I am blown away!!!! I watched this awhile back. Didn't remember any of it. I saved it in my list. Today I am looking for info on UV Maps. DO a search. This comes up. I noticed I had it saved. Ok, must be good. I play it. OMG!!!!!!!!!!!!!! I am BLOWN AWAY 🤣🤣🤣 I don't want to write a long book here so I will keep it short by just saying WOW!!!! The ideas that you put in my head with the image and the video, cutting up in pieces was.... WOW. All I was looking for was info on how to build a basic virtual set using a UV map LOL I did NOT expect what I just witnessed. You have no idea the creativity that you have just released inside this mad scientist head of mine 😂THANK YOU!!!!
@StreamingAlchemy Жыл бұрын
Thanks @bizshorty357 - I really appreciate you sharing this with us. No matter what tools you use in your productions, applying that "Mad Scientist" ethos to the process will let what you do stand out from the crowd. Would love to see what cool things you come up with! Thanks for joining us for the shows! John
@martin_minds Жыл бұрын
thank you. i am so glad, i found your channel! all the best.
@StreamingAlchemy Жыл бұрын
Hi @martin_minds - Glad you discovered our channel and took the time to watch. That is always appreciated. -j
@RobertWGreaves2 жыл бұрын
I just discovered UV maps the other day. Previously I never looked into it. But I think you’ve explained it well and I’m ready to start doing some serious experimentation.
@alhassant92042 жыл бұрын
Great tutorial and it helped a lot.
@StreamingAlchemy2 жыл бұрын
Thank you, Al - Glad it was useful!
@m12pop3 жыл бұрын
Could you please post the complete script for UV Mapping "config.xml" shown at 9:56 on github - still trying to implement - Great Content
@m12pop3 жыл бұрын
I see it at 12:12
@StreamingAlchemy3 жыл бұрын
Hi m12pop - I'll try to have someone upload it over the weekend and post a link here. Thanks for watching!
@parkerspringfield3 жыл бұрын
Love your channel. Very informative. I wonder if you can help solve an issue I am having following your tutorial. I'm using Photoshop to create my virtual set. Placing the UV map in the appropriate spots and exporting each layer as a PNG. The images look fine after they are exported. Even though I have a 64-bit machine and a 64-bit Photoshop for some reason I can only export the png's as 32-bit. Also each one of the pngs are in ultra HD size of 3840 x 2160. Vmix will be in 1920x1080 however. The XML is working perfectly fine however the images are very pixelated in the virtual set. I can't figure out why this is happening. As I say if I look at the PNG files they do not appear pixelated but they're only pixelated when they become part of a virtual set. Any idea on what I could be doing wrong? Also what resolution should people be creating a virtual set in? Should be the same resolution you're going to use in vmix? I decided to go larger thinking that that would be better but maybe that's part of the issue? Thanks again for all the help on your wonderful channel.
@StreamingAlchemy3 жыл бұрын
Hi Parker - The UV Map needs to be 16bits per channel - that is a 64bit per pixel resolution for the RGBA space. A UV Map uses just the red and green color channels. For a 32bit png (8 bits per channel) a UV Map has a resolution of 256x256. It looks so pixelated because it actually is a really low resolution mapping. Start with a full bit depth map, save your files out at a 16 bit depth, and avoid using Export with its 8 bit limitation. Regarding pixel resolution, design your set so that you maintain full session resolution at the most zoomed in camera position you plan on using. I would normally do 4K for 1080 sets if I plan to zoom in, but 1:1 is fine if no movement is planned. Hope this helps. Thanks for watching - it is appreciated!
@parkerspringfield3 жыл бұрын
@@StreamingAlchemy Thanks so much, John! I'll give it a try. Keep the great content coming.
@aspireidea68843 жыл бұрын
@@StreamingAlchemy Thank you for your video. However, I still have the same issue as my photoshop cannot export to 64 bit for the UV map. My windows said 64bit OS and Photoshop is also 64 bit app but somehow there is a limitation when export from photoshop cc20 which I don't know how to export to 64 bit. Can you shed some light for me? Thanks in advance..
@alhassant92042 жыл бұрын
@@StreamingAlchemy Same issue here. My png is a 64bit 4800x2700 and even in my wide shots my videos have jagged edges? Help!
@die.Verbreiter2 жыл бұрын
is this a costume made virtual set? It looks really nice or is there a way to download this as well? Thanks for the explainations
@steveweed926211 ай бұрын
Does anyone know what episode this was? I went through all of the Github repositories and couldn't find this one.
@StreamingAlchemy3 жыл бұрын
Hi Everyone, Here is the link to our Streaming Alchemy GitHub Repository. github.com/StreamingAlchemy/StreamingAlchemy We've added all of the vMix scripts we demonstrated over the past few shows. We may reorganize this at some point, but I wanted to get it online for everyone that has asked for these downloads. Let me know if you run in to any issues accessing these file. Enjoy them. Share them. Improve them! Best, John
@tr4x1ymus2 жыл бұрын
if your camera does not support LUTs in body you can get a monitor for pretty cheap that can add that feature and for professional productions you will want a bigger screen anyway and not relying on the built in screen or evf. Yeah it is a pain but a little planning can overcome that and then you don't care anymore if the software supports LUTs. Most newer mirrorless cameras support this so anyone buying newer stuff should be fine... mine personal favorites are the Panasonic cameras especially with the latest firmwares allowing IP video streaming from the camera for live productions and then you only need a ethernet cable and no capture cards.
@ZombieHunter5123 жыл бұрын
I watched this 10x times and it all didnt make sense till 29:00. Straight "ooooooooh, ok" moment
@StreamingAlchemy3 жыл бұрын
Hi ZombieHunter512 - Thanks for watching! Sorry I didn't do a better job up front explaining the concept. Definitely appreciate the feedback.