JonasNoell Жыл бұрын
Haha your welcome 👍
@MrMadvillan9 ай бұрын
what’s “the uv problem?”
@intiazrahim Жыл бұрын
@jonasnoell This video was massively useful. As always, keep posting tutorials stuff like this. They are great reminders, tips and tricks. You are helping raise the bar for everyone on our community!
@fadisoueidi4127 Жыл бұрын
Excellent tutorial. much appreciated. and watching it is also a pleasure...
@pixelquarry Жыл бұрын
And here I was, thinking I wouldn't learn anything new. Silly me ;) Another great tutorial!
@mohammadalhuwadi87892 ай бұрын
Thanks mate ❤
@jorgebriceno9930 Жыл бұрын
Love this turorial, thank you
@smukkegreen2 ай бұрын
Great video. Does anyone know if something similar can be achieved using Arnold and Curvature node? It seems that the composite shader does not work well with curvature node?
@ukkusu Жыл бұрын
very very helpful tutorial, thanks a lot ❤
@jimmwagner Жыл бұрын
Awesome! Any plans for organic shaders using SSS, like sponges, skin, food, etc.?
@JonasNoell Жыл бұрын
I have some tutorials about SSS already in my channel you can check those out first
@nicolabarbano9464 Жыл бұрын
Amazing!
@martindione386 Жыл бұрын
another masterclass, thanks for the great content
@dubtube6691 Жыл бұрын
thank you for your great tutorials 👌
@mikegentile13 Жыл бұрын
Very cool. Wondering why you chose to change the reflection instead of leaving it white and change the glossy instead.
@JonasNoell Жыл бұрын
Good question, I don't have a logical answer to that to be honest :-) Basically I just remembered in the end that I didn't have any reflections and with pure white and low glossiness values it became too overblown with the current setup so I countered it using this way. But yeah that part could have been done better. :-)
@mikegentile13 Жыл бұрын
@@JonasNoell no worries. I'm always wondering the "why" on things. Nice work as always!
@LeafCG-bin Жыл бұрын
Good tutorial
@autoviejo Жыл бұрын
Love it
@coacollective691 Жыл бұрын
Super! Thank you sir! Can you share where you buy/download the dirt textures for the masks?
@JonasNoell Жыл бұрын
I normally build them myself, but you can find them on my Patreon
@UnKn0wn86 Жыл бұрын
This is amazing, very reusable as well. Makes me wanna drop Zbrush sculpting for stuff like this, as it gets super repetitive and boring...
@JonasNoell Жыл бұрын
Yeah, try to automate repetetive tasks as much as possible!
@jafarajil8118 Жыл бұрын
thank you
@arqbolognesi Жыл бұрын
love this tutorial! thanks, this is very useful
@mohmoh1830 Жыл бұрын
thank you so much, this so good and beautiful
@MrMadvillan9 ай бұрын
A procedural material by definition means no bitmaps are used. I get that there’s no texture painting uvs but there’s still a bitmap in there.
@ahmadserro Жыл бұрын
💛💛💛
@mihaiciocan2169Ай бұрын
had this saved for more than a year in my playlist and when I needed it, oh files on patreon, at least specify in the begining that you have to pay for the files
@JonasNoellАй бұрын
It’s literally specified in the first minute so not really sure what you are talking about.
@mihaiciocan2169Ай бұрын
@@JonasNoell not if it's free or not
@JonasNoellАй бұрын
@@mihaiciocan2169 Oh, I'm so sorry that you had to use your brain
@kenzorman Жыл бұрын
awesome
@mateuszomanski9169 Жыл бұрын
Hey Jonas, another fantastic tutorial! A lot of good stuff shown in easy to understand way 🥰 I wonder if it is possible to make the material that create those leaks only on Vertical surfaces so these don't occur on top and bottom of those conrete slabs? Tried to find something on the internet but with no result. And chat GPT is crap when it comes to help in 3ds max 😅
@JonasNoell Жыл бұрын
Can do, you would need to combine it with another mask though. You can try a basic fallof with local world Z-axis for example.
@mateuszomanski9169 Жыл бұрын
@@JonasNoell Yeah, that falloff mask works like a charm. I've never explored those functions of falloff map, thanks so much!
@JonasNoell Жыл бұрын
You’re welcome ☺️
@lazardanilovic5 ай бұрын
Would you say that this and your other tutorials could be applied to corona aswell, ofc using coronas equivalent maps?
@JonasNoell5 ай бұрын
I'm no expert in Corona but I'm quite sure most can be transferred. But the easiest would be to just try and see if it can be done by yourself or?
@lazardanilovic5 ай бұрын
@@JonasNoell Yea i will do some tests and see how it goes, i think it can be fully replicated. Thank you
@GareGix Жыл бұрын
Hello! Can we have the textures to follow exactly the tutorial? Thanks you
@nasi3228 Жыл бұрын
Hallo Jonas, danke für das tolle Tutorial. Viellicht kannst du bei Gelegenheit ein Video mit Regen oder Schnee im Außenbereich erstellen. Es könnte z.B. ein Garten oder ähnliches an Landschaft sein als Enviroment. Danke
@JonasNoell Жыл бұрын
Hallo was genau meinst du mit Regen? Nasse Straßen und Pfützen?
@nasi3228 Жыл бұрын
@@JonasNoell danke für deine Rückmeldung. Genau Nasse Straße, Pfütze, oder ein Garten mit Grass und Pflanzen, die nass sind. Oder Regentropfen, die in das Poolwasser landen, oder Regentropfen die das Fensterglas herunterfließen, wenn man von innen nach außen sieht. rwalck.files.wordpress.com/2013/10/img_4649a.jpg hier ist ein Moodbild.
@JonasNoell Жыл бұрын
@@nasi3228 Alles klar, ich schau mal was sich da machen lässt 🙂
@nasi3228 Жыл бұрын
@@JonasNoell Danke!!!!
@messaoudbrahimi6903 Жыл бұрын
Perfect
@abdullahubeyd3060 Жыл бұрын
thanks
@scottshore4591 Жыл бұрын
So great!! BTW I wonder where do you usually find your textures?
@JonasNoell Жыл бұрын
Quixel Megascans is great
@johnny5132 Жыл бұрын
thanks so much mate i love your tutorials - wish you could do corona ones also?
@JonasNoell Жыл бұрын
Let's see, currently I don't own a license for Corona...
@mateogaon9762 Жыл бұрын
Hi! I have a question, when and when not to change filter mult and blur parameters? And why? Also are this parameters the same thing in VrayBitmap or ther work in different ways?
@JonasNoell Жыл бұрын
Basically values below 1 will sharpen the texture and values above will blur it. I would leave this at default unless there is something specific you want to achieve…
@nunomota9838 Жыл бұрын
dumb question...what is the shortcut for the search in material editor?
@johnny5132 Жыл бұрын
can i ask - with the wall thickness, if i pu ta dirt distance of more than 150mm (which is the thickness of the wall) - then it all becomes the dirt color - do you just detach the polys you want with the dirt and leave the inner walls as another object (or ID) - if that makes sense?
@JonasNoell Жыл бұрын
Sure, can do. But this should only affect the inner occlusion mode. For inner occlusion you normally don’t use so high values as you normally just use it to mask out edges…
@Azad-qm2pm Жыл бұрын
Yo boss, I would like to ask if you could do all these stuff using compact material editor as well ? This slate material editor is just too complicated, I am sorry for being too dumb not to understand the logic behind all those bridges and connections you are doing there 💔
@JonasNoell Жыл бұрын
Sure, in fact I normally only use the compact editor. I just use the slate for the tutorials because people were complaining they couldn’t flow if I use the compact one 😀
@StudioReplica_Arch Жыл бұрын
Love u dude
@stephenhibberd4309 Жыл бұрын
I'm not a max user but is the composite node the same as layered texture in Maya?
@JonasNoell Жыл бұрын
From my understanding yes
@rafalkasza Жыл бұрын
So basically you use textures in procedural shader?
@JonasNoell Жыл бұрын
Yes, but those are procedurally placed using triplanar and with procedurally generated dirt effects and so on. You could of course also use procedural noises to try to create the textures themselves but I can't see any benefit in that.
@BartekGarncarek8 ай бұрын
I ❤ you😜
@luisfe7187 Жыл бұрын
is it posible achive same results for vray in sketchup?
@JonasNoell Жыл бұрын
Only one way to find out I guess
@luisfe7187 Жыл бұрын
@@JonasNoell do you also use vray in skp?
@JonasNoell Жыл бұрын
@@luisfe7187 nope
@juancarlosgzrz Жыл бұрын
Not procedural tho
@JonasNoell Жыл бұрын
Depends on your definition I guess
@juancarlosgzrz Жыл бұрын
@@JonasNoell nope
@JonasNoell Жыл бұрын
Cool
@MrMadvillan9 ай бұрын
haha sometimes you have to go to the bottom of the comments to find the truth. All these commentators don’t seem to grasp the concept of procedural. There may be procedural nodes in the graph but the whole point of a procedural mat is that it is resolution independent. Once you put a map in there you’re working with a fixed resolution - there a real performance and image quality outcomes associated with. Just sayen.
@JonasNoell9 ай бұрын
So a material that uses procedural maps is by your definition not a procedural material then… Interesting 🤔Some maps are procedural some are not. If you want to exchange the remaining texture maps by noises then be my guest. And while you are at it you can make a tutorial about it and call it the true 100% pure procedural material. I would be the first one to watch 👍
@尤兆腾 Жыл бұрын
Thank you so much for sharing, you are my favorite author. Also, can the last edge bump bitmap be directly connected to the original vrayedgesTex?
@JonasNoell Жыл бұрын
Hi there! Technically yes but it would generate a slightly different effect as it would just define the rounded corners width.