what a chad to provide this content for free , thank you junichiro sir
@proker3d546Ай бұрын
I watch your lessons through an AI translator and I began to understand everything. No one could explain it clearly in their native language, but you explain it so clearly! Thank you very much, Horikawa!
@fazlgumus94213 жыл бұрын
Thank you so much your effort Mr Horikawa
@Egokiv3 жыл бұрын
Thanks a lot, Junichiro!
@benoithuguet58573 жыл бұрын
Once again, thanks a lot Junichiro for this ! :)
@wenmaowang5790 Жыл бұрын
Thank you, Junichiro. This is very very useful😁
@mushogenshin3 жыл бұрын
Much appreciated, Junichiro!
@eleazartheproducer3 жыл бұрын
Wonderful tutorial! Thanks bro!
@jia-linzhou75422 жыл бұрын
hi, thank you Junichiro san, the method you introduced to prevent exceeding point number in 36:00 is genius, I really love your detailed and efficient teaching style about design patterns, thank you so much for sharing your knowledge with us :]
@marvelouswalrus9493 жыл бұрын
Simply brilliant! Thank you!
@chrisrogers83703 жыл бұрын
wow! what a thorough and expert resource to create and share! thanks!!!
@peretiatko3 жыл бұрын
Great lesson 🔥
@PointsDance29 күн бұрын
Thank you so much!
@PostmanStudio2 жыл бұрын
Here a quick tips, In node tab, if you type WA, you will get the attributes wrangle, no need to type the full name.
@boole_cat3 жыл бұрын
Thanks, you are the Best
@pompeyliang283 жыл бұрын
Hi junichiro, I am trying to follow your example, and I have some problems now, whether you could help me to solve them?
@maurypb2 жыл бұрын
In the sort vertex order segment, it seems simpler to get the backward prim's points with primpoints (instead of using primverts and vertexpoint), then use the reverse() function on the returned array. Then make a new prim from these reversed points and delete the old prim. Or, if you need to keep the primnum the same, get points with primpoints, and reset vert associations with setprimvertices in a loop, using the reversed points. Either way, this saves a second level of "indeirection" by going through the linear vertex indices step to get the points list.
@18bovende3 жыл бұрын
Do you cover the spline() function somewhere?
@sandegg25263 жыл бұрын
Your video is pretty helpful ,thinks ; )
@BizarreSelfProduction3 жыл бұрын
Great lesson! Thanks. Also, is there a way to feed the array into addprim, so that based on the len(array) it will create n-gone poly?
@jamaljamalwaziat10022 жыл бұрын
Addprim could accepy array ptnum to create geo without for loop
@bass_journey2 жыл бұрын
The "sort vertex" part is difficult to visualise, although I understood what it does
@FaitelTech3 жыл бұрын
Sometime Junichiro using uvsample function. Did I miss explanation of it in previous lessons? If anybody knows where to get more details about the function, please share a link.
@maurypb2 жыл бұрын
my understanding (I'm a beginner, so take this with a grain of salt) is that uvsample returns another attribute at the same "location" as a specific point. It seems to me that "UV" is somewhat of a misnomer, because you can use P, or any other attribute. So, for instance, lets say you have an attribute "pscale" on every point of a geo. You'd like to know the interpolated pscale at a point xyz on the surface - but xyz might not be at a vertex, but between them. uvsample lets you get the interpolated pscale when given the surface position. Let's say you have the vector "position" somewhere on the geo's surface. You can get the pscale at that point like this: uvsample(0,"pscale","P",position);
@aieuosama Жыл бұрын
everytime I reach 1:13:30 coding, houdini crashes. does this happen to anyone