VITAL VST \\ HOW TO MAKE ARPEGGIATOR [1 bar/2 Octaves]

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Sonicspore sounds

Sonicspore sounds

Күн бұрын

Пікірлер: 23
@sonicsporesounds1501
@sonicsporesounds1501 2 жыл бұрын
Random Pattern Generator : kzbin.info/www/bejne/hYjKZ5yGZsp_gJo
@dahlia_doofenshmirtz
@dahlia_doofenshmirtz 3 жыл бұрын
this was really helpful. im starting to dive deeper and deeper into sound design and this was extremely useful.
@bsmith8166
@bsmith8166 2 жыл бұрын
This is a sequence, not an arp
@blimpus123
@blimpus123 2 жыл бұрын
This was helpful! I had started thinking that I couldn't create arpeggios such as this in Vital :D
@theunconciousmind7314
@theunconciousmind7314 11 ай бұрын
Awesome!!! This changed a lot for me. Took my sounddesign defenitly to another level. So basically if i got it right, the first lfo is for the note lenth/gate and velocity and the 2nd one for the note which note is played. Just like making melodies, but more exact, because you can control the shape of each note individually. The lfo 1 only controls the speed of the sequencer, because it basically "scans" through the shapes of the lfo's drawn in the certain desired speed. This means you could use it for anything you want to control as an arp/controled s&h/ sequencer. Any effect would work. That idea just came you could theoreticly use it on a slightly morphing sine wavetable to get that crispy organic sound and each note would sound slightly detuned and unique! Then modulating the fm with a square ... holy moly.. Ps: this was always the sounds i just wondered how they were made, because they sound unique on each note, and never was able to figure it out to get that really crispy next level sounddesign vibe! Now i finally know it 😄 This is amazing! Thank you so much! I truly appreciate it! 🙏❤
@arneanders6306
@arneanders6306 3 жыл бұрын
BOOOM 🤯 this will change a lot... thx 👍
@bsmith8166
@bsmith8166 2 жыл бұрын
Why didn't you do that with the lfo instead of the remap? It would be exactly the same the way you did it, but your way has an extra step
@drteneff
@drteneff 2 жыл бұрын
nice video, very useful and short :D
@hhal9000
@hhal9000 3 жыл бұрын
Think I've solved it.I had the smooth setting up a bit on LFO1 and that seemed to cause the click.Turned it right down and the click has gone.
@MrMikomi
@MrMikomi Жыл бұрын
Great!
@vutib
@vutib 2 жыл бұрын
Thanks a lot !
@hhal9000
@hhal9000 3 жыл бұрын
Great.I'm new to this so how do I stop that anoying click I am getting at the last 16th step just before the pattern repeats? Can't hear it on your example.
@pickyyeeter
@pickyyeeter 2 жыл бұрын
It's probably due to a discontinuity in the signal. If a sound jumps from one volume to another instantaneously, it can cause a pop. Make sure that the level at the start of your pattern is the same as the level at the end.
@SchellMusicProduction
@SchellMusicProduction 2 жыл бұрын
I had the same problem. Make sure the "Smooth" value in the LFO is set to "0". This did the trick (in my case).
@westost9285
@westost9285 3 жыл бұрын
Nice
@rogercawkwell5413
@rogercawkwell5413 3 жыл бұрын
Thanks, interesting! But you have shown us a sequencer rather than an arpeggiator.
@Darro2017
@Darro2017 3 жыл бұрын
That's it such sequencer = arpeggiator :)
@PECHtheGuitaristDJV
@PECHtheGuitaristDJV 3 жыл бұрын
My problem is, what if I wanted a long release for every note so the release of the previous note goes on event when the next note comes? Isn't that possible?
@patrick_heron82
@patrick_heron82 Жыл бұрын
Just use reverb?
@Aled_iego
@Aled_iego Жыл бұрын
Theres a problem with that shii. how do you put an exact tune?
@TheProLaggerHD
@TheProLaggerHD 2 жыл бұрын
how do I fix the clipping at the end? after mapping the lfo
@Flux_One
@Flux_One 2 жыл бұрын
Whilst in theory you have 24 semitones to work with, some of them would fall out of your chosen scale, so best to pick a scale first and work out which notes you can play in the arp
@daxnait
@daxnait Жыл бұрын
Nice
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