Thanks for the support Download link is fix please check the new Drive link thanks
@jfenton3 ай бұрын
Love to see the hip for this! Beautiful ocean/ww sim there
@VFXSHOWDOWN3 ай бұрын
i will see
@vargheseantonyv.b.22653 ай бұрын
You have very Kind Heart bro ♥♥ , no would show these process for free.....
@VFXSHOWDOWN3 ай бұрын
Thank you so much 😀
@kamalezzatezzat38293 ай бұрын
Amazing work ❤
@VFXSHOWDOWN3 ай бұрын
Thanks 😄
@jhemotion3 ай бұрын
Insane work man, Iam start learning nuke so thanks for this channel, I realy appreciate your work
@VFXSHOWDOWN3 ай бұрын
thanks for the support man
@TUSHARMEDIA3 ай бұрын
Hello Shahid, thank you for your in-depth Tutorial. I am sure many appreciate it as I do as not many have made such tutorial yet. I have a quick question regarding defocus and motion blur. The challenge I have is that when I apply defocus and motion blur in 2d space and do a deep recolor it damages the smooth edges. I would really appreciate your input and if you are able to shed some light on it.
@VFXSHOWDOWN3 ай бұрын
after deep recolor and deep holdhout then do defocus and motion blur,
@adcutzz3 ай бұрын
If you don't mind, could you provide a full-length, detailed tutorial? It will be helpful for beginners.
@VFXSHOWDOWN3 ай бұрын
Noted! it will be very long tha't why i'm not doing it right now, but i will be do in future
@jkartz923 ай бұрын
Okay, so in deep comp workflow, the 3d layers aren't actually having holdouts, we get to see the entire subject eventhough it gets overlapped with another subject!
@VFXSHOWDOWN3 ай бұрын
yes every object is rendered without holdout so we can see what is behind, when we deep merge we have information of every layer what is behind pixel will look like this help when you do defocus, merging 2d element with deep you will not gonna face any issue, in the other hand if we render every object with holdout and do deep merge then there is no point of deep and we don't have information behind the object, only the visible pixels.
@vsk00793 ай бұрын
Keep going brother
@VFXSHOWDOWN3 ай бұрын
Always
@jaisonphilip78013 ай бұрын
🙏thanq bro
@VFXSHOWDOWN3 ай бұрын
thank you for the support
@ronydey26963 ай бұрын
Nice sir please also fpr stereo paint and stereo conversion rotoscope class
@VFXSHOWDOWN3 ай бұрын
Ok soon
@thatinaveen91513 ай бұрын
instead of explaining workflow while doing work from starting u can explain it’s possible ?? It’s easy to understand
@VFXSHOWDOWN3 ай бұрын
yes i can but then tutorial will be more longer,
@the_dark_soul.883 ай бұрын
Boss, I have rendered deep exr with passes including crypto but don't know why the crypto is not supporting
@the_dark_soul.883 ай бұрын
Any suggestion for object masking separately
@VFXSHOWDOWN3 ай бұрын
why you rendered deep exr with passes? there no need of this.
@the_dark_soul.883 ай бұрын
@@VFXSHOWDOWN I tried it first time. I didn't know that deep exr doesn't support passes
@Midhunei3 ай бұрын
❤
@bisaldutta56443 ай бұрын
Bro, when I import the exr with deep read, it shows no deep data found in file, any fix. Can you help me with that?
@VFXSHOWDOWN3 ай бұрын
updating new link
@VFXSHOWDOWN3 ай бұрын
check the new updated link
@lyravisionmusic3 ай бұрын
Is that a Houdini render? Would the Houdini hip file be available? It looks like project file link is broken.
@VFXSHOWDOWN3 ай бұрын
i will ask about the hip files, i'm fixing the link now.
@rajkapsevfxАй бұрын
bro camara nhi diya aapne pls provide camara
@VFXSHOWDOWNАй бұрын
Check the link again i added camera
@rajkapsevfxАй бұрын
@@VFXSHOWDOWN THANK YOU SO MUCH BHAI
@ravijoshi233 ай бұрын
Hip file link?
@Omkar-wi9pd3 ай бұрын
These files don't have deep data ... they r just basic multi channel EXR.