I love how this game stopped getting major updates 4 years ago but we’re still getting these parody videos from Danny, I love it
@BrandonEpicGamer8 ай бұрын
4?! Wow it's been so long
@johnnyknadler11578 ай бұрын
Well this isn’t Super Mario Maker, this is Super Timmy Maker
@timohara77178 ай бұрын
Not yet, but soon
@RenardioMFG8 ай бұрын
@@timohara7717 yeah, in like a couple weeks lol (2 weeks specifically)
@ArrowPandaFode8 ай бұрын
ITS BEEN *THAT* LONG?
@CakeKingYT8 ай бұрын
Timmy Improvement Mode: If an actually good level somehow gets uploaded to the server, then Little Timmy can go into your level, and make any change that he wants to! Now THAT’S an improvement!
@GodlightTheTranscended77458 ай бұрын
CPU Players ; At least three of them have the non-player-determined chance of showing up in a level, and TROLLING YOU UNTIL YOU DIE.
@awesomedude55588 ай бұрын
On/Off blocks now can be set to also duplicate every enemy in the level, but the game won't tell you which ones duplicate the enemies, so good luck finding out. On a related note, kaizo On/Off blocks! They're invisible and placed right above gaps like any normal kaizo block, but can ruin your run by triggering the On/Off switch and, you guessed it, duplicating enemies!
@acer1kylesf8 ай бұрын
the bosses having varied health is actually a really cool idea because you can use the bosses as mini bumpers that function like flickering bumpers
@seymoursham7 ай бұрын
2:25 “You are at my mercy, which I don’t have. You are at my nothing.”
@bluefireyt61038 ай бұрын
0:50 now we know why the restart button sends you to the start
@kingrgames8 ай бұрын
Timmy idea: Eraser in item box. When this is hit the eraser will erase anything it touches, including Mario
@CaptainRillaboomArmenia8 ай бұрын
Idea: Crash Block. It looks like a normal block but when you hit it, your Nintendo Switch crashes!
@PeanutBuny278 ай бұрын
This is pure evil
@averagebfdiguy8 ай бұрын
@@PeanutBuny27 that's what's perfect about it :]
@Aeroslyer2008 ай бұрын
Nah, YOU CRASH.
@AvatarNeo8 ай бұрын
Little Timmy feature: You can put invisible pipes anywhere, even on top of other items, to create enemy/item generators whereever you want! Special pipe behaviors still apply, so you can have surprise sniper piranha plants!
@G-XWBE8 ай бұрын
Idea: Multiple flag poles! Make it so that you have to guess the right one! picking the wrong one will cause the player to die anyway Timmy wants Mario to!
@ArchonHimitsu8 ай бұрын
Enemies now have a random chance of exploding when killed, killing Mario in the process; making it so trying to fight back against Timmy's army is just a gamble.
@soon-ishOSC21 күн бұрын
If you fail a level more than 16 times, Timmy will chase you throughout the remainder of the attempts you choose to do as your punishment.
@BryndanMeyerholtTheRealDeal8 ай бұрын
Timmy: Idea: The ability to control Mario's speed, as well as how high he can jump.
@ScrammbledEggg8 ай бұрын
Idea: Super worlds maps are also automatically filled with enemies but you cannot jump or walk around them, it is the world map.
@BrodyL-x3oАй бұрын
Idea: When you reach closer to the flag pole, the time rapidly decreases to 0 seconds! So you have to reach the goal super quickly or else you are out of time!
@flyingyogurtwastaken8 ай бұрын
Oh my gosh, your editing skills have improved so much over the time!
@coolkid-p4o7 ай бұрын
Pretend you need to get to the checkpoint and you jump over it because you know an enemy spawns, but when you jump over it, the enemy still spawns.
@mrbob19038 ай бұрын
we have A lot of sound effects but NOW we have a timmy sound that sound like a kid Screaming realy loud TIMMY!!!!
@Novum2288 ай бұрын
Disable the on/off block’s cooldown so a shell that’s constantly hitting it will keep hitting it every frame
@alexrodriguez42388 ай бұрын
Idea: Add a feature that allows little Timmy to kill players when they spawn at the start! How fun would that be?
@wisecreepercreeper68908 ай бұрын
god your so evil
@Kalaphant8 ай бұрын
YOO! Also that description is hilarious lol
@WiredCoronet8 ай бұрын
Its been a looong time since ive saw your videos! And today it just randomly appeared in my recommended, im not complaining tho
@SporadicNick8 ай бұрын
Crazy idea. Little Timmy enemies can now follow you across games, making it near impossible to escape Timmy’s wrath.
@MrEJC53-gj9fh8 ай бұрын
I Thought You Already Did The Following Through The Pipe One!?
@RaceBandit8 ай бұрын
The hidden clear condition idea sounds similar too, except that Rejected at least had the mercy to tell you if there was a clear condition.
@CC-Productions8 ай бұрын
Hey bro! I love your videos
@KingMelon3458 ай бұрын
You know how powerups give you useful abilities? What if there were reverse powerups (which would look exactly like normal ones) that take away your abilities! For example, touching one could remove your ability to jump! That would be very Little Timmy.
@Squid_Salad8 ай бұрын
this would be so f**king funny lmaooooo
@orionhills3648 ай бұрын
Super Little Timmy Maker 2 should have a mode where there are hidden enemies. Like a sniper thwomp, but for all enemies!
@FriedWafflez82084 ай бұрын
Invisible blocks are fun, but if we have blocks you can interact with but not see, we need blocks you can see but mot interact with! Imagine you're making a hard level with lots of enemies, and you make the ground phantom blocks that the player will fall through! Little Timmy will have mountains of fun building to his heart's content!
@DiamondEmpyrean82738 ай бұрын
You can make enemies indestructible and invisible, allowing you to make unpredictable traps.
@frostplays1558 ай бұрын
0:28 in vanilla mario maker 2 they also control the size if the light around mario in the night ghost house/underwater theme
@WindowsVistaRTM20063 ай бұрын
Thank you, channel member!
@Dragon_David8 ай бұрын
Aditional clear conditions: if not knowing what the clear condition isnt frustrating enough, now the creator can make that hitting an especific block or killing an especific enemy can add a new clear condition, and since the clear conditions were made invisible in update 3.0, now the player wont even know what activated the new clear condition or even what any of the clear conditions are. There is no limit to the number of clear conditions that can be added during the playthrough. With that, you can make a clear condition that, for example, makes you kill 3 goombas to win, but then each goomba can add a new clear condition to the level! And, again, the player wont even know about it because of that feature from 3.0!
@zigazav16 ай бұрын
That bit of making Mario no longer invincible after grabbing the flagpole or axe? That sorta already exists in Super Mario World troll romhacks. Where they place an extra level clear object in a level but deletes the ground or places some sort of hazard, after that so Mario dies during the "level clear" walk segment, forcing you to find a different part of the level to beat it instead.
@MrEJC53-gj9fh8 ай бұрын
Thwomp Idea!!! When They Hit The Ground They Start Running Like A Train Along The Floor And Won’t Stop Moving Until They Hit You!
@ITVEthanGreen6178 ай бұрын
Super Little Timmy Maker 2’s final major update! (Not really!)
@KomodoDragonLover5 ай бұрын
Idea:The Koopalings chase you throughout a level in the 4 classic game styles.
@miguelcruzpaivacambraia19918 ай бұрын
Idea:When you get to the goal the goal flies away so you can NEVER win the level.
@Megalo_DonGaming8 ай бұрын
Little Timmy idea: The bosses are to weak so now they kill you in one shot even if you have a star
@MGP7098 ай бұрын
Super little Timmy maker update 4 can be new clear conditions like you have to kill 135 boom boom or you’d have to kill a sniper Thomp buy a star
@Gmkornahrens8 ай бұрын
Idea: make on offs able to toggle off the whole stage including the flag, and make the p-switch able to turn enemy's invisible
@Pk-glitch8 ай бұрын
You can now turn any ground tile in the desert theme into quicksand
@EVal_Films75388 ай бұрын
Idea: Checkpoint. It looks like a normal checkpoint but when you get a checkpoint and when you die, you will restart back at the beginning
@Mr.toad-8 ай бұрын
This video is incredible as always
@aloysiusmak-yk1dy8 ай бұрын
Timmy mode: make poison variants for all entities, so when you touch them, Mario will get liver failure and die. You can’t tell if an item is poison or not and this effect can be put on to Mario, or event the flagpole. 😊
@Pk-glitch8 ай бұрын
You can now add underwater enemy variants like swimming goombas to overworld levels
@Clive_CSS8 ай бұрын
Little Timmy Feature - You can now set the timer to 1 nanosecond at least. And now enemies have Timmy Mode where they are impossible to defeat and they one shot you nomatter what powerup you have. Amazing!
@dawndawson63778 ай бұрын
Another idea if there’s an object from a soft rock, they will be a soft lock is when you get it. This is so much fun.
@findertv11937 ай бұрын
Increasing enemies health all the way to infinity would definitely scream TIMMY!
@Mason-p2pАй бұрын
The enemies following you through pipes does sound pretty cool
@Gramerprocool8 ай бұрын
Idea: Every level now has secret dev stars and dev exits, and even the creators of the levels don't know where they are! Now you can have fun searching for the dev exit because you don't want to finish the level by yourself!
@Mannymations8 ай бұрын
Idea: even though all the sounds are laughter, it would be soooo annoying to have to place them one by one. So now every song is laughter, every sound is laughter and every enemy makes a laugh when it’s on screen.
@AnInternetMod8 ай бұрын
Idea: Usually, hitting the flagpole would despawn every enemy, but not anymore! Enemies will now stay in the game and will be teleported to the right of the castle. Also, you'll be able to die even when you reach the castle.
@zionjuarez558 ай бұрын
Timmy switches: All objects placeable change into different objects and get offset a little, Goombas turn into Bowser, Ground turns into spikes. You can even choose what gets changed.(This might work for normal mario maker to completely change the level your playing)You can go from enemy spam, to spike spam, to 19 Hour long loading screen spam.
@ShiftlessRed8 ай бұрын
Idea: If there are over 50 enemies in one level, there is a pop up menu that's says "are you sure you want to lose you sanity?"
@StoMoComedoPro8 ай бұрын
Death Doors/Pipes: The maker may do a pipe that leads into lava but that requires finding room in the level which is a bit of hassle and doesn't leave the player room for imagination which is a key life skill so now there can be a pipe or door that leads to death and let's the player imagine up a big story of where it lead to that caused it.
@michagaming80487 ай бұрын
Idea: you can now add random jumpscares wherever you want. Fighting bowser? Jumpscare. Pick the wrong door? Jumpscare. Do nothing? Here have a Jumpscare.
@natedog73gaming8 ай бұрын
Ok. Imagine in night mode, there are not only Poisonous Shrooms, but also Poisonous versions of every powerup.
@pixelverse488 ай бұрын
Idea: You can disguise Rotten mushrooms as powerups. For example, you might think a fire flower give you the fire power up but instead, it can hurt you cause it’s actually a rotten mushroom in disguise!
@HeyItIsMichal8 ай бұрын
Idea: New enemy type (i hate to even type it out) Skibidi Toilet.
@scout95938 ай бұрын
Randomized enemy placement: enemies will randomly be spawned throughout the level every time you play or die, so neither the creator nor the player know what will spawn
@zigazav16 ай бұрын
Idea: Being able to turn any enemy into being virtually unkillable, even with the player having invincibility, like a muncher. With zero indication that's changed, making enemy spam levels much worse than they already are
@Duckgroot8 ай бұрын
Sound effect intensity; be able to change the sound effect, or in this case, laugh effect you can change it to make the laugh effect happen 10 times in quick succession, sounds fine until you find a thwomp under a note block with max intensity of the laugh effect, even more laughing, so much to the point you may not hear yourself think, or your switch’s sound barrier crashes.
@TheMegaMarshtomp8 ай бұрын
Idea: In Mario Maker 2, Once you upload a level, you can't edit anymore to fix mistakes or add things that you forgot. But now the level creator can edit their levels, even if someone is currently playing them! Did Little Timmy forget to put three Bowsers in front of the goal? Let me fix that real quick!
@TheOfficialDorianelevator8 ай бұрын
idea : be able to add p-ennemies that only spawn when you hit a p-switch, thats gonna be so much fun.
@JohnLivingstonII8 ай бұрын
Idea suggestion on the next rejected idea/STM2 4.0: When you waste time, you usually die, but now, if you waste time, a new enemy called the Domain Smiler will appear and take you to Domain. So you gotta get to the end of the level when you lose all time
@stick-stuff8 ай бұрын
Idea: make it so you can change the time to beat the level any from zero to infinite
@Reallystupidsongs8 ай бұрын
Idea: Add Timmy versions of each enemy. Timmy goomba will teleport around, Timmy bowser will throw hammers at the speed of light, etc.
@PhilipMurphy8Extra8 ай бұрын
DannyB with the good Mario Saturday content
@WhenKonksAttack5 ай бұрын
Timmy Idea: Thowmps can only go up, no easy and medium endless challenge, only hard, expert challenge. If you land on the ground, it will be removed
@FARIHINIMANBINZAQUANAMSYARKPMАй бұрын
SLTM2 Updates:The time is less than 0 for example:-10 -50 -100 -500
@mikeysheep53808 ай бұрын
Next idea: Adhd video player. For the demonstration, you can use on-brand Hotel Mario cutscenes/MK8D gameplay or something.
@KidNamedCullen8 ай бұрын
I enjoyed the first 2 videos, so I'm glad to have another one with this game!
@Pk-glitch8 ай бұрын
Add meme sound effects to the game, because that’s what every little Timmy would want
@averagegeometrydashbadcreator8 ай бұрын
An option to change or disable the player's controls for your level (controls can change in between subworlds) Example : Mario tries to jump over a big gap to get to the goal, but the jump button has been disabled, so he's stuck.
@zachpro54758 ай бұрын
Idea bad power up it looks the same but it dose the opposite happens like when you fire the fire flower it kills you and the flying power ups go down
@Bosssnurp8 ай бұрын
Hey, remember the hidden block over gap thing? Now add fish in every block!
@Autisticrat648 ай бұрын
Idea: every level will just have constant laughing no matter what. You cannot escape it
@ThePlushLeauge8 ай бұрын
Idea: Enemy AI: Can't be a Timmy yourself? Get someone to do it for you with the enemy AI! It will use an algorithm of other Timmy's to make a level just for you!
@Bendybee8 ай бұрын
Idea: The Level Editor On Screen Trolling The Player. Like For Example… Dragging You Into A Pit Of Lava. Using The Eraser On You. And Even Placing Enemies And So Much More.
@mrbob19038 ай бұрын
we already have link with a sword but now we have mario with katana mario can run on walls cut hard blocks and one shot every enemy in the game!
@autoboy64468 ай бұрын
everything has a homing mode so now you can get crushed by homing pipes, homing blocks, and die to homing grinders, skewers, and burners. you can also change the homing speed
@bananabunch558 ай бұрын
Timmy feature: The Troll Pole It looks like a normal goal pole but kills you on contact!
@A__random__nerd8 ай бұрын
You can make your own music for your levels. Not only that, but you can't mute it even if you turn your switch off
@Whimsykit8 ай бұрын
what if you destroy the switch
@A__random__nerd8 ай бұрын
@@Whimsykit it will still play. And even if you buy a new switch, it will know. Only way to get it to stop it to beat the level
@RaceBandit8 ай бұрын
[Timmy...?] Clear conditions that require doing things _in other games,_ because sometimes Timmy wants crossover stuff.
@Yoyledennie8 ай бұрын
Timmy never uses most of the course themes, so all there is are now ghost house, underwater, desert, and underground all at night!
@LPBvgc8 ай бұрын
Japan Mode: Changes your Mii to a Loli/Anime Styled one and automatically Uploads SFX spam Speedruns and Refreshing Levels
@MarioToyCompany8 ай бұрын
IDEA: Explosive Goal: If you touch the goal, it explodes and kills you if you had a super power up, it will send you back down to small Mario, then have a sniper thwomp smash you to kill you
@sultananargis218 ай бұрын
Idea: if punching a question mark block, the prize would be rotated 45 degrees!
@Pk-glitch8 ай бұрын
You can now mark any block or entity so that it gets turned into shiny yet deadly coins when a p-switch is activated.
@LeaderFireyCrystal78 ай бұрын
Idea: add where you can grow bigger ever mushroom. (For example if you don’t understand) When you get a mushroom you are taller, and when you get another you turn into the big Mario, then you keep getting bigger every mushroom
@rk3122 күн бұрын
The darkness would actually be cool if people used it properly, like turn Mario’s light off but make a bunch of light sources that you have to follow
@Friendlych3n4 ай бұрын
Idea: Sideways levels and Diagonal levels! Wow that would be funny, don’t you think
@scarlettjules5 ай бұрын
Idea: We realized that the audience laughing sound effect is more offensive so now the only sound effects are laughing and even more laughing.
@Person-person18 ай бұрын
How bout an extra Giant Flying Bowser in a Dire Clown Car that can’t be killed, moves twice the speed of Mario, shoots rapid fire, and is impossible to kill. Nothing is too overboard when it comes to Timmy!
@Darnk_bem8 ай бұрын
Dying increases the difficulty of the level by a creator chosen amount
@JoshuaWebb-n8c3 ай бұрын
Product placement maker 2 idea: you hit a fire flower you go to garden centers inside stores
@kytkeyboardsyoureterrific4398 ай бұрын
Introducing: Timmy control mode; this looks like any power up but if you select it, a replay of timmys gameplay will happen, you could jump into a pit or run into an enemy and you’d have no control
@chris-dy1dc8 ай бұрын
Idea: Hide anything on bosses! imagine the faces of people beating a koopaling just to be rewarded with a bowser.