My Procedurally Generated Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #1

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Vicious Legacy

Vicious Legacy

Күн бұрын

Пікірлер: 287
@parthenocarpySA
@parthenocarpySA Жыл бұрын
I didn't see anything remotely conveying "roguelike" in this, and I'm not sure why you are calling your game a roguelike
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
I actually never once refer to the game as a roguelike. I use the term Rogue*lite* , which is a game that can contain roguelike elements, or I say it's an action adventure rpg with "roguelite elements". In this case, my game features procedurally generated characters, permanent death, meta progression, and abilities/ traits which effect character stats and gameplay, all of which could be considered elements of a roguelike game, but used in a different way. Hence, roguelite. :)
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Pinning for clarity as it's a good distinction for others who may not know :)
@sean3000
@sean3000 Жыл бұрын
Relax bro
@unittest896
@unittest896 Жыл бұрын
@@ViciousLegacyGameAUS to prevent death from being too devastating, what is the estimated time a player would live on the average playthrough?
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
@@unittest896 That is entirely up to the player. If you're careful I imagine you could probably get through most of the game with 1 or 2 characters. But death will be devastating, and hard to avoid; it's death! But as I've said elsewhere you can get your progress back (or at least part of it) from your previous character once you get a new one
@NaughtyKlaus
@NaughtyKlaus Жыл бұрын
Don't underestimate the internet, R.Y.A.N. is perfect waifu material.
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Love it
@Hekeu
@Hekeu Жыл бұрын
Can't wait for the fanart lmao
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
@@Hekeu plenty on our discord haha
@Fourth_Stooge
@Fourth_Stooge Жыл бұрын
Personally I would love longer videos! I obviously can’t speak for other people, and I know a lot of times feeling like you need to draw out an episode can be just as stressful as needing to cut one down, but I would enjoy videos that go more in depth and are a larger chunk of the development! This game is already demanding my attention, so whatever you decide to put out, I will be watching
@quakxy_dukx
@quakxy_dukx Жыл бұрын
Oh I wasn’t expecting the monsters to be procedurally animated. You don’t see that too often
@ZacharyStiles
@ZacharyStiles Жыл бұрын
I actually laughed out loud, subscribing specifically for the funny spooder monster
@shade4467
@shade4467 Жыл бұрын
I think procedural animations should be used more often.
@yeast00
@yeast00 Жыл бұрын
man your luck on the first video blowing up was 100% deserved this is amazing for how much youve done so far
@j_devs4603
@j_devs4603 Жыл бұрын
I love game development, especially when small creators try it. The videos are better than some of the larger KZbinrs.
@Fanunic
@Fanunic Жыл бұрын
Hype for next episode -- can't wait to see the fully-modeled monsters! What does RYAN stand for?
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
any guesses? ;)
@GamingandDev
@GamingandDev Жыл бұрын
Random KZbin anchor name 🫠
@perennialcoma
@perennialcoma Жыл бұрын
@@ViciousLegacyGameAUSResourceful Youthful Automaton Navigator
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
@@perennialcoma believe it or not, the N is navigator
@perennialcoma
@perennialcoma Жыл бұрын
@@ViciousLegacyGameAUS Getting closer!
@arcanealchemist3190
@arcanealchemist3190 Жыл бұрын
watching your struggles with blender has been super relatable! im currently self-learning blender and i totally feel your struggle! character modeling is its own beast, and that gap between "idea in your head" and "the thing you made" is always so frustrating! so glad to hear a discord is happening! I asked for it in the last video, and I'm excited to share my 3D artwork there. maybe even make some fanart of your game! enjoy your holiday!
@s324
@s324 Жыл бұрын
been working on a game this summer with about 0.05% of your productivity so this is super neat / inspiring to see.
@yamatanoorochi6203
@yamatanoorochi6203 Жыл бұрын
Suggestion of something that can be implemented in the future: How about making the types of monsters you find depend on the size and characteristics of the islands (Example: If the island/s is/are small then there will be monsters that like maximum are only a little bigger than the player but they are quite agile and in the case that the island/s is/are large it became more frequent to find slow but powerful behemoths as enemies and that the monsters, regardless of their size, have characteristics such as dense fur in case the island/s are snowy places)?
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Definitely will be the case :)
@jaybugo
@jaybugo Жыл бұрын
I love finding these devlogs that have just started, as I'm just beginning my game dev path. I'm just learning how to code for now, but seeing videos like yours helps me keep the motivation alive. I hope for the best for your game! :D
@h3sniperman
@h3sniperman Жыл бұрын
Love that you're not getting too caught up in the details of how things will look and fleshing out the mechanics instead. Having prototype versions of the monsters and all the other main mechanics will be a way faster route to making the game feel alive than spending 3 weeks on a character model that you could end up changing later anyway.
@ps3157
@ps3157 Жыл бұрын
This is awesome, super hyped to see what's next!
@yondo3667
@yondo3667 Жыл бұрын
This is really awesome to see. As a beginner game-designer myself it is awesome and scary to see just how many resources there are to create anything. I am having a great time though learning how to use the different tools and what not, excited to see the rest of your progress!
@foamyrant
@foamyrant Жыл бұрын
As someone who feels they have been in and out of tutorial hell for a long time now, its nice to see these kind of devlogs come out. Proc Gen mechanics / logic is pretty easy to obsess over and recently watched the Rain World dev doc that has proc gen animations. So im stoked to see more on how those animations are done.
@guilhermecardoso5862
@guilhermecardoso5862 Жыл бұрын
As someone still taking my first steps on gamedev on spare time, it's great to see such a project!
@scoobydoobies
@scoobydoobies 10 ай бұрын
Loving the dodge-roll animation, but a tiny suggestion: When he jumps into the air, increase your speed for a split-second, just enough that it looks like he really launched into the roll, instead of the speed being unaffected by the ninja moves
@kuuluna
@kuuluna Жыл бұрын
The story I came up from this is You're a explorer/mercenary from exploration guild (sorta like monster hunter) You create maps, find treasures and fight dangerous monsters (either as quest or optional) Story 2; the character is a survivor of genocide and is currently escaping from the boat and thus finding settlements and occasionally finding nps that will give quest and helpful stuffs Story 3; you are a viking and there's a rumor that there's more mystical things beyond this island and to prove it's real or not, you have to venture farther. Also I think dashing backwards would be better than rolling backwards. I also think that having two mode like birds eye view or 3rd person would be great (unless you cannot rotate the camera and limited to one perspective)
@kahisawheel
@kahisawheel Жыл бұрын
0:20 I've seen the face of god
@yalieyal4362
@yalieyal4362 Жыл бұрын
That title sums up so much of what i love about video games
@vinceschiller3860
@vinceschiller3860 Жыл бұрын
You NEED procedurally generated music for this. It just seems like the right idea.
@BN3TRUNN3R
@BN3TRUNN3R 4 ай бұрын
This is looking dope so far, and I can't wait to see more! I'm studying game dev myself, so I also appreciate the hints here and there! Awesome stuff.
@taylorlandlords
@taylorlandlords Жыл бұрын
Wow that auto rigger is actually amazing, much better than I could have expected. I mean I don't find it particularly hard to rig besides weight painting, but that is very impressive for how quick it sorted it out.
@dawnreaver
@dawnreaver Жыл бұрын
I love the sense of humour in your videos! Looking forward to your progress :)
@AustinThomasFilms
@AustinThomasFilms 11 ай бұрын
Found your devlog while at work today and I wish I'd found it sooner! Super happy for you to be working on your dream game. This looks great so far, can't wait to see more.
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS 11 ай бұрын
Thanks so much, glad you enjoyed it :) feel free to have a look at part 0 and part 2 also if you want to see more
@NotBlazerMC
@NotBlazerMC Жыл бұрын
Steve crying in the corner after watching that intro
@RhedMonkey
@RhedMonkey Жыл бұрын
Hey, I wanted to thank you for sharing your dev journey. It's always inspiring and exciting to see new projects like this appear and I hope sharing your progress will help make your project better. Also awesome idea and hyped to see more. Hope your holiday is also awesome!
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Hey thanks so much :) glad you are enjoying them
@opfor_8876
@opfor_8876 10 ай бұрын
This is insane, I feel like I am watching a success story unfold, I wish you all the best, can't wait for more!!
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS 10 ай бұрын
Thanks so much!
@Alhuin573
@Alhuin573 Жыл бұрын
I love the idea of a procedural monster hunter, if you need testers at some point let me know :) I am also learning game dev from scratch and I can sympathize with almost everything you say ahah, keep at it ! Can't wait for the next episode ! If you have some time i'd like to see this inventory system of yours :)
@FloMinicHD
@FloMinicHD Жыл бұрын
I appreciate how you go a little more into detail than I've seen in other videos - while also still keeping it easy to watch :)
@throstlewanion
@throstlewanion Жыл бұрын
On the topic of video length, I think the length of your videos so far have been perfect. I've found that 10-15 minute dev logs seem to be the perfect spot where the dev can talk in enough depth about new features without taking away too much time from the actual game development. But that's just my opinion, don't feel pressured to make longer videos :)
@dreamradgames
@dreamradgames Жыл бұрын
we here bro 🤘🏿😤❤‍🔥 lets goooo. Keep up the good work my guy
@clarkey8598
@clarkey8598 Жыл бұрын
Aye man, good luck with it! Will be following along throughout the journey. Looking forward to the next vid, enjoy your holiday!
@calebhall1445
@calebhall1445 Жыл бұрын
Love the vid, I’ve been waiting! I’ll definitely join the discord. Also longer videos would feel like a good thing the content is super fun to watch! Enjoy your break!
@Myskot
@Myskot Жыл бұрын
Got this recommended and have no experience in game making but found these two vids interesting. As a big fan of rainworld and noita id love for a isoletric take on the game style. keep it up, i dig ur vision. And by the way that procedurally animatied spidermokey is creepy is hell - in a good way.
@Reddune92
@Reddune92 Жыл бұрын
2:12 YES! this now feels like a real devlog :D
@gofrisuto
@gofrisuto Жыл бұрын
I can't wait to play this, it already looks so charming! After I wrote this idea, I realized that it's very far fetched, and it would only be relevant, after the monsters are done, but it would be interesting, if the loot wouldn't drop automatically, but you need to put in work to get it, like before killing it the large kzhamt for its magical windmoving horn, you need to climb the back, while it moves and attack you, grab onto it, and cut it with a sword. This could make these rare items way more special, if you have to work for it. May the algorithm gods help your videos!
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks! I do like the idea of skill based trophy gathering for sure
@almostabsent5464
@almostabsent5464 Жыл бұрын
Your voice is so calming, I can listen to it for hours Also great devlog, waiting for more
@Kieza-
@Kieza- Жыл бұрын
You’re a legend, I always want to watch content like this but I feel like it’s over saturated with people whom I share no like mindedness, you are an Aussie like me and have a vibe that is quite comfortable to watch, keep it up cuz!
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks!
@zachariusd6473
@zachariusd6473 Жыл бұрын
I love that artstyle, reminds me of Bad North almost
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks! Most is just placeholder but I'm liking how it's feeling in general :)
@TallGarage
@TallGarage Жыл бұрын
this man referenced egoraptor before gamegrumps, what a legend.
@apemant
@apemant Жыл бұрын
Looking cool! Still think you should increase the resolution of the landmasses a little. I would do like this in Blender: - Take a plane, subdivide it or cut so you get some vertices along the edge (or start with a lowpoly circle). Topology doesn't matter, it will disappear in the end. - Drag the vertices around to a decent landmass-looking shape from the top view (good to use a 2D shape so you don't have to worry about the vertices on the underside for now) - Add a Solidify modifier with desired thickness, apply it so it's permanent - Go to Sculpting, turn on Dyntopo with Detailing: Constant Detail of around 3-8 - Use the Scrape tool with Falloff: Constant and maximum strength (1.0) and make some facets around the edges - Go back to Layout (Object Mode), add a Remesh modifier, set it to Sharp, set Octree Depth to 3, or even 2 - Apply Remesh modifier when you are done etc. - (Or even add a Decimate modifier if you want to reduce/control the poly count even more) Just some very simple tips :)
@Kod_xi
@Kod_xi Жыл бұрын
Just discovered you channel, and im glad i did!... Im excited to follow along with your development of the game.... Just remember dont overwork yourself and take breaks your heath is most important!
@johncambridge6120
@johncambridge6120 Жыл бұрын
Glad to see you have made progress! Great that you are planning to set up a discord server, I hope this community will give you much valuable feedback and keep you motivated! And personally I really hope to see those tutorials you were talking about! Good work, mate!
@softworksstudios
@softworksstudios Жыл бұрын
Love what your doing with this project. Can’t wait for the next upload
@DejayClayton
@DejayClayton Жыл бұрын
Dude, how are you going to make a game and simultaneously keep releasing videos with such great production values?
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Aw thank you! By never sleeping apparently haha
@tatez
@tatez Жыл бұрын
great narration, im excited to see the development of this game! keep it up
@HolzerLabs
@HolzerLabs Жыл бұрын
Here for the ride 🔥
@rocketkiller199
@rocketkiller199 10 ай бұрын
Looking great so far! Keep at it!
@DigitalinDaniel
@DigitalinDaniel Жыл бұрын
That Little Devil Inside mention hit me right in the feels
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Some day we'll get it
@KG24
@KG24 Жыл бұрын
You're so wholesome boss, keep doing you! I'm already keen to play the game :D
@EyJay..
@EyJay.. Жыл бұрын
U deserve the subs this game is creative and confusion also it’s pretty cool I’m excited to play it
@alexwood7237
@alexwood7237 Жыл бұрын
me too
@noterenyega9158
@noterenyega9158 Жыл бұрын
Honestly, these videos are the perfect length for me.
@floschy_1
@floschy_1 Жыл бұрын
Whats bothering me rn is the texture difference between water and land, are you planning on making the land higher poly or the water low poly? Maybe its even by design... Would be nice to hear :D
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Haha it's a catch 22 because if I adjust the water, people complain that I'm focussing on the aesthetics too much. If I ignore the water, I get 10 comments a day saying the water doesn't match the land 😭 I'm just going to leave it. But rest assured I'm aware
@knightstove
@knightstove Жыл бұрын
@@ViciousLegacyGameAUS it would be cool if you gave the game valheim-like graphics, low poly models, but really pretty lighting and post processing
@xylvnking
@xylvnking Жыл бұрын
@@ViciousLegacyGameAUS is your intention for the end result to be more realistic or more stylized?
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
@@xylvnking likely more stylised
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
@@xylvnking though I do enjoy the mix of realistic and fake. It makes it seem like a Diorama almost. But we'll see
@sirhack3r492
@sirhack3r492 Жыл бұрын
Still here on the journey!
@indianastilts
@indianastilts Жыл бұрын
Loving the video and style like little devil inside Inspiration. I'm using a mix of that and other games as concept ideas to get your own style. Great vid
@Halfwayinsane42
@Halfwayinsane42 Жыл бұрын
I am looking forward to experiencing this journey! Those monster animation of chasing made me so happy and excited!
@Karasu416
@Karasu416 Жыл бұрын
Very inspirational, thank you for this video. I appreciate your time
@bashdeasy
@bashdeasy Жыл бұрын
Really like the way you edited the video. Way to make things entertaining while talking through your progress. Keep up the good work!
@lukepeters1144
@lukepeters1144 Жыл бұрын
love how the monster moves! hes a proper Creature™️! Looks like that type of animation would be great for some sorta freaky unnatural monster.
@olin9310
@olin9310 Жыл бұрын
You make this look easy, and that is admirable. Great fucking work.
@GrahamOfLegend
@GrahamOfLegend Жыл бұрын
Awesome progress!!! Sad that we'll have to wait till Sept for the next one, but hyped to see the next steps. Also, hell yeah scriptable objects!!
@MelloWombat
@MelloWombat Жыл бұрын
So stoked to already have another devlog, keep up the great work!
@BooreDough
@BooreDough Жыл бұрын
I'm super glad to see that the work is going well! I'm excited to see how the visual style of the game develops as this goes on.
@cuppixd4267
@cuppixd4267 Жыл бұрын
Getting publisher attention .... hells yeah
@timothybagley287
@timothybagley287 Жыл бұрын
Awesome progress! Keep it up, good luck, and have a great July vacation.
@madmajk8643
@madmajk8643 Жыл бұрын
I just want to say that this is very inspiring! I have been using blender a lot in the past, and now also work as a developer. I literally dreamt of combining my skills to make a game. But the task alway felt daunting or even intimidating. To see you grind your way through obstacles, overcome them and conquer them, gives me hope, really! Keep up the good work, I’m looking forward to seeing the progress!
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks so much :)
@giuno7410
@giuno7410 Жыл бұрын
really looking forward to how the "even if your character dies, the world still keeps going" thing is gonna be implemented. I havent been this excited for a game since 2019. Keep it up
@sucks2beu811
@sucks2beu811 Жыл бұрын
Hi there, the game is looking great so far. Keep it up! Looking forward to the next devlog and to the final game!
@rejectednewtype4241
@rejectednewtype4241 Жыл бұрын
love the video's enjoy your vacation! Don't let blender slow you down. Game mechanics are the heart of a great game.
@matthewmathis62
@matthewmathis62 Жыл бұрын
Awesome! I think you're doing a great job! And I like your videos. As someone else said, I would enjoy watching longer videos by you, if you happen to make some. Are you going to make it so that you collect parts from the monsters that can eventually become pieces of armor? I think that would be a cool feature. Thanks for sharing!
@hinoki.mp4173
@hinoki.mp4173 Жыл бұрын
Can't wait for the next episode! No worries for the video length, we're here to follow everything 😂
@jacobakers7635
@jacobakers7635 Жыл бұрын
really impressive stuff, I'm looking forward to seeing how your project progresses.
@MrsLolylolapop
@MrsLolylolapop Жыл бұрын
I find this length of video just fine. I would watch longer videos too
@straw_hat_illustrations
@straw_hat_illustrations Жыл бұрын
I’m excited already for the game
@fracture034
@fracture034 Жыл бұрын
Honestly I liked the editing style of the first video more. Like more informative but still entertaining. Maybe you should do video essay style videos for Patron or something.
@thepursuitofmusic13
@thepursuitofmusic13 5 ай бұрын
If memory serves me correctly, I commented on your last video asking about music. I believe your response was something along the lines of “I was gonna do it myself” but hey, just gonna say I would love to work with you on the music if you need that. If not, I’m still super interested im watching the development of this game and it looks awesome!
@MrNickPlaysminecraft
@MrNickPlaysminecraft Жыл бұрын
Instead of using matrix rotations, i find it more intuitve to project the camera local forward and right directions onto the xz plane. This also allows for a dynamic camera, rather than the hard coded 45 degrees you used.
@leight9503
@leight9503 Жыл бұрын
Good work, Keep it up! One thing about Rigidbody... not sure, but in case you're using it. Dont use it for character controllers. Transform.position movement + ComputePenetration() for custom collision detection is the best solution. Physical based player character controllers are proven to be very problematic since you dont have much control over it. Trivial tasks like ground snapping or stairs climbing are nearly impossible to implement correctly with Rbody.
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Hmmm interesting. I'll look into this
@dozingbison9359
@dozingbison9359 Жыл бұрын
It’s great how much attention this has gotten!
@vladimirkirillovskiy8056
@vladimirkirillovskiy8056 Жыл бұрын
Nice, looking forward to new videos!
@0Recneps0
@0Recneps0 Жыл бұрын
This game seems so fun! I can't wait until it's out or a playtest. keep going!
@jd42010
@jd42010 Жыл бұрын
Keep it up. Always inspiring to see from one indie designer to another
@T0temp0leman
@T0temp0leman Жыл бұрын
This is really inspiring, makes me want to build stuff alongside these videos. You should consider streaming, I'd love to be able to ask questions and see the process live.
@yano5865
@yano5865 Жыл бұрын
I'm an animation student starting to specialize in character modeling and animation, I know there will be more qualified people out there but if you need a hand in a pinch then I'd be more than happy to help :)
@overrideFunction
@overrideFunction Жыл бұрын
Looks like you followed the same inventory tutorial I did. I recognize that code!
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Hahahaha. I'm sure many inventories contain functions for adding items. Which tutorial did you follow?
@overrideFunction
@overrideFunction Жыл бұрын
@@ViciousLegacyGameAUS it was both the code and the scriptable object names that made me think that. I think the one I used was from a channel called coding with unity. However, it's been a bit since I did it
@danielcooke3243
@danielcooke3243 Жыл бұрын
Hey dude, loving the series - one thing I would say is definetly focus on the MVP, you say you need to create an item system in order to test combat, but you don't really - you could plant a sword on the character and get going. Don't fall into the trap of the infinite fetch quest of games development. I spent 3 years of my life doing this and never ended up releasing my game because of scope creep. Just get the core stuff finished first and realise your vision as quickly as possible
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
It's mainly just a joke for the video, you are of course right. But I'll need item interaction anyway so might as well get that sorted early rather than backtracking later
@BuiltWithLLMs
@BuiltWithLLMs Жыл бұрын
Amazing videos! Would love to have longer videos where you show more of the process!
@striderofnorth2368
@striderofnorth2368 Жыл бұрын
Man, I had a similar project in mind along the other stuff going on. I shall watch your progress with great interest :) Who knows, maybe our paths will cross one day :D Also congrats on attracting publishers!!
@storyunkinds145
@storyunkinds145 Жыл бұрын
Ay new vid nice
@yesindeed1614
@yesindeed1614 Жыл бұрын
if you want some ideas of games with cool art styles i recommend looking at The Flame in The Flood, Kingdom: Two Crowns, TABS. Their character designs kinda fit that semi cartoony style you seem to be going for i always find looking to other projects sparks an idea for my own.
@Saulttroop317
@Saulttroop317 Жыл бұрын
If you could dont change a thing! especially with the size of the videos. If you do make them longer so i can watch more of this master piece : )
@GregsLightningEmporium
@GregsLightningEmporium Жыл бұрын
I love this and can't wait for it to come out
@GregsLightningEmporium
@GregsLightningEmporium Жыл бұрын
I'm aware it's forever away. I'm also excited for new content. Good stuff.
@SilverDelivery
@SilverDelivery Жыл бұрын
Love the "proffesionality" of these videos. Also I can set you up with some character models. Hit me up if you are interested.
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks! Reckon you could flick us an email at viciouslegacygameinfo@gmail.com? Cheers :)
@keizop820
@keizop820 Жыл бұрын
I want to know more about the procedural animation of that monster, it looks awesome!
@theknwldgenest
@theknwldgenest Жыл бұрын
The character model look you described reminds me of "Lens's island" if you've not seen that game check it out, it may help your vision
@kristiqnmarchev3077
@kristiqnmarchev3077 Жыл бұрын
Hi there, love your videos! Excited for the Discord. What are your toughts on Gust of wind mechanic ? That would add a dynamic element to both boat mechanics and character movement, implementing it as a game mechanic would add an extra layer of depth and excitement to both boat and character gameplay, encouraging players to explore the world, face special encounters , and master the challenges presented by the natural forces in the game.
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks! Yep I'll be implementing a mechanic just like that :)
@sonplay1120
@sonplay1120 Жыл бұрын
Keep it up bro.. ..
@Arrow-Odd
@Arrow-Odd Жыл бұрын
This looks great. Love the potential. I suggest for the character design to make the head thinner and legs longer to get a look that might be closer to what you want. Also, in my own creative projects, monsters are kinda like invasive species, so the stronger they are, the less animals are around them, the more their environment is a wasteland, the hungrier and more aggresive they become. Perhaps if your hero dies to said monster, like the nemesis system in shadow of mordor, that monster becomes much more powerful and even could migrate to invade another island and ecosystem. Just an idea
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks! That's a great idea and is something I've been playing around with. Just working out the specifics
@assafcohen3173
@assafcohen3173 Жыл бұрын
Love the video, love the commentary. Keep it up! Any newbie advice on how to get started with Unity? I too have an idea in mind for ages, but have no idea where to start. Any recommendations would be helpful! Enjoy your time off!
@ViciousLegacyGameAUS
@ViciousLegacyGameAUS Жыл бұрын
Thanks! For starting out in unity, we live in a world where it's the best time for learning because there's so many free tutorials and resources online. I would definitely recommend you check out KZbinrs like Code Monkey, who have full series of videos on making games from start to finish
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