I wish i could subscribe twice, you have helped me in my darkest hour yet again
@wmmediallc Жыл бұрын
Thank you as always Bernd!
@AbrEvig5 жыл бұрын
No doubt the best Fusion tutorials on YT. Keep it coming Bernd!!!
@TribeOfOne4 жыл бұрын
Hands down the most useful and informative DR vid I've seen so far. You are the best intermediate /advanced DR instructor out there
@VFXstudy4 жыл бұрын
Thank you very much. 😊
@storyfirstfilms59833 жыл бұрын
Hi, Bernd, Yet another fantastic tutorial. This is the best explanation!
@henrymohan13255 жыл бұрын
Hi Bernd, Yet another fantastic tutorial. This is the one I was waiting for. Thanks a lot
@VFXstudy5 жыл бұрын
Great to hear. You're welcome 1🤗
@wvansluisveld30112 жыл бұрын
Very helpful to help me understand this very complex topic. Thanks for sharing!
@Black_Cats_ Жыл бұрын
Great conceptual explanation
@zacsamuel72958 ай бұрын
Thank you, coming from Blender, this is very well explained and shows the differences of DR on materials
@VFXstudy7 ай бұрын
You're welcome. Yes, I see more and more Blender users getting excited about Fusion!
@TheRealBarkinMadd5 жыл бұрын
Love your tutorials. This one is no exception. Thanks. Minor point - typo in your thumbnail.
@VFXstudy5 жыл бұрын
Thanks a lot - how embarrassing, working hours on a tutorial and then I misspell "Fusion" - but fixed now :)
@bobmclean53065 жыл бұрын
Excellent tutorial! Thank you for clarifying this for us!
@dinoschachten2 жыл бұрын
Very cool tutorial to help understand different ways for material creation! What I was missing (why I really came here) is refraction of light through a transparent object - so how the light of objects seen through it is bent.
@VFXstudy2 жыл бұрын
Fusion doesn't have ray tracing. So I'm afraid bending of light in a physically accurate way isn't really there.
@dinoschachten2 жыл бұрын
@@VFXstudy Yeah, was really disappointed to learn that. Thanks for getting back to me on that! Would be so helpful though... I ended up using the shot as a movie texture in Blender, perfectly lined up with the frame of the 3D camera there, and added the needed water droplets in front of it in Blender. Seems all wrong to juggle the whole 2D scene into a 3D software only to add a little 3D element, but whatever gets the job done... It's one of those "No, the dragon was real - the *forest* was CG" moments. :D
@0891mark08914 жыл бұрын
Excellent tutorial ! thanks
@MEGATestberichte4 жыл бұрын
So detailed. Very good to follow though. Well done.
@emorejeh28204 жыл бұрын
great tutorial ... thank you
@marketman14835 жыл бұрын
Thinck you sir! It wold be priceless if you could show this on practical exemples how to import a 3d car or a robot with all the materials. As a begginer i cant find a good Davinci Resolve tutorial about this
@VFXstudy5 жыл бұрын
Thanks, good idea. Will think about it and see if I can find some example...
@berndderdrummer5 жыл бұрын
Wieder viel gelernt :) Thx.
@ikestrom5 жыл бұрын
Thanks for another great tutorial! I thought you were going to use the normal/bump map at the end. Perhaps in a future tutorial :)
@VFXstudy5 жыл бұрын
Ohh yes!! Actually, that was the plan when I started this tutorial but somehow didn't get to it. Ok, maybe it can be a tutorial in its own right :)
@nigelmull5 жыл бұрын
Most helpful, thank you
@Freedomintertainment Жыл бұрын
Thanks for the video
@g-d-v-p5 жыл бұрын
Hi Bernd, this is fantastic, thanks. Those tools were a mystery to me so it's great to understand them. When you have time, can you do something about extrusion/roughness/depth to materials and textures, for example how you might adjust a brick wall vs a cement path. I can find 2D textures patterns online but would love to know how to adapt them in 3D. Is it bumpmap? Thanks again.
@VFXstudy5 жыл бұрын
Oh yes, thanks for the hint. Should have done that in this tutorial but didn't get there in the end. So yet another thing to do...
@naveentechs5 жыл бұрын
Lucky you Found your video on Google now
@Grasseatereu4 жыл бұрын
Amazing tutorial, can you if you have not already done it, explain how to make material look good on 3d text/3d logos one imported as an object. - for a realistic (or good) look I would like some handles to better control what the material looks like in 3d - one example is in this video when you added the blinn to the 3dtext it looks fine on the front of the text, while the side of the text looks a bit like streched repeated patern a bit like the walls in old video games or something. - is there a way to mapp different blinns to different parts of the object?
@saadshah78575 жыл бұрын
Super useful!
@VFXstudy5 жыл бұрын
glad to hear :)
@buenavistadrones3324 жыл бұрын
Hi Bernd, Thanks for this tutorial. I have come a long way in short time thanks to you. Still a long way to go, I need to put the hours in. I was hoping you could help me convert my 2D logo into a 3D metallic logo. I followed your tutorial on converting 2D logos to 3D and it was successful. Now I am following these steps to make it metallic, however I think I need to export the duplicate layers of the logo into one coherent 3D shape for this tutorial to work right? Does this make sense? Is there an easier way? Otherwise the sides do not reflect correctly. Hopefully I have explained myself. Any help or tips would be greatly appreciated.
@VFXstudy4 жыл бұрын
The layering in the tutorial you mentioned is kind of a workaround because Fusion doesn't have any option to extrude 2d geometry into 3d. For better results you might want to check if you can use a 3rd party tool to convert your logo. There are ways to extrude vector files into 3D in Blender and there may be other tools as well. If you get a true proper 3D mesh, you can import it into Fusion with the FBX loader.
@maximoremedios5 жыл бұрын
Thank you!
@SpartanJoe1932 ай бұрын
Can I do this on a 3d image plane?
@VFXstudy2 ай бұрын
@SpartanJoe193 you can add materials to an image plain as well. But typically you use image planes to place 2d images in 3D so in most cases you just want the image to act as a diffuse texture - but you could change it.
@kenzorman5 жыл бұрын
Some good rules of thumb for Artists making materials: - ONLY metals have coloured specular - In non-metals the specular colour is ALWAYS white. - In metals the diffuse colour is BLACK ( we only see refection colour in metals ). If you want to know the science behind these rules watch this: kzbin.info/www/bejne/oF6kYaCtqK-Fo80
@OmarKillzHackz5 жыл бұрын
Hello VFXstudy, for a school project I need to make a house tour in vr, however I'm completely clueless with the texture system, I took some interior house samples like this one: www.turbosquid.com/3d-models/3d-sofa-glossy-interior-room-1413073 (this is a file similar to the one I'll be using, I'm just testing right now) But I can't seem to figure out how to apply the textures to each correct model. Are there any solutions or workarounds? Thanks ALOT in advance.
@judithhaller16805 жыл бұрын
Hi Bernd cooles Tutorial besten Dank dafür ! Eine Frage würde man mit Resolve/Fusion kzbin.info/www/bejne/eJC1iaSFa9Z5nbM diese Zoom Transitions ebenfalls hinbekommen ?
@VFXstudy5 жыл бұрын
Hi Judith, habe nicht das ganze tutorial gesehen, aber auf den ersten Blick sieht es einfach nach nem animierten transform aus und den cut via dissolve oder merge - ist da in AE mehr dahinter?
@Johnsmith-yv8tx2 жыл бұрын
Too many English academic words, making the subject confusing and difficult to understand. Try simple straight forward English.
@VFXstudy2 жыл бұрын
What academic words? You mean words like Bumpmap, Normal Vectors and Shader - sorry, but that IS the subject matter of this video. I recommend getting familiar with the terminology if you are interested in this field since that's what's used in the manual and tool names etc.
@armanshaghi2 жыл бұрын
@@VFXstudy I agree with you, and appreciated the detailed, dense language as it speaks to broader concepts rather than just 'click this' - keep up the good work and thank you for sharing this video