[VEX for Algorithmic Design] E16 _ Geometry Functions

  Рет қаралды 18,865

Junichiro Horikawa

Junichiro Horikawa

Күн бұрын

Пікірлер: 27
@moviesgamer6574
@moviesgamer6574 7 күн бұрын
what a chad to provide this content for free , thank you junichiro sir
@proker3d546
@proker3d546 Ай бұрын
I watch your lessons through an AI translator and I began to understand everything. No one could explain it clearly in their native language, but you explain it so clearly! Thank you very much, Horikawa!
@fazlgumus9421
@fazlgumus9421 3 жыл бұрын
Thank you so much your effort Mr Horikawa
@Egokiv
@Egokiv 3 жыл бұрын
Thanks a lot, Junichiro!
@benoithuguet5857
@benoithuguet5857 3 жыл бұрын
Once again, thanks a lot Junichiro for this ! :)
@wenmaowang5790
@wenmaowang5790 Жыл бұрын
Thank you, Junichiro. This is very very useful😁
@mushogenshin
@mushogenshin 3 жыл бұрын
Much appreciated, Junichiro!
@eleazartheproducer
@eleazartheproducer 3 жыл бұрын
Wonderful tutorial! Thanks bro!
@jia-linzhou7542
@jia-linzhou7542 2 жыл бұрын
hi, thank you Junichiro san, the method you introduced to prevent exceeding point number in 36:00 is genius, I really love your detailed and efficient teaching style about design patterns, thank you so much for sharing your knowledge with us :]
@marvelouswalrus949
@marvelouswalrus949 3 жыл бұрын
Simply brilliant! Thank you!
@chrisrogers8370
@chrisrogers8370 3 жыл бұрын
wow! what a thorough and expert resource to create and share! thanks!!!
@peretiatko
@peretiatko 3 жыл бұрын
Great lesson 🔥
@PointsDance
@PointsDance 29 күн бұрын
Thank you so much!
@PostmanStudio
@PostmanStudio 2 жыл бұрын
Here a quick tips, In node tab, if you type WA, you will get the attributes wrangle, no need to type the full name.
@boole_cat
@boole_cat 3 жыл бұрын
Thanks, you are the Best
@pompeyliang28
@pompeyliang28 3 жыл бұрын
Hi junichiro, I am trying to follow your example, and I have some problems now, whether you could help me to solve them?
@maurypb
@maurypb 2 жыл бұрын
In the sort vertex order segment, it seems simpler to get the backward prim's points with primpoints (instead of using primverts and vertexpoint), then use the reverse() function on the returned array. Then make a new prim from these reversed points and delete the old prim. Or, if you need to keep the primnum the same, get points with primpoints, and reset vert associations with setprimvertices in a loop, using the reversed points. Either way, this saves a second level of "indeirection" by going through the linear vertex indices step to get the points list.
@18bovende
@18bovende 3 жыл бұрын
Do you cover the spline() function somewhere?
@sandegg2526
@sandegg2526 3 жыл бұрын
Your video is pretty helpful ,thinks ; )
@BizarreSelfProduction
@BizarreSelfProduction 3 жыл бұрын
Great lesson! Thanks. Also, is there a way to feed the array into addprim, so that based on the len(array) it will create n-gone poly?
@jamaljamalwaziat1002
@jamaljamalwaziat1002 2 жыл бұрын
Addprim could accepy array ptnum to create geo without for loop
@bass_journey
@bass_journey 2 жыл бұрын
The "sort vertex" part is difficult to visualise, although I understood what it does
@FaitelTech
@FaitelTech 3 жыл бұрын
Sometime Junichiro using uvsample function. Did I miss explanation of it in previous lessons? If anybody knows where to get more details about the function, please share a link.
@maurypb
@maurypb 2 жыл бұрын
my understanding (I'm a beginner, so take this with a grain of salt) is that uvsample returns another attribute at the same "location" as a specific point. It seems to me that "UV" is somewhat of a misnomer, because you can use P, or any other attribute. So, for instance, lets say you have an attribute "pscale" on every point of a geo. You'd like to know the interpolated pscale at a point xyz on the surface - but xyz might not be at a vertex, but between them. uvsample lets you get the interpolated pscale when given the surface position. Let's say you have the vector "position" somewhere on the geo's surface. You can get the pscale at that point like this: uvsample(0,"pscale","P",position);
@aieuosama
@aieuosama Жыл бұрын
everytime I reach 1:13:30 coding, houdini crashes. does this happen to anyone
@teamsakura3678
@teamsakura3678 7 ай бұрын
only if you are using a laptop
@bigasuo231
@bigasuo231 3 жыл бұрын
Thanks a lot, Junichiro!
[VEX for Algorithmic Design] E17 _ Intrinsic Attribute
1:33:18
Junichiro Horikawa
Рет қаралды 11 М.
[VEX for Algorithmic Design] E14 _ Quaternion Basics
1:41:09
Junichiro Horikawa
Рет қаралды 23 М.
From Small To Giant 0%🍫 VS 100%🍫 #katebrush #shorts #gummy
00:19
Sigma Kid Mistake #funny #sigma
00:17
CRAZY GREAPA
Рет қаралды 7 МЛН
[VEX for Algorithmic Design] E08 _ Conditional
1:27:09
Junichiro Horikawa
Рет қаралды 10 М.
Houdini Algorithmic Live #075 - Recursive Branch Vein
2:57:27
Junichiro Horikawa
Рет қаралды 11 М.
Houdini VEX and VOPS: A Comparison
23:12
Nine Between
Рет қаралды 31 М.
American was shocked by 7 Slavic countries word differences!!
15:29
World Friends
Рет қаралды 814 М.
Я Потратил 20000 Евро на Этот Опыт!
19:59
[VEX for Algorithmic Design] E21 _ Half-Edge Basics
1:42:27
Junichiro Horikawa
Рет қаралды 12 М.
[VEX for Algorithmic Design] E10 _ Volume Basics
1:41:06
Junichiro Horikawa
Рет қаралды 25 М.
[VEX for Algorithmic Design] E04 _ Variables and Operations
1:01:59
Junichiro Horikawa
Рет қаралды 15 М.
[VEX for Algorithmic Design] E18 _ Randomness Basics
1:38:01
Junichiro Horikawa
Рет қаралды 14 М.
From Small To Giant 0%🍫 VS 100%🍫 #katebrush #shorts #gummy
00:19